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Hi, there. I want to talk to you about ducts. The ones on your turtle.

ライナーノーツ (translation: "liner notes") is a short video clip that makes sense if you imagine a fan of Terry Gilliam was inspired by the animated scenes from Monty Python, but set them in the grim future of Brazil, with the added twist that the dark future is built in/around giant giraffes, turtles, whales, and bison. From the Japanese artist Yuta Ikehara, whose website and additional work is available here (Google auto-translation; via Dark Roasted Blend's post on contemporary Japanese 2D artists)
posted by filthy light thief on Aug 29, 2013 - 1 comment

Painting the first of life's molecules, circa 1961

These days, it's easy to take visualizations of biological molecules for granted, what with the easy availability of an ever-increasing supply of high-resolution X-ray and neutron crystallography data, as well as freely available software that render them into beautiful and useful images that help us understand how life works. The lack of computers and computer networks in the mid-1950s made creating these illustrations a painstaking collaboration, requiring an artist's craftsmanship and aesthetic sense, as well as, most importantly, the critical ability to visualize the concepts that scientists wish to communicate. One such scientific artist was Irving Geis, who painted the first biological macromolecule obtained through X-ray data: an iconic watercolor representation of the structure of sperm whale myoglobin, as seen in the third slide of this slideshow of selected pieces. His first effort was a revolutionary work of informatics, including coloring and shading effects that emphasized important structural and functional features of the myoglobin protein, simultaneously moving the less-important aspects into the background, all while stressing simplicity and beauty throughout. The techniques that Geis developed in this and subsequent works influenced the standards for basic 2D protein visualization that are used today.
posted by Blazecock Pileon on Aug 8, 2012 - 6 comments

The guide to implementing 2d platformers

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
posted by Artw on May 24, 2012 - 33 comments

You have a hook for a hand and can buy multiple hats

Treasure Adventure Game is a free 2D game of exploration on the high seas from independent developer Robit Studios. Dig, sail, fight, and dive across dozens of islands in search of a lost treasure. Download link here.
posted by codacorolla on Dec 14, 2011 - 4 comments

Dimming soon to a theater near you.

While theaters with weak and incorrect bulbs have long been the bane of movie fans, the rise of 3D projectors have added a new wrinkle. Many chain theaters (at least in the Boston area) are leaving on the 3D lenses for 2D movies, which can make it "as much as 85 percent darker than a properly projected film".
posted by FreezBoy on May 22, 2011 - 73 comments

Animation by Daniel Greaves

2D characters in a 3D world: Flatworld (part 1, part 2, part 3). One of the many funny, clever, and innovative animations by Daniel Greaves of Tandem Films. [more inside]
posted by Paragon on Sep 10, 2009 - 7 comments

August Wind

August Wind is a top-down 'free-roaming shooter' about mining valuable metals off the backs of cloudeels. It's the Bachelor Thesis project for Jeremy Spillmann at the Zürich School of the Arts. It features charming 2D graphics and a gypsy soundtrack. [more inside]
posted by juv3nal on Aug 28, 2009 - 7 comments

Simon Schubert: In Apnoesie

2D artwork created by 'simply' folding paper. [more inside]
posted by gman on May 12, 2009 - 28 comments

Make My Head Grow

Friday Flash Fun: "'Make My Head Grow' is a two player battle game. Each player control a small angry guy trying to push the other guys box over the edge. As everyone knows smacking your head into the ground makes your head grow - maybe even enough to make your box move..." [more inside]
posted by Rinku on Feb 13, 2009 - 14 comments

TIGsource Demakes competition results

Nearly a month ago jbickers made a post that mentioned the TIGsource Demakes competition. The competition is over, and the winners have been announced. All of these are playable. Most are for Windows, except for those that are Flash or something else:
1. Soundless Mountain II (Atari 2600 Silent Hill) (from previous post)
2. Gang Garrison II (Kyntt Stories-like Team Fortress 2, complete with multiplayer)
3. Aquarium (NES-ish Aquaria)
4. Little Girl in Underland (Soviet McGee's Alice)
5. House Globe (Homeworld)
6. S.T.A.C.K.E.R. (Nuclear Tetris)
7. Squish
(Crush is a PSP game where the player can switch the world between a 2D and 3D representation. Squish is a game in which the player switches between a 2D and a 1D representation. See for yourself.) 8. (tie) Fillauth and Advanced Set The Rope On Fire Cartridge (an Intellivision-like remake of this, previously mentioned)
9. Sexy Seaside Vollyball (NSFW, pixelated breasts) (Sinclair Dead or Alive Xtreme Beach Vollyball)
10. Macarena of the Missing (A thematically-appropriate demake of Limbo of the Lost)

Lots more after the jump! [more inside]
posted by JHarris on Oct 7, 2008 - 29 comments

M.U.G.E.N: The 2D Fighting Game Engine

M.U.G.E.N [wikipedia] is a 2D fighting game engine, originally developed by Elecbyte and released in 1999. The engine is highly customizable; characters, backgrounds, and sound files -- whether from existing games or original works -- can be easily integrated. Some examples of the engine in action [youtube]: Homer Simpson vs. Peter Griffin, Ryu vs Popeye, Green Power Ranger vs Osama Bin Laden, Fat Albert vs Juggernaut, Marvin the Martian vs. Duck Dodgers. Also, game crossovers: Homer in NES Land, Thunder Force III vs. Duck Hunt. [mi] WARNING: some of the videos are very loud.
posted by milquetoast on Jun 17, 2007 - 10 comments

Yes. This ring...it's Forerunner.

Halo Zero. The Fall of Reach, old-school style. Some plucky French coders have borrowed a page from Codename: Gordon, the side-scrolling homage to Half-Life. As a result, Master Chief and his cohorts are now fighting the Covenant in 16-bit, 2D graphics. PC download only - though Mac owners at least have Boot Camp to avoid waiting for an OS X port. via Aeropause
posted by Smart Dalek on Jul 7, 2006 - 9 comments

2D => 3D

Carnegie Mellon researchers have created a program that can automatically generate a 3-D model from a single photograph, using machine learning. Take a look at this high-res comparison of original and generated images, also demonstration animations and downloadable videos (with executables). [via /. see also: a little on human 3d perception at everything2, groovy dragon illusion]
posted by MetaMonkey on Jun 14, 2006 - 42 comments

Computer Graphics Contests

CG Challenges - the largest online art contests of their kind, where artists are challenged to create outstanding artworks based upon set themes, while working under restrictions. For CG students, an additional bonus is the view of the creation process.
posted by Gyan on May 23, 2005 - 8 comments

FUCKING MONEY!!!

Ryan, the Oscar winner for Best Short Film, is a canadian 3d and 2d animated masterpiece. I wish I could provide more than the material already provided by Andy Baio, but I just felt like you all should see this. It's the true story of Ryan Landis, a brilliant artist devastated by the real world. It's also the story of his impact on the director. That really doesn't do it justice. Please just click. apology inside
posted by shmegegge on Mar 1, 2005 - 21 comments

Flatland and the Planiverse

2D Mathematical Fiction, imaginary two-dimensional worlds (and social satire). Once could do worse than read the illustrated original, or Edwin A. Abbott's views on women, follow Yendred's Journey (from Dimensional Geographic), or check out Yendred's homepage.
posted by plep on Aug 14, 2004 - 5 comments

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