Nevertheless, many of the gamers I encounter report the same experience of feeling as if they have engaged in some kind of transgression. There’s often a sense of guilt that comes with tales of gaming exploits, as if games were a vice or a character flaw, a symptom of one kind or another. [...] So my cards are on the table: I’m going to offer some alternative, positive descriptions. This analysis will show how video games have inspired artists, transformed rags into riches, given purpose to empty lives, and entertained bored people on a Sunday afternoon. We’ll see how games turned young people into heroes and how gaming has enabled the realization of previously unimaginable ambitions. We’ll see how games can make us better people, how they dissolve the horrors of boredom—and how they can function as propaganda for a wide range of worthy and unworthy causes.This Gaming Life by Jim Rossignol (of Rock, Paper, Shotgun) is a book about gaming, gamers, and how they affect each other - available in full and for free under a Creative Commons licence.
For the purposes of this text, I think that the issue of whether games constitute art can be safely ignored. I think this partly because there are so many other reasons to value games and partly because, as Condon insists, “the question of what is considered art (or not art) hasn’t been relevant since 1929, when Duchamp put a urinal on the wall.” Condon argues: “It is about context. Call it art, whatever it is, and I will accept it and will discuss it as such.” I feel the same way.Pastabagel: There is something of a moral panic going on in regards to video games. This isn't the first such moral panic. We can track the diffusion of chess across the Islamic world and into Europe by the written laws and sermons forbidding it, and my crazy grandmother was one of those old biddies who forbid any card games because it might lead to gambling. (I half suspect that the old joke about Baptists forbidding sex standing up because it might lead to dancing was true for her.) So we need positive press to counteract the sensationalistic and irresponsible negative press that surrounds video games.
I looked down at the frayed edges of my notebook and wondered how long all this could go on. How long could I hold down a job when my mind was lost in gaming? Was I lying to myself about even trying to be a journalist?
Soon thereafter the crucial moment came to pass. My manager, Richard, sat me down and fixed me with a clouded look. He had, he assumed, some bad news: “We’re going to have to let you go.”
posted by ecurtz at 8:59 AM on July 6, 2010 [6 favorites]# # # # # # # # # # # * # # ** # # * # # # # # # # # * * # #*** * # #**** ** **# #******* **# #*** *** **# ############
The guy who spends 24 hours a day working his ass off on various self-improvement projects because he doesn't want to waste time ends up just as dead and buried as the guy who plays a lot of video games. And he probably didn't enjoy his life nearly as much.
Perhaps leisure is valuable, but we should never lose sight of the goal.To die with the best body, most money, and largest house?
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posted by Harald74 at 6:02 AM on July 6, 2010