"This doesn't mean that someone who casually plays violent video games will themselves become violent. It does mean that they will take a casual attitude towards video game violence."These things are much more compartmentalized than what people make them out to be. For some people these compartments sometimes merge or don't exist, but that is a symptom of something going on inside the person and not a problem of that particular media.
In other words, a scary nightmare scenario turned into something "fun" for a gamer.Which pretty much does match the anecdotal headspace of my own dreams: almost entirely pleasantly unaggressive, non-threatening, etc., but things that I imagine turn into nightmares for others have a tendency to instead morph into what are recalled as sort of action-comedies by the time their percolation through the gray matter's done.
"What happens with gamers is that something inexplicable happens," Gackenbach explained. "They don't run away, they turn and fight back. They're more aggressive than the norms."
Levels of aggression in gamer dreams also included hyper-violence not unlike that of an R-rated movie, as opposed to a non-gamer PG-13 dream.
"If you look at the actual overall amount of aggression, gamers have less aggression in dreams," Gackenbach said. "But when they're aggressive, oh boy, they go off the top."
« Older Futurama returns as a series Thursday night on Com... | Paris Metro's cheaters say sol... Newer »
This thread has been archived and is closed to new comments
So, what makes us -- nature, nurture, or video games?
posted by bearwife at 11:35 AM on June 23, 2010