The Physics of Light and Rendering
is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via
posted by cthuljew
on Oct 17, 2013 -
is the new game from Terry Cavanagh
It looks like a simple isometric-view platformer but every level (once the game proper starts) is essentially an optical illusion.
It will do your head in. In the best possible way. [more inside]
posted by motty
on Sep 23, 2013 -
WebGL, the 3D technology that's associated with HTML5, continues to make giant strides in diverse areas:
Exploration of human anatomy: Zygote Body, released yesterday, and BioDigital Human, the successors to Google Body (previously)
World Visualisation: WebGL Earth, Nokia's 3D Map of the entire earth (previously). WorldWeather and The WebGL Globe, a Google project that displays all kinds of data. Also: Where Does My Tweet Go?
Games: browser ports of Team Fortess 2, Quake 3 and Rage (a developer’s diary). SkidRacer, an entire game in WebGL. Mini Mass Effect (not yet playable, sadly).
Tools: 3Notes.js, a visual scene editor. Developer documentation. More resources. [more inside]
posted by Bora Horza Gobuchul
on Mar 28, 2012 -
JDoom. Get this.
It's a patch for Doom that allows for 3D acceleration, dynamic lighting, free mouse looking, and remapping keys. Works with ANY
version of Doom. Simply Unzip the file
[737k] into your Doom dir and run JDoom.bat (for OpenGL mode). It also supports D3D (I'll explain inside). Some screenshots: 1 2 3
. Doom shareware is available here
posted by grank
on Jan 1, 2001 -