A Cthuluvian perspective on lolcats
October 13, 2010 9:40 AM Subscribe
The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An
interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw (65 comments total)
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Described from an external perspective, it looks quite boring: I drive to downtown Bellevue, Washington, where Valve is situated; I ride an elevator, walk up to my standing desk, and stand there all day long...
Hmm. Given its ubiquity in the Half Life games, I would have thought that he'd stand there all day long waiting for the elevator to arrive...
posted by googly at 9:48 AM on October 13, 2010 [2 favorites]