In 1992, MicroProse published their first and only CRPG:
Darklands. Set in medieval Germany, the game gives a lot of immersion,
from its innovative lifepath system for
character generation, to its use of
period music, to the importance of knowing your
saints, to tatzelwurms, quite fearsome
dragons and
raubritters. The
game play is good, with lots of different ways of handling any conflict and a semi-realtime
combat system. The game is also fundamentally open-ended; while there is a main plot (
spoilers), it's possible to ignore that thread and keep playing for years.
posted to MetaFilter by jiawen
at 9:58 AM on October 9, 2011
(35 comments)