(vimeo) A sci-fi short animated film created by a new Spanish artist, Jesús Orellana. This was a year-long, solo project created without a budget. [more inside]
posted by zarq
on Nov 11, 2011 -
: when your lunch goes berserk. Vimeo; Warning, funny, violent, and gory as Hell, so maybe NSFW. Also available in 3D. [more inside]
posted by bwg
on May 21, 2011 -
Film editor and sound designer extraordinaire Walter Murch writes to Roger Ebert
regarding a fundamental conundrum of current 3D technology: "It is like tapping your head and rubbing your stomach at the same time."
posted by oulipian
on Jan 24, 2011 -
First, there was colossal miscalculation
. Something so bad it could make parable a four-letter word
. Didn't faze him. His next was "bizarrely compelling... Slower than watching a train wreck,"
but yet invoking, "that same level of disbelief."
It was also like swallowing spiky clusters of manure
. Maybe he had lost his mind
? But yet he rose again... Or should we say he blew? No really, it was the wind this time . A feeble gust of an environmental horror story. "You feel like you're not watching the end of the world but the end of a career."
Alas, like the undead, you cannot stop him. His latest, sitting at a paltry 0%* on the
, is whitewashed
, and offers an experience that's a headache-inducing
, husk that Roger Ebert called "agonizing... in every category I can think of and others still waiting to be invented."
It enchantingly makes, "Jake Lloyd’s performance in The Phantom Menace look studied."
And, "the Golden Compass... look like a four-star classic."
With $150 million spent on production, and $130 million on marketing alone
, has this "auteur"
finally created his masterpiece
? Or will it be the Last Straw® (in 3d
!)? [more inside]
posted by PBR
on Jun 30, 2010 -
Toy Story 3
hits theaters today, and it's already winning universal acclaim
as an enchanting and heartbreaking wonderwork, employing understated 3D
and a "real-time"
perspective that deftly capitalizes on the nostalgia and can't-go-home-again angst
of a generation that grew up with the series.
It has a strong pedigree, with 11-year-old predecessor Toy Story 2
the rare sequel to equal its forebear, 1995's Toy Story
(itself the first CGI feature in history).
And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of ten commercial and critical successes
that have grossed over $5 billion worldwide and collected 24 Academy Awards
(including the second-ever Best Picture nom for animation
), a legacy that rivals some of the greatest franchises in film history
But there's rumbling on the horizon. Although the studio has been hailed for its originality
(of the 50 top-grossing movies in history, only nine were original stories -- and five of them were by Pixar
), two of their upcoming projects are sequels
, both of them based some of their least-acclaimed films (Cars 2
in 2011 and Monsters, Inc. 2
in 2012). And while 2012 will also bring
The Bear and the Bow Brave
, the first Pixar flick to feature a female protagonist [previously]
, fellow newcomer Newt
has been canceled
. With WALL-E/Up/Toy Story 3
guru Andrew Stanton focusing on his 2012 adaptation
of John Carter of Mars
and with forays into live-action
already in development, does this mark the end of the golden age of Pixar?
Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece? [more inside]
posted by Rhaomi
on Jun 18, 2010 -
The next wave in Filmmaking?
This summer, the Academy of Machinima Arts & Sciences, along with NVIDIA, will hold the world's first Machinima Film Festival
on August 17th in Mesquite, Texas.
Machinima is, simply stated, filmmaking within a real-time virtual 3D environment.
In an expanded definition, it is the convergence of filmmaking, animation & game development. Machinima is a very cost- & time-efficient way to produce films.
posted by lilboo
on Jul 12, 2002 -