Ladders have never ever felt right for me in any 3d game ever. Getting stuck to a vertical surface with no clear way of knowing what random move will make you plummet to your death is not my idea of fun. And climbing DOWN ladders is usually even worse.
Minecraft infdev introduced a new data storage challenge while under development: Terrain generated in infdev has the potential to be almost 235 petabytes, which is 240,640 terabytes, in size when stored in memory, due to the sheer size of the map (several times the surface area of the Earth). Therefore, to reduce file size and memory usage, Notch decided to split the terrain into 16 x 16 x 128 chunks and store them on disk when not visible. In addition, terrain is only generated when it is within the drawing distance of the player's camera, significantly reducing save size, since most players will only be able to search a tiny fraction of the map in a reasonable time frame.
Arthur's senses bobbed and spun as, traveling at the immense speed he knew the minecart attained, they climbed slowly through the open air, leaving the gateway through which they had passed an invisible pinprick in the shimmering Moiré-patterned wall behind them.
The wall defied the imagination -- seduced it and defeated it. The wall was so paralyzingly vast and sheer that its top, bottom, and sides passed away beyond the reach of his video card. The mere shock of vertigo could kill a mob.
"Welcome," said Slartibotfast as the tiny speck that was the minecart, traveling now at three times the speed of a frightened pig, crept imperceptibly forward into the mind-boggling space, "welcome," he said, "to our factory floor."
Arthur stared about him in a kind of wonderful horror. Ranged away before them, at distances he could neither judge nor even guess at, were a series of curious suspensions, delicate traceries of metal and light hung about shadowy spherical shapes that hung in the space.
A flash of light arced through the structure and revealed in stark relief the patterns that were formed on the dark sphere within. Patterns that Arthur knew, rough blobby shapes that were as familiar to him as the shapes of words, part of the furniture of his mind. For a few seconds he sat in stunned silence as the images rushed around his mind and tried to find somewhere to settle down and make sense.
The flash came again, and this time there could be no doubt.
"The Enterprise..." whispered Arthur.
I’m sorry about the lack of updates.
Most my time these days is taken up by meetings and lawyers, accountants, banks, potential partners, potential employees, and the occasional interview. The few hours I do have to develop the game every now and then are mostly spent on looking into bugs and replying to emails.
All this non-development work will result in a much nicer working environment, with talented people helping out with development, an actual office, and a much better way to deal with support issues, bug reports and feature requests.
It’s a good thing I didn’t know how much work setting up a company would be when I started doing it..
The status right now is that we’re up to four people confirmed, and we’re talking to several people. We almost got an office, but they wanted us to sign up for three years, which seems a bit like a gamble for a startup. So we’re still looking for an office.
I know some people feel let down by the lack of updates. I’m sorry.
But I am working. Hard. =)
Do not build
Do not mine
Do not destroy
« Older "Everything's Better With Muppets"... | Vincent Lexington Harper compi... Newer »
This thread has been archived and is closed to new comments
Buy a Shirt