To locate Inky’s target, we first start by selecting the position two tiles in front of Pac-Man in his current direction of travel, similar to Pinky’s targeting method. From there, imagine drawing a vector from Blinky’s position to this tile, and then doubling the length of the vector. The tile that this new, extended vector ends on will be Inky’s actual target.Understanding Pac-Man Ghost Behavior
I did some original research to confirm a few statements here and there, but honestly, most of this article is just rearranged and reworded from Jamey’s amazing work on the Dossier.Mostly a double, then?
Mostly a double, then?It's not really my intention to do much original research for my articles, I mostly just want to get greater exposure and appreciation for all the information that's already out there. The thing is, practically every game has an enthusiast community (competitive players, speedrunners, etc) that's already done a ton of reverse-engineering and analysis to figure out the inner workings for their game. But then all this amazing information ends up stuck in a topic on some obsure forum, or on a page on a random wiki, and it's only ever seen by other people that are also experts in the same game. Further, it's often written up in such a way that only experts could understand it anyway, since it's full of acronyms, jargon, etc.
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posted by Artw at 12:55 PM on December 3, 2010 [8 favorites]