Artist
François Abelanet has transformed the courtyard in front of Paris' City Hall into "a new masterpiece of Land Art," on display until July 15.
Who To Believe? is a giant, living
anamorphosis -- a three-dimensional optical illusion that requires the viewer to stand at a specific vantage point to truly appreciate the work.
[more inside]
posted by bayani
on Jul 8, 2011 -
7 comments
Toy Story 3 hits theaters today, and it's already winning
universal acclaim as an enchanting and heartbreaking wonderwork, employing
understated 3D and a
"real-time" perspective that
deftly capitalizes on the nostalgia and can't-go-home-again angst of a generation that grew up with the series.
It has a strong pedigree, with 11-year-old predecessor
Toy Story 2 the rare sequel to equal its forebear, 1995's
Toy Story (itself the first CGI feature in history).
And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of
ten commercial and critical successes that have grossed over $5 billion worldwide and collected
24 Academy Awards (including the
second-ever Best Picture nom for animation with
Up), a legacy that
rivals some of the greatest franchises in film history.
But there's rumbling on the horizon. Although the studio has been
hailed for its originality (of the 50 top-grossing movies in history, only nine were original stories -- and
five of them were by Pixar), two of their upcoming projects are
sequels, both of them based some of their least-acclaimed films (
Cars 2 in 2011 and
Monsters, Inc. 2 in 2012). And while 2012 will also bring
The Bear and the Bow Brave, the first Pixar flick to feature a female protagonist
[previously], fellow newcomer
Newt has been
canceled. With
WALL-E/Up/Toy Story 3 guru Andrew Stanton focusing on
his 2012 adaptation of
John Carter of Mars and with
forays into live-action already in development,
does this mark the end of the golden age of Pixar? Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece?
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posted by Rhaomi
on Jun 18, 2010 -
227 comments
The Free Art and Technology (F.A.T.) Lab is an organization dedicated to enriching the public domain through the research and development of creative technologies and media. You may know them from such projects as
How to build a fake Google Street View car,
public domain donor stickers,
internet famous class, the
first rap video to end with a download source code link, or their numerous
firefox add-ons (such as
China Channel,
Tourettes Machine, or
Back to the future). FAT members have been hard at work standardizing various open source graffiti-related software packages, including
Graffiti Analysis,
Laser Tag,
Fat Tag Deluxe and
EyeWriter [previously] to be
GML (Graffiti Markup Language) compliant.
Fuck Google.
Fuck Twitter.
FuckFlickr.
Fuck SXSW.
Fuck 3D. FAT Lab is
Kanye shades for the open source movement.
posted by finite
on Mar 13, 2010 -
8 comments
Peripetics is a short video by
Zeitguised that "entails six imaginations of disoriented systems that take a catastrophic turn, including the evolution of educational plant-body-machine models and liquid building materials."
[more inside]
posted by mhjb
on Jul 23, 2009 -
16 comments
Area 56: Peeing robots, rockin' office workers, engaging panoramas, and even a few sexy girls.
posted by artifarce
on Sep 6, 2008 -
9 comments
Teddy: A sketching interface for 3D freeform design (in Java). Noodle around with the
online applet (see the
tutorial for instructions; there's also a
demo in .avi format), or download the program so you can save your creations. An even niftier upgrade is available,
SmoothTeddy (
.avi demo), but SmoothTeddy doesn't have an online version to play with.
posted by Gator
on Feb 22, 2006 -
11 comments
CG Challenges - the largest online art contests of their kind, where artists are challenged to create outstanding artworks based upon set themes, while working under restrictions. For CG students, an additional bonus is the view of the creation process.
posted by Gyan
on May 23, 2005 -
8 comments
3D Artists is another online art collective. This time, the artists specialize in using 3D rendering tools.
(Note: some images may not be safe for work.)
posted by crunchland
on Jul 25, 2003 -
8 comments
Remember
Bullet Time? Remember how it got damn annoying from overuse really quickly? When was the last time you saw something neat done with it?
Take a look at
Lumasol.
posted by Su
on Sep 12, 2002 -
20 comments