Stop-motion PAC-MAN is the 5th video performance of the GAME OVER Project from the French-Swiss artist Guillaume Reymond. This giant game was played by 111 human pixels who moved from seat to seat over the span of 4 hours. (Previously) posted by gman (14 comments total)
3 users marked this as a favorite
I CAN. NOT. WAIT. To see what these kids do with Centipede. posted by Gator at 2:23 PM on September 9, 2010 [4 favorites]
I think it's the sound effects that really make this work for me. posted by lholladay at 2:24 PM on September 9, 2010 [1 favorite]
Goddamnit Gator, you just had to go there, huh? posted by desjardins at 2:26 PM on September 9, 2010
The sound effects are what wrecked it for me. I would have preferred the actual Pac-Man sounds or just a little Buckner & Garcia. posted by Slack-a-gogo at 2:26 PM on September 9, 2010 [1 favorite]
When pac-man catches up to a blue ghost in that video, it looks like they start dry-humping. Which, okay, interesting choice, but they couldn't come up with another way of simulating that? posted by logicpunk at 2:49 PM on September 9, 2010
All that effort, and they can't bother to make the maze correctly? It always confuses me when people do what ought to be a labor of love, but half-ass one really important facet. Full-ass or nothing, I say! posted by explosion at 3:17 PM on September 9, 2010 [1 favorite]
It would be satisfying if someone created a playable set from the images used in the human Tetris game. I watched that just now, all thinking, "No, that's not what you do with a long piece, dumbass! Oh, and now you've created a ledge. Great!" posted by Countess Elena at 5:13 PM on September 9, 2010
Sweet. This brightened up the day of my coworker, whose ring tone is the Pac Man theme. posted by beelzbubba at 5:28 PM on September 9, 2010
I'd quote Scott Pilgrim, but none of you guys saw it! posted by mccarty.tim at 6:47 PM on September 9, 2010
posted by Gator at 2:23 PM on September 9, 2010 [4 favorites]