13 posts tagged with 3d and graphics. (View popular tags)
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Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

 

0,140866,141378,143170 ,174450,222784,139386,0,0

Ray tracing is a computer graphics technique that produces realistic images of a three-dimensional scene. In 1987, Paul Heckbert (then at Pixar) announced a contest to produce a ray tracer in the minimum amount of code, as he describes in "A Minimal Ray Tracer." In 2009, Andrew Kensler (then at the University of Utah Scientific Computing and Imaging Institute) created a C++ version that can fit on a business card. Fabien Sanglard explicates this amazing piece of code in "Decyphering the Business Card Raytracer."
posted by grouse on Sep 22, 2013 - 19 comments

My fractal in a box

Take a trip through the Mandelbox. (You may wish to hit mute and provide your own sound.) Make your own with Mandelbulber. [more inside]
posted by Burhanistan on Oct 7, 2010 - 34 comments

Shooting rabbits takes on a whole new meaning

A video of a bunch of CG physics demonstrations that can be interacted with in real time.
posted by cthuljew on Jul 20, 2010 - 32 comments

IM IN YR HEAD MORPHIN YR FACE

The Morphable Face Model "captures the variations of 3D shape and texture that occur among human faces. It represents each face by a set of model coefficients, and generates new, natural-looking faces from any novel set of coefficients, which is useful in a wide range of applications in computer vision and computer graphics." Amazing/terrifying tech from Herr Prof. Dr. Volker Blanz.
posted by gwint on Jan 15, 2007 - 38 comments

CGSphere.

The sphere. A simple object. Primitive. Round.
The CGSphere Project is simply this: What can you do with a round object in your 3D world?
Gallery here

Contributors have tried to create the most captivating 3d sphere, using their choice of software.
My favorites: My Precious. No Way Out. Solar Radiometer. Idea in a Cage. Sputnik. Hunter Killer. Don't Do it. mini adventure. Corals. Pin Ball. Spy Hole.
posted by filmgeek on Dec 23, 2006 - 19 comments

Photorealistic CG?

Still in the uncanny valley? - a great attempt at photorealism.
posted by Gyan on Aug 31, 2006 - 50 comments

3D Teddy

Teddy: A sketching interface for 3D freeform design (in Java). Noodle around with the online applet (see the tutorial for instructions; there's also a demo in .avi format), or download the program so you can save your creations. An even niftier upgrade is available, SmoothTeddy (.avi demo), but SmoothTeddy doesn't have an online version to play with.
posted by Gator on Feb 22, 2006 - 11 comments

Sexy pixels.

Digital Artform is a fascinating resource for those interested in 3D graphics, digital painting, and the like. How about turning 2D stills into 3D animations, the truth about motion blur and colour mixing, or outlines in action? Also, a recipe for making your own Viewmaster reels, and the politics of colour saturation.
posted by goodnewsfortheinsane on Jan 27, 2006 - 13 comments

Computer Graphics Contests

CG Challenges - the largest online art contests of their kind, where artists are challenged to create outstanding artworks based upon set themes, while working under restrictions. For CG students, an additional bonus is the view of the creation process.
posted by Gyan on May 23, 2005 - 8 comments

28 Variations

28 Variations
posted by cmonkey on Nov 29, 2004 - 19 comments

LightWave Feature Generator

This made me spit Yoo-Hoo on my PDA. Humor for 3D graphics nerds.
posted by jpburns on Sep 25, 2003 - 17 comments

Boring 3D

There's a new 3D picture every day, and if you look at the archive all at once, it's like reading a slightly unnerving children's book.
posted by Hildago on May 11, 2003 - 21 comments

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