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Roguelike Radio Interview with Glenn Wichman Glenn Wichman is one of the three people who made the computer game Rogue, bits of which are visible in roguelikes (of course), many computer RPGs, and MMORPGs. We interviewed him today for the Roguelike Radio podcast.
posted to Projects by JHarris
at 7:34 PM on April 20, 2012
Roguelike Radio Roguelike Radio is a weekly podcast that reviews roguelike games, one per episode. I join in with Episode 3, on Brogue. Other participants in various episodes include Andrew Doull (of Unangband), Scott Edgar, Erez Ben-Aharon and Darren Grey.
posted to Projects by JHarris
at 3:33 PM on September 13, 2011
Mayflight My secret project for three-and-a-half months, Mayflight is a procedurally-generated platform game (Windows only, unfortunately) with billions of screens, surreal algorithmically produced graphics, and a hectic pace. You could explore it for hundreds of years and still never see all of it.
YouTube playlist depicting a demonstration game -
one of the more hectic parts.
posted to Projects by JHarris
at 8:14 PM on September 11, 2010
Game Design Essentials: 20 Non-Computer Games At last! It took me a long time, but my latest Game Design Essentials article for Gamasutra is finally done and up! This time the focus is on games that don't require a computer to play. The focus of the article is to briefly summarize the games for an audience of computer game designers, but you might enjoy it too.
posted to Projects by JHarris
at 4:57 PM on August 12, 2010
@Play Collected In the three years since it began, the most common question I've been asked about @Play, the roguelike column I do for GameSetWatch, has been
is it possible to just get your column? You could always reload the @Play column homepage (
http://www.gamesetwatch.com/column_at_play/), but there is no feed that collects the column that doesn't also publish all of GSW's many other (awesome) articles. Until now!
Atom.
posted to Projects by JHarris
at 6:47 PM on February 13, 2010
Peanuts Roasted Inspired by
evilcolonel's wonderful Peanuts post, I've started a blog devoted to going through all of Peanuts' 49-year-plus comic archives, from beginning to end, and linking to the more interesting strips.
posted to Projects by JHarris
at 9:37 PM on March 30, 2009
Pixel Journeys (link is to #3, on the Lynx game Todd's Adventures in Slime World) is a new GameSetWatch-exclusive monthly column discussing unusual video and computer games. The idea is to point out great games that do things few people would risk today. Other columns:
#1, on PLATO dnd5, one of the earliest CRPGs, and
#2, on the Famicom RPG board game Sugoro Quest.
posted to Projects by JHarris
at 10:01 PM on February 26, 2009
Game Design Essentials A monthly series on game development site Gamasutra, each article catalogs 20 computer and video games within some category. The main link leads to the most recent article, describing 20 unusual control schemes. Previous articles include
20 Open World Games and
20 Difficult Games.
posted to Projects by JHarris
at 7:37 AM on December 7, 2007
@ Play Appearing on GameSetWatch, this is a twice-monthly look at all aspects of the fascinating genre of Roguelike computer games.
posted to Projects by JHarris
at 5:52 PM on September 18, 2006
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