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X Inactivation and Epigenetics

X inactivation is a type of gene dosage compensation. In humans, the sex chromosomes X and Y determine the sex of an individual - females have two X chromosomes (XX), males have one X and one Y chromosome (XY). All of the genes on the Y chromosome are required in male development, while the genes on the X chromosome are needed for both male and female development. Because females receive two X chromosomes, they inherit two copies of many of the genes that are needed for normal function. Extra copies of genes or chromosomes can affect normal development. An example is Down's syndrome, which is caused by an extra copy of part or all of chromosome 21. In female mammals, a process called X inactivation has evolved to compensate for the extra X chromosome. In X inactivation, each cell 'switches off' one of its X chromosomes, chosen at random, to ensure the correct number of genes are expressed, and to prevent abnormal development.
Here is a helpful eleven minute description of what it is and why it's important by Etsuko Uno and metafilter's own Drew Berry in a fucking gorgeous Goodsell-esque 3D animation.
[more inside]
posted by Blasdelb on Sep 14, 2013 - 34 comments

The Canon Drone

We've all seen it. The off-white UAV is seen side on, nose tilted slightly down, a stubby missile caught at the moment of launch beneath it, a blue and grey landscape of treeless mountains behind it. There's no motion blur and none of the markings on the aircraft have been obfuscated. It's a perfect shot. Except for one or two details. [more inside]
posted by mwhybark on Mar 19, 2013 - 56 comments

Francis Ford Coppola's "Captain EO"

The untold story of Captain EO.
posted by Egg Shen on Aug 24, 2012 - 27 comments

Painting the first of life's molecules, circa 1961

These days, it's easy to take visualizations of biological molecules for granted, what with the easy availability of an ever-increasing supply of high-resolution X-ray and neutron crystallography data, as well as freely available software that render them into beautiful and useful images that help us understand how life works. The lack of computers and computer networks in the mid-1950s made creating these illustrations a painstaking collaboration, requiring an artist's craftsmanship and aesthetic sense, as well as, most importantly, the critical ability to visualize the concepts that scientists wish to communicate. One such scientific artist was Irving Geis, who painted the first biological macromolecule obtained through X-ray data: an iconic watercolor representation of the structure of sperm whale myoglobin, as seen in the third slide of this slideshow of selected pieces. His first effort was a revolutionary work of informatics, including coloring and shading effects that emphasized important structural and functional features of the myoglobin protein, simultaneously moving the less-important aspects into the background, all while stressing simplicity and beauty throughout. The techniques that Geis developed in this and subsequent works influenced the standards for basic 2D protein visualization that are used today.
posted by Blazecock Pileon on Aug 8, 2012 - 6 comments

unnamed soundsculpture

unnamed soundsculpture / stills [more inside]
posted by Blazecock Pileon on Jun 25, 2012 - 5 comments

Guernica 3D

Check this out really quick, it's basically one of the most famous paintings of the 20th century presented in 3D, and you don't even have to wear glasses!

Guernica 3D: In 1937, during the Spanish civil war, the fascists devastated the town of Guernica with aerial bombings executed by the Nazi Luftwaffe. [more inside]
posted by malapropist on Nov 15, 2011 - 77 comments

"A modern variation of trompe l'oeil"

Artist François Abelanet has transformed the courtyard in front of Paris' City Hall into "a new masterpiece of Land Art," on display until July 15. Who To Believe? is a giant, living anamorphosis -- a three-dimensional optical illusion that requires the viewer to stand at a specific vantage point to truly appreciate the work. [more inside]
posted by bayani on Jul 8, 2011 - 7 comments

Head Tracking for iPad: Glasses-Free 3D Display

Head Tracking for iPad: Glasses-Free 3D Display - Jeremie Francone and Laurence Nigay of the Grenoble Informatics Laboratory track the user's head using an iPad's front facing camera, using the positional data to create the impression of depth without the use of specialized glasses [more inside]
posted by Blazecock Pileon on Apr 11, 2011 - 24 comments

Stop making that BIG FACE!!!

Aphex Twin's Kinnect based NYE show visuals
posted by Artw on Jan 7, 2011 - 9 comments

The beauty of Molecular, Cell, and Microbiology

There has been a new discipline developing in molecular biology for some time now, Bioanimation! Projects have ranged in size from WEHI's colossal compilation to Harvard Biovision's magnum opus "Inner Life of the Cell" to commercially produced masterpieces to smaller projects by university PIs and enthusiasts. much [more inside]
posted by Blasdelb on Sep 25, 2010 - 29 comments

Look out!

Drivers in West Vancouver will soon see a 3D image in the street of a small girl chasing a ball. The BCAA Traffic Safety Foundation is teaming with Preventable to create the image with the goal of enhancing traffic safety. [more inside]
posted by rfbjames on Sep 3, 2010 - 33 comments

Quality is the best business plan

Toy Story 3 hits theaters today, and it's already winning universal acclaim as an enchanting and heartbreaking wonderwork, employing understated 3D and a "real-time" perspective that deftly capitalizes on the nostalgia and can't-go-home-again angst of a generation that grew up with the series. It has a strong pedigree, with 11-year-old predecessor Toy Story 2 the rare sequel to equal its forebear, 1995's Toy Story (itself the first CGI feature in history). And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of ten commercial and critical successes that have grossed over $5 billion worldwide and collected 24 Academy Awards (including the second-ever Best Picture nom for animation with Up), a legacy that rivals some of the greatest franchises in film history. But there's rumbling on the horizon. Although the studio has been hailed for its originality (of the 50 top-grossing movies in history, only nine were original stories -- and five of them were by Pixar), two of their upcoming projects are sequels, both of them based some of their least-acclaimed films (Cars 2 in 2011 and Monsters, Inc. 2 in 2012). And while 2012 will also bring The Bear and the Bow Brave, the first Pixar flick to feature a female protagonist [previously], fellow newcomer Newt has been canceled. With WALL-E/Up/Toy Story 3 guru Andrew Stanton focusing on his 2012 adaptation of John Carter of Mars and with forays into live-action already in development, does this mark the end of the golden age of Pixar? Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece? [more inside]
posted by Rhaomi on Jun 18, 2010 - 227 comments

Is this gonna be a standup fight, sir, or another bughunt?

In an exclusive interview with MTV, Ridley Scott releases further details on his latest project: two 3D Alien prequels, which will have a non-Ripley female lead and focus on the story behind the first movie's "Space Jockey." [more inside]
posted by zarq on Apr 27, 2010 - 276 comments

Release early, often and with rap music.

The Free Art and Technology (F.A.T.) Lab is an organization dedicated to enriching the public domain through the research and development of creative technologies and media. You may know them from such projects as How to build a fake Google Street View car, public domain donor stickers, internet famous class, the first rap video to end with a download source code link, or their numerous firefox add-ons (such as China Channel, Tourettes Machine, or Back to the future). FAT members have been hard at work standardizing various open source graffiti-related software packages, including Graffiti Analysis, Laser Tag, Fat Tag Deluxe and EyeWriter [previously] to be GML (Graffiti Markup Language) compliant. Fuck Google. Fuck Twitter. FuckFlickr. Fuck SXSW. Fuck 3D. FAT Lab is Kanye shades for the open source movement.
posted by finite on Mar 13, 2010 - 8 comments

Light up the sky like a... well, like a flame.

Flame is a really nice web-based experimental painting programme from Slovak animator and designer Peter Blaskovic.
posted by creeky on Mar 8, 2010 - 15 comments

Ça vous étonne / Mais c'est comme ça

5bis rue du Verneuil is the home of Serge Gainsbourg in Paris. This short film peels off the layers of graffiti left on the wall there.
posted by creeky on Nov 22, 2009 - 12 comments

Your favourite modern artform sucks

Peripetics is a short video by Zeitguised that "entails six imaginations of disoriented systems that take a catastrophic turn, including the evolution of educational plant-body-machine models and liquid building materials." [more inside]
posted by mhjb on Jul 23, 2009 - 16 comments

watch the american housing market spiral out of control

subprime. Beautiful animation about the US housing market.
posted by uncle harold on Apr 22, 2009 - 30 comments

Painting 10,000 words, surely

Area 56: Peeing robots, rockin' office workers, engaging panoramas, and even a few sexy girls.
posted by artifarce on Sep 6, 2008 - 9 comments

Papa Palmérino Sorgente, the Pope of Montréal

Papa Palmérino Sorgente, the Pope of Montréal [more inside]
posted by XMLicious on Feb 28, 2008 - 8 comments

Xia Xiaowan

3D Glass Paintings by Xia Xiaowan. [Via Table of Malcontents.]
posted by homunculus on Apr 17, 2007 - 24 comments

It's alive!

Gary Stasiuk's beautiful Digital Creatures pulls the curtains on the kinematics of geometric objects, after which he plays with the mathematics and user interactivity of generative art and shows how to build the appearance of AI behaviors into Flash objects.
posted by Blazecock Pileon on Apr 11, 2007 - 14 comments

Grow a world from network traffic

Packet Garden observes how you use the internet, then takes that info and generates a 3d world based on it. [via]
posted by brundlefly on Feb 26, 2007 - 13 comments

CGSphere.

The sphere. A simple object. Primitive. Round.
The CGSphere Project is simply this: What can you do with a round object in your 3D world?
Gallery here

Contributors have tried to create the most captivating 3d sphere, using their choice of software.
My favorites: My Precious. No Way Out. Solar Radiometer. Idea in a Cage. Sputnik. Hunter Killer. Don't Do it. mini adventure. Corals. Pin Ball. Spy Hole.
posted by filmgeek on Dec 23, 2006 - 19 comments

zbrushcentral.com

Interesting gallery of images people have made using a program called zBrush. (some images nsfw)
posted by crunchland on Sep 17, 2006 - 24 comments

The Curious Lentograph

The Curious Lentograph Coming soon to a thrift store near you.
posted by Bighappyfunhouse on Mar 5, 2006 - 18 comments

3D Teddy

Teddy: A sketching interface for 3D freeform design (in Java). Noodle around with the online applet (see the tutorial for instructions; there's also a demo in .avi format), or download the program so you can save your creations. An even niftier upgrade is available, SmoothTeddy (.avi demo), but SmoothTeddy doesn't have an online version to play with.
posted by Gator on Feb 22, 2006 - 11 comments

Sexy pixels.

Digital Artform is a fascinating resource for those interested in 3D graphics, digital painting, and the like. How about turning 2D stills into 3D animations, the truth about motion blur and colour mixing, or outlines in action? Also, a recipe for making your own Viewmaster reels, and the politics of colour saturation.
posted by goodnewsfortheinsane on Jan 27, 2006 - 13 comments

Some odd art links -

hand paintings by Guido Daniele that apparently are not photoshopped; 3D sidewalk art using clever long-distance perspective; and some cool art samples created by hand or mouth, from paralyzed folks of The Association of Mouth and Foot Painting Artists.
posted by ember on Oct 17, 2005 - 15 comments

Computer Graphics Contests

CG Challenges - the largest online art contests of their kind, where artists are challenged to create outstanding artworks based upon set themes, while working under restrictions. For CG students, an additional bonus is the view of the creation process.
posted by Gyan on May 23, 2005 - 8 comments

28 Variations

28 Variations
posted by cmonkey on Nov 29, 2004 - 19 comments

eyeball it

Stereoscopy. (1 image nsfw)
posted by protocool on Sep 8, 2004 - 16 comments

3D Sidewalk Paintings

3D Sidewalk Paintings [via 37signals]
posted by kirkaracha on Nov 19, 2003 - 17 comments

Render therefore unto Cæsar the things which are Cæsar's.

3D Artists is another online art collective. This time, the artists specialize in using 3D rendering tools. (Note: some images may not be safe for work.)
posted by crunchland on Jul 25, 2003 - 8 comments

Remember Bullet Time? Remember how it got damn annoying from overuse really quickly? When was the last time you saw something neat done with it?
Take a look at Lumasol.
posted by Su on Sep 12, 2002 - 20 comments

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