ROSA (vimeo) A sci-fi short animated film created by a new Spanish artist, Jesús Orellana. This was a year-long, solo project created without a budget.
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posted by zarq
on Nov 11, 2011 -
8 comments
Hambuster: when your lunch goes berserk. Vimeo; Warning, funny, violent, and gory as Hell, so maybe NSFW. Also available in 3D.
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posted by bwg
on May 21, 2011 -
18 comments
Film editor and sound designer extraordinaire Walter Murch
writes to Roger Ebert regarding a fundamental conundrum of current 3D technology: "It is like tapping your head and rubbing your stomach at the same time."
posted by oulipian
on Jan 24, 2011 -
84 comments
First, there was
colossal miscalculation. Something so bad it could
make parable a four-letter word. Didn't faze him. His next was
"bizarrely compelling... Slower than watching a train wreck," but yet invoking,
"that same level of disbelief." It was also like swallowing spiky
clusters of manure. Maybe he had
lost his mind? But yet he rose again... Or should we say he blew? No really, it was the wind this time .
A feeble gust of an environmental horror story. "You feel like you're not watching the end of the world but the end of a career." Alas, like the undead, you cannot stop him. His latest, sitting at a paltry 0%* on the
Tomatometer, is
whitewashed, and offers an experience that's a
headache-inducing,
joyless,
soulless, husk that Roger Ebert called
"agonizing... in every category I can think of and others still waiting to be invented." It enchantingly makes,
"Jake Lloyd’s performance in The Phantom Menace look studied." And,
"the Golden Compass... look like a four-star classic." With
$150 million spent on production, and $130 million on marketing alone, has this
"auteur" finally created his
masterpiece? Or will it be the Last Straw® (in
3d!)?
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posted by PBR
on Jun 30, 2010 -
267 comments
Toy Story 3 hits theaters today, and it's already winning
universal acclaim as an enchanting and heartbreaking wonderwork, employing
understated 3D and a
"real-time" perspective that
deftly capitalizes on the nostalgia and can't-go-home-again angst of a generation that grew up with the series.
It has a strong pedigree, with 11-year-old predecessor
Toy Story 2 the rare sequel to equal its forebear, 1995's
Toy Story (itself the first CGI feature in history).
And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of
ten commercial and critical successes that have grossed over $5 billion worldwide and collected
24 Academy Awards (including the
second-ever Best Picture nom for animation with
Up), a legacy that
rivals some of the greatest franchises in film history.
But there's rumbling on the horizon. Although the studio has been
hailed for its originality (of the 50 top-grossing movies in history, only nine were original stories -- and
five of them were by Pixar), two of their upcoming projects are
sequels, both of them based some of their least-acclaimed films (
Cars 2 in 2011 and
Monsters, Inc. 2 in 2012). And while 2012 will also bring
The Bear and the Bow Brave, the first Pixar flick to feature a female protagonist
[previously], fellow newcomer
Newt has been
canceled. With
WALL-E/Up/Toy Story 3 guru Andrew Stanton focusing on
his 2012 adaptation of
John Carter of Mars and with
forays into live-action already in development,
does this mark the end of the golden age of Pixar? Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece?
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posted by Rhaomi
on Jun 18, 2010 -
227 comments
The next wave in Filmmaking? This summer, the Academy of Machinima Arts & Sciences, along with NVIDIA, will hold the world's first
Machinima Film Festival on August 17th in Mesquite, Texas.
Machinima is, simply stated, filmmaking within a real-time virtual 3D environment.
In an expanded definition, it is the convergence of filmmaking, animation & game development. Machinima is a very cost- & time-efficient way to produce films.
posted by lilboo
on Jul 12, 2002 -
11 comments