Sculptris wants you to make 3D models.
June 2, 2010 4:50 PM   Subscribe

Dr. Petter has released Sculptris 1.0 for Windows at no charge.

Similar in concept to Pixologic's zbrush but simplified, Sculptris allows digital artists to create 3D works with an intuitive "blob of clay" paradigm.

Video Demonstration.
Projection Painting.
Bumpmapping.
Adaptive Mesh sculpting.
Anti-flattening.

It took almost six months to make.
posted by boo_radley (24 comments total) 51 users marked this as a favorite
 
Wow, this is neat! (Works almost perfectly in GNU/Linux under Wine, by the way, although I probably need more RAM than I have on this machine.)
posted by koeselitz at 4:58 PM on June 2, 2010 [3 favorites]


That's pretty impressive.
posted by delmoi at 5:03 PM on June 2, 2010


Bah, call me when it can-

...whoa.
posted by Orange Pamplemousse at 5:07 PM on June 2, 2010 [2 favorites]


I suck at drawing. I'm not terrible at sculpting from clay. I wonder which this is more like. I am thinking without the tactile feedback I'd suck at this as well.
posted by cjorgensen at 5:08 PM on June 2, 2010


Wow, I usually dislike 3D modeling, but this looks really interesting and fun.
posted by Brandon Blatcher at 5:20 PM on June 2, 2010


Wow, I've tried some other 3D modeling programs but can never figure them out. This seems really easy to use, I should try to recreate some of my sculptures from high school in this and see how they come out.
posted by lilkeith07 at 5:24 PM on June 2, 2010


Open-source Blender has a Sculpt mode that lets you do this as well, but like everything else Blender, it's got a learning curve.
posted by Ritchie at 5:24 PM on June 2, 2010


It'd be awesome if this could interact with one of those haptic pens...
posted by schmod at 6:02 PM on June 2, 2010


DrPetter previously on Metafilter.
posted by a snickering nuthatch at 6:32 PM on June 2, 2010


It has tablet support, and most tablets have quite a range of pressures; that's good enough for now. Damn small program for what it does.
posted by Hardcore Poser at 6:34 PM on June 2, 2010


Holy cow--that's fun!
posted by theDTs at 6:42 PM on June 2, 2010


I used SFXR for sound effects for my retro game and tried this out a while back. It was fun. It looks like he's added a lot of stuff since then, I shall try it out... I felt like then I only could make heads/faces, but maybe it's cuz I wasn't skilled enough, or my computer was kinda shit.

I love the idea of sculpting 3d stuff instead of the standard 3d modelling tools.

Thanks for the link!
posted by symbioid at 6:54 PM on June 2, 2010


It took almost six months to make.

Wow. Almost six whole months, huh?
posted by Civil_Disobedient at 7:28 PM on June 2, 2010 [3 favorites]


I am working on an iPhone port. It will be ready in 60 million years.
posted by cjorgensen at 7:43 PM on June 2, 2010


This looks great! I can't wait to... Oh right, I don't have any patience or talent. Drat!
posted by chairface at 10:00 PM on June 2, 2010 [4 favorites]


I don't have any patience or talent.

Try it anyway. You'll be surprised at how talented you get very quickly. The trick is to pretend that you're three years old.
posted by Enron Hubbard at 7:29 AM on June 3, 2010


Well, there goes any hope I had of getting any work done. Ever.
posted by JaredSeth at 7:47 AM on June 3, 2010


Hmmmm... Boobies? No. Too childish. Something cool...

Okay, boobies it is.
posted by Splunge at 7:58 AM on June 3, 2010 [1 favorite]


The trick is to pretend that you're three years old.

Umm... pretend?
posted by Babblesort at 8:04 AM on June 3, 2010


Wow. I'm hooked. Back to my mirrored alien head.
posted by Splunge at 8:49 AM on June 3, 2010


I'm going to have to spend some time with this when I'm on a machine that can run it; I love to sculpt but rarely get the opportunity.
posted by quin at 9:00 AM on June 3, 2010


This is now my most favoritest program ever.
posted by Jonathan Harford at 9:00 AM on June 3, 2010


Any word on export formats? Can I send the output of this to Shapeways for example?
posted by alby at 5:10 AM on June 4, 2010


alby: "Any word on export formats? Can I send the output of this to Shapeways for example?"

From the documentation:"Export OBJ - Export model as Wavefront OBJ, for use in other applications. The exported model will have vertices, triangles and vertex normals. Texture coordinates if painted." So I dunno if that works with Shapeways, but I've seen a few demos of people exporting models and then doing precision work in blender. My guess is that if this can't do it directly, then blender probably will.
posted by boo_radley at 9:00 AM on June 4, 2010


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