Nevertheless, many of the gamers I encounter report the same experience of feeling as if they have engaged in some kind of transgression. There’s often a sense of guilt that comes with tales of gaming exploits, as if games were a vice or a character flaw, a symptom of one kind or another. [...] So my cards are on the table: I’m going to offer some alternative, positive descriptions. This analysis will show how video games have inspired artists, transformed rags into riches, given purpose to empty lives, and entertained bored people on a Sunday afternoon. We’ll see how games turned young people into heroes and how gaming has enabled the realization of previously unimaginable ambitions. We’ll see how games can make us better people, how they dissolve the horrors of boredom—and how they can function as propaganda for a wide range of worthy and unworthy causes.This Gaming Life by Jim Rossignol (of Rock, Paper, Shotgun) is a book about gaming, gamers, and how they affect each other - available in full and for free under a Creative Commons licence.
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