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Warning: sharp, startling static sounds

Turns out if you crash a GBA game and wait a couple hours, it will start singing the entire content of its memory to you: Dumping the ROM of a GBA game by crashing it
posted on Jan-17-24 at 1:43 PM

Vaporwave goodbye to the waking world in dreamcore95.exe, a chill, short idle game with impeccable vibes and, if that's not enough inducement, also a defragging widget.
posted on Nov-21-23 at 8:59 AM

Ivan Miranda decides to use a lot of 3D printing and a lot of hand tooling to, both figuratively and literally, roll his own seven-segment digital clock: Building a Marble Clock - part 1 and part 2.
posted on Nov-16-23 at 9:44 AM

Would you like to look at a truly boggling number of linear and circular slide rules, and related paraphernalia, on a website with a comfortingly 20th century aesthetic? Of course you would, which is why you should spend some time at The Oughtred Society's Archive of Collections.
posted on Oct-15-23 at 8:55 AM

TW Lim writes about knife-sharpening as a process less about making a knife objectively, maximally sharp than about making a knife be what what it needs to be to do its particular job, in Forming an Edge. Don't miss the electron microsopy.
posted on Oct-13-23 at 12:37 PM

Bring Me To Life but it's Otamatones
posted on Jul-19-23 at 9:40 AM

Do you know your town like the back of your hand? Then prove it, with, uh, Back Of Your Hand, a web game that asks you to identify randomly selected streets on a map and scores you on how close you got.
posted on Jun-26-23 at 10:50 AM

Got some legos, need to do some long-term planning? Guess you could make a billion-year clock.
posted on Jun-1-23 at 9:43 AM

The always wonderful Simone Giertz accidentally panders directly to me personally by choosing to make a robot out of stained glass.
posted on May-19-23 at 11:35 AM

In How To Find Things Online, v buckenham looks at the web as an unwilling data source for Large Language Models (among other omnivorous machine learning projects), and how the changing incentives for both people making content and corporations hosting/controlling that content may undercut the assumption that useful information will continue to find its way into those hungry artificial hippos.
posted on May-14-23 at 9:09 AM

Pask Makes A Mid-Century Table: a chill and genial Aussie woodworker narrates his way start to finish through a very pretty one-off dining table project that I absolutely did not start watching just because of the tiling table top pattern. Includes a brief cameo by a placid, sleepy surprise python, because Australia.
posted on May-13-23 at 8:27 AM

Nothing survives transcription, nothing doesn’t survive transcription: a talk (or the text thereof, and, yes yes, you're very clever, now shut up and read it) about the fundamental inability of transcription to capture that which it is transcribing, by Mefi's Own Allison Parrish.
posted on May-10-23 at 7:44 AM

MeFi's Own Andy Baio on interacting with a world that wasn't designed with color-blindness in mind. Come for the interactive diagrams, stay for the solid The Purge joke.
posted on Apr-8-23 at 7:25 AM

Defrag your brain and pipeline the instruction set of your soul with Personal Computer, the most recent heavy-as-balls chiptune metal album from the always-excellent (and MeFi's Own) Master Boot Record.
posted on Mar-28-23 at 10:45 AM

Alexey Titarenko is a Russian photographer with a particular focus on long exposure and city photography, a combination that leads to stunning civic ghostliness as in, among other collections, City of Shadows (1991-1994), or the somewhat more restrained New York (2004-present). See also his photocollage of perestroika-era signs and symbols, Nomenclature of Signs.
posted on Mar-23-23 at 8:26 AM

How did the graphics on NES' Punch Out work? It's a little complicated!
posted on Mar-20-23 at 8:19 AM

Nirvana's Nevermind but with the Super Mario 64 soundfont
posted on Mar-17-23 at 4:36 PM

Every Sample from Beastie Boys' "Paul's Boutique"
posted on Mar-10-23 at 9:41 PM

Weezer's Blue Album but it's me and my friend trying to sing everything from memory
posted on Mar-9-23 at 10:08 AM

About a year ago, Nashville musician Jim Lill asked: where does an electric guitar's tone come from? Lill has since asked a few more questions and done his best to document some answers in additional short entertaining videos:
- where does sustain come from?
- where does guitar string tone come from?
- does scale length affect the tone?
- where does speaker cabinet tone come from?
- where does amplifier head tone come from?
posted on Feb-23-23 at 9:07 AM

"Sayable Space is a television game for 1 or more people, it consists of saying "Space" out loud at the same time as Jean-Luc Picard (Patrick Stewart) during the intro to Star Trek: The Next Generation." See also, therein, "Mike's Crush", where you say hi to the very briefly visible anonymous cool smoking woman near the start of the Night Court intro that Mike may or may not have said at one point he had a crush on.
posted on Feb-21-23 at 5:42 PM

Using only a pixel baseball bat and one (or possibly more) balls, can you fend off an ever-increasing swarm of abstract dots? Find out in the delightful Vampire Survivors-alike Bases Loaded.
posted on Feb-19-23 at 9:20 PM

Throw the ball on the roof. 1. If you catch it when it comes down, that's a point. 2. If it hits the big chimney pipe, that's five points for a Ping. 3. If it goes up on one side of the ping pipe and down on the other, that's an Around for ten points. 4. If it hits the the small chimney pipe, that's a five point multiplier for the catch itself. 5. If it hits the grey Volvo on the way down, that's minus one point. 6. If it goes over the house, that's minus five points and you have to go get the ball.

Got it? Good. Let's play Roofball.
posted on Feb-17-23 at 9:37 AM

A short surreal animated film by Felix Colgrave: DONKS.
posted on Feb-2-23 at 8:40 AM

Written In Stone: a collection of photographs of maker's marks in sidewalks.
posted on Jan-13-23 at 12:59 PM

Woodworker Olivier Gomis builds a wormhole-themed coffee table.
posted on Jan-12-23 at 11:06 AM

Mathematician and numeric encylopedstrian N. J. A. Sloane looks back on the history of his work and collaborations on what became the wonder that is the OEIS in a brief and very accessible paper, “A Handbook of Integer Sequences” Fifty Years Later.
posted on Jan-11-23 at 10:10 AM

Kermit the Frog in Half-Life 2
posted on Dec-28-22 at 7:46 AM

All I Want For Christmas Is You except it's the Wii Shop channel music, or vice versa maybe
posted on Dec-22-22 at 11:59 AM

Get all your baffling gender-selection webforms at genders.wtf. Curated by effy.
posted on Dec-13-22 at 10:57 AM

Narrative designer Bruno Dias (cf. Fallen London) presents: A [not yet] Compleat History of the Magic: the Gathering Metagame, an ongoing weekly series about the decades-long evolution of which kinds of decks competitive M:tG players were relying on in tournament play and exactly which stupid terrible broken cards were responsible for that before subsequently being banned from play forever. The story begins with Chapter 1: Magic as Dr Richard Garfield, PhD Intended.
posted on Dec-7-22 at 8:08 AM

Black Growth, Green Growth, and Creepy Eyes: three of a number of fascinating and unsettling procedural animations by rich_lord.
posted on Dec-5-22 at 3:26 PM

The year is very very definitely 1971, and these are Rare Moog Dancers.
posted on Dec-3-22 at 3:24 PM

Marine, aka moonovermarine, is a French embroidery artist much of whose work adapts imagery from games, movies, and other cultural wells. Their current project: a series of scenes from the monochrome ZX Spectrum game "Sentinel".
posted on Nov-22-22 at 7:51 AM

Want to hate Tetris, or for Tetris to hate you? The answer may be Hatetris (which you can play here), an adversarial Tetris game (by MeFi's Own qntm) that tries to serve you the worst possible pieces you could ever not hope for. Here's a detailed writeup of understanding and breaking the high score record by David & Filipe, who just shattered their previous record with 148 whole points.
posted on Nov-6-22 at 1:45 PM

Koch snowflake a little too symmetrical for you? Consider the Kochawave Curve [pdf] (arxiv.org page), a variant that leans hard to the side and has a number of interesting properties and tilings of its own.
posted on Nov-4-22 at 12:44 PM

Dave Karpf takes a critical look back fifteen years later on the classic Kevin Kelly essay Thousand True Fans, on what it got right and the various things it got wrong or never grappled with to begin with.
posted on Oct-25-22 at 1:51 PM

Come and find me / at the Goth Beach
posted on Oct-22-22 at 10:02 AM

Tired of image-sharing sites that don't aggressively compress every uploaded photo down to a 1K jpeg? Great news: now there's Kilogram, the lowest-quality photo sharing site on the internet.
posted on Oct-6-22 at 8:53 AM

MeFi's Own Andy Baio is tracking a mystery over on waxy.org: A mysterious voice is haunting American Airlines’ in-flight announcements and nobody knows how
posted on Sep-24-22 at 10:16 AM

Can I offer you a fully operable web implementation of the Roland TR-909 drum machine in this trying time?
posted on Sep-23-22 at 9:29 AM

Hey, kid, wanna make an air raid siren? Further details on the process.
posted on Aug-8-22 at 8:12 AM

Youtube music types Adam Neely and Rob Scallon give each other crash courses in writing and playing songs in their respective genres in: Metal Musician Sucks At Jazz and its companion piece Jazz Musician Sucks At Metal.
posted on Jun-25-22 at 3:47 PM

Would you like some glitchy noise techno goodness? Yes? Well then: Formwork by ESCOTE.
posted on Jun-13-22 at 11:23 AM

Here's an interesting 25-minute video essay from Mike Rugnetta on dirt on camera lenses, questioning the principle of suspension of disbelief, Descartes vs. Spinoza on evaluating truth, and the nature of our internal engagement with fiction.
posted on Jun-12-22 at 12:16 PM

North of the Border, Canadian maker of things, discloses: I made a Realistic Lego Man and I'm Sorry.
posted on Jun-9-22 at 12:22 PM

I Made Some Tools [via mefi projects]
posted on May-27-22 at 5:56 PM

You ever wish you were an adventurous pixel-art mouse doing inventory tetris while exploring a randomly-generated dungeon and engaging in turn-based combat with wee slimes and hostile rodentia? Great, you should play Backpack Hero. You should also play it if you haven't specifically wished for that previously, because it's delightful and charming and good.
posted on Apr-27-22 at 9:02 AM

In his blog post "Can you be sure to clear a line at Tetris?", theoretical computer science researcher Antoine Amarilli asks: can you be sure to clear a line at Tetris? Specifically, even if the computer hates you and doesn't want to let you?
posted on Apr-26-22 at 10:56 AM

The opening tram ride of classic 1998 first person shooter Half-Life except the tram guide uses the TikTok text-to-speech voice.
posted on Apr-25-22 at 8:22 AM

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