The effect was that of a Cyclopean device of no architecture known to man or to human imagination, with vast aggregations of night-black plastic embodying monstrous perversions of geometrical laws, encased though they were in a neon-green rubber case. [...] There were composite cones and pyramids either alone or beside the volume buttons, and occasional fluted screws suggesting curious five-pointed stars. All of these febrile structures seemed knit together as if by sullen slaves in distant cities, and the implied scale of the whole was terrifying and oppressive in its sheer proprietariness. Also, it could not play OGG.posted by No-sword at 4:34 PM on January 21, 2011 [12 favorites]
It's just, we keep being told that Apple products are superior in every possible way. I would have thought that means we hold them to a higher standard than those other companies. I would have thought repairability would be one of those standards, and that deliberately making their products harder to repair on purpose would be a breach, however minor, of the lofty standards one would expect from the premier company of computing technology.You (and many other people in this thread) keep muddling "hard for someone without a particular tool to open" with "hard to repair." "Repairability" is not the same as "user serviceability."
Apparently I'm wrong, and Apple should be held to a lower standard on specifically this issue, and if one tries to hold them to a higher standard on specifically this issue, one is being a whiny little baby. So be it. Lesson learned.Has anyone here actually said that? Or are you just being weirdly passive agressive because every Apple thread has to be a drama fest?
Really, though, I've found the "Apple is destroying the future tinkerers of the world" argument flawed in a much more basic way, in that other computers and devices exist. Nothing is stopping the future Wozzes from just opening up a Dell or Droid X.This can't be repeated enough. From the time Apple was founded until now, there have always been outlets for tinkerers. The nature of them has changed over the years - anyone play with kits from Radio Shack or Heathkit? But there have always been outlets.
Apple sells user experiences and part of the user experience is not doing anything to the device that Apple doesn't want you to do it. You can't install Flash. You can't change the battery. You cant open the case. You might own the device, but they own the experience and by Jove, you will have the same experience The Steve has decided you should have.You will have the experience you voted for with your pocketbook.
Or hammer out your own product out of Open Source and DIY. Turns out that they're inevitably cuffs of some sort: you'll be limited by formats or lack of software or non-interoperability, or battery life, or…I work in open source, full time. I also use a MacBook and an iPhone. I don't see any contradiction, because my Open Source work is pragmatic rather than ideological. I don't believe that "hackability" is a moral imperative; rather it's one of many design priorities that can shape a product. Surface manifestations like the type of screws used in iPhones are simple reflections of the underlying choices.
Then it just becomes a debate about whether it's better to have toys you can easily tinker with or toys that you can't. And my view is that either is okay, as long as the company is up-front about which type of toy it's selling.Indeed. With its iOS products, Apple has always been pretty upfront about this. Not in the sense that they will tell a shopper at the Apple Store, "Oh! Just to let you know, we're using Pentalobe screws, so if you want to void your warranty, you'll need special screws to do it." Rather, in the sense that they are manufacturing products marketed to non-tinkerers, advertising the benefits of not having to tinker, offering no affordances for tinkering, and tons of public statements explaining that their key product differentiator is the integrated, seamless, no-tinkering experience of using the product.
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posted by fixedgear at 2:49 PM on January 21, 2011 [1 favorite]