It must be said that I had meanwhile also grown increasingly disenchanted and frustrated (again) with the games industry’s orthodoxy, mediocrity, vapidity and apathy. Especially where Lovecraft and roleplaying are concerned, I feel strongly that too many bubbly, juvenile, tender-hearted milksops have infested the genre: Pollyannas promoting a kinder, gentler version of the Cthulhu Mythos by way of Cthulhu plush dolls, Elder Sign earrings, ‘Niggurath nursery rhymes, Miskatonic Christmas carols, and buttloads of other flippant silliness.
And it’s not just the gaming industry. The general population of devotees among “Lovecraftian circles” suffers from a fairy tale misconception of the Mythos, one that I believe would turn poor Howard in his grave if he could see the candy-ass travesty that his grand universe has become. The mainstream Mythos is a dumbed-down and diluted, popularized and trivialized, emasculated cartoon, wholly separate from the dark, unutterable, obscene and blood-soaked savagery that is the true essence of the Mythos, and my contempt for this fashionable, New Age, Hello Kitty Lovecraft is well known.
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