The Altgeld Math Models
. Below you will find around 170 of the models that were photographed in March 2005 when the third floor model cases had to be emptied and moved. The models were carefully moved into the undergraduate lounge and arranged in a miniature "model museum" for two weeks, where each was carefully photographed and is now available for your enjoyment below. [more inside]
posted by obscurator
on Jun 3, 2014 -
"Looking back on it, one of the things that's crazy is I don't think I even realized that first of all, Joe Flaherty is supposed to be a vampire but he's howling like a werewolf. [laughs] I just took that for granted, and it must've been years until I saw it and was like "Wait a minute, that's a joke!" Furthermore, Count Floyd's always wearing a turtleneck which is the least vampire thing ever."
"Splitsider kicks off its new column, Sketch Anatomy, with television writer Bill Oakley breaking down SCTV’s "Dr. Tongue’s Evil House of Pancakes"
). Oww owww oowoooooo!!!
posted by Room 641-A
on May 20, 2014 -
, a Princeton grad student, and David Gallup
, a Google employee, have published a method for retrieving the 3D information of a scene from the small motion of the hands that occurs while taking video. They've given their paper a website
that includes a video
, the paper itself, and a dataset. One neat application of this is the ability to simulate short depth of field, a feature that has made it into the new Google Camera
posted by Maecenas
on Apr 19, 2014 -
is an open access resource featuring human bones which have been digitised using 3D laser scanning, CT and radiography. The resource focuses on a wide range of pathological type specimens from archaeological and historical medical collections, specifically examples of chronic diseases which affect the human skeleton for which many of the physical changes are often not directly observable within clinical practice. Of major interest to many will be high fidelity photo-realistic digital representations of 3D bones that can be viewed, downloaded and manipulated on their computer, tablet or smartphone. [more inside]
posted by shoesfullofdust
on Dec 9, 2013 -
The Physics of Light and Rendering
is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via
posted by cthuljew
on Oct 17, 2013 -
is the new game from Terry Cavanagh
It looks like a simple isometric-view platformer but every level (once the game proper starts) is essentially an optical illusion.
It will do your head in. In the best possible way. [more inside]
posted by motty
on Sep 23, 2013 -
X inactivation is a type of gene dosage compensation. In humans, the sex chromosomes X and Y determine the sex of an individual - females have two X chromosomes (XX), males have one X and one Y chromosome (XY). All of the genes on the Y chromosome are required in male development, while the genes on the X chromosome are needed for both male and female development. Because females receive two X chromosomes, they inherit two copies of many of the genes that are needed for normal function. Extra copies of genes or chromosomes can affect normal development. An example is Down's syndrome, which is caused by an extra copy of part or all of chromosome 21. In female mammals, a process called X inactivation has evolved to compensate for the extra X chromosome. In X inactivation, each cell 'switches off' one of its X chromosomes, chosen at random, to ensure the correct number of genes are expressed, and to prevent abnormal development.
Here is a helpful eleven minute description of what it is and why it's important by Etsuko Uno and metafilter's own Drew Berry in a fucking gorgeous Goodsell-esque 3D animation. [more inside]
posted by Blasdelb
on Sep 14, 2013 -
You know how you had heard there was a cool video out there showing the growth and construction on Capitol Hill rendered in 3D animation and you were all, eh, I'll watch it once somebody puts it on the same page as the Game of Thrones
theme so that I can get the full experience? Well now you have no more excuse.
posted by Navelgazer
on Jul 17, 2013 -
Postcards From Google Earth
: "I collect Google Earth images. I discovered them by accident, these particularly strange snapshots, where the illusion of a seamless and accurate representation of the Earth’s surface seems to break down. I was Google Earth-ing, when I noticed that a striking number of buildings looked like they were upside down." [more inside]
posted by Room 641-A
on Apr 6, 2013 -
We've all seen it.
The off-white UAV is seen side on, nose tilted slightly down, a stubby missile caught at the moment of launch beneath it, a blue and grey landscape of treeless mountains behind it. There's no motion blur and none of the markings on the aircraft have been obfuscated. It's a perfect shot. Except for one or two details. [more inside]
posted by mwhybark
on Mar 19, 2013 -
This is the story
of an artist who was able to take numerous photos of a sculpture of a horse's head, "Head of a horse of Selene" now found in the British Museum - but originally from near the Acropolis in ancient Greece (circa 438-432 BC) - and who then fed the said photographs (taken from many different perspectives) to a revolutionary (free) software/app called 123D Catch
(by AutoDesk, makers of AutoCAD), which then created the wireframes needed to print out exact replicas (in pieces that must then be assembled) on a 3D printer
. The artist makes it available on Thingiverse
, if you'd like to make one on your own on your
3D printer. If the demo video for 123D Catch
doesn't blow your mind, your mind has probably already been blown. With apologies to Dr. Hook
posted by spock
on Mar 7, 2013 -
[SLInteractive3DVisualization] (Seems to run best on Chrome or Safari and a decent graphics card
posted by gwint
on Nov 14, 2012 -
These days, it's easy to take visualizations of biological molecules for granted, what with the easy availability
of an ever-increasing supply of high-resolution X-ray
and neutron crystallography data, as well as freely available software
that render them into beautiful and useful images that help us understand how life works. The lack of computers and computer networks in the mid-1950s made creating these illustrations a painstaking collaboration, requiring an artist's craftsmanship and aesthetic sense, as well as, most importantly, the critical ability to visualize the concepts that scientists wish to communicate. One such scientific artist was Irving Geis
, who painted the first biological macromolecule obtained through X-ray data: an iconic watercolor representation of the structure of sperm whale myoglobin, as seen in the third slide of this slideshow of selected pieces
. His first effort was a revolutionary
work of informatics, including coloring and shading effects that emphasized important structural and functional features of the myoglobin protein, simultaneously moving the less-important aspects into the background, all while stressing simplicity and beauty throughout. The techniques that Geis developed in this and subsequent works
influenced the standards for basic 2D protein visualization that are used today.
posted by Blazecock Pileon
on Aug 8, 2012 -
: navigate a rolling ball down streets towards a goal by tilting the entire world, like a cross between a balance-ball game and Katamari Damacy
. (Browser with WebGL support required, Chrome recommended at this time).
Part of the new Start Here
guide to Google Maps.
posted by Bora Horza Gobuchul
on Apr 30, 2012 -
The Previous And Current Lives Of A World-Class Joke
"At first, it was limited only to the Chinese-language Internet. More recently, it has appeared among foreign media. I just watched a clip of director James Cameron being interviewed on a talk show during which he said: "They were afraid that the Chinese men will reach out to touch the screen." When Cameron emphasized that "This is true," I knew that this is one of the most successful fake stories in recent years." [more inside]
posted by Kirth Gerson
on Apr 21, 2012 -
WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:
Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources. [more inside]
posted by Bora Horza Gobuchul
on Mar 28, 2012 -
— Using the 26 letters of the alphabet as the starting point, the curators selected a specific typeface that began with each respective letter to develop a 3d alphabet of alphabets. After thoroughly researching the history of each letter, they set out to represent each individual character graphically with elements of its history serving as the foundation. Arkitypo: letter rotations on Vimeo.
posted by netbros
on Feb 11, 2012 -
Woman, 83, Has World’s First Lower Jaw Replacement – In 3D [abc.com]
In what has been called the first operation of its kind, an 83-year-old woman in the Netherlands has been fitted with a custom-made artificial jaw that was created by a 3D printer.
The titanium implant, which weighs less than 4 ounces, was created by taking a CT scan of the woman’s lower jaw and duplicating it with a 3D printer that lays down titanium powder instead of ink. The printer followed the pattern of the woman’s jaw bone layer by layer, fusing the titanium powder in place with heat. In just a couple hours, the 3D replica was ready.
posted by Fizz
on Feb 7, 2012 -