Ikea migrated from product photography to digital rendering in V-Ray and Max so 75% of its catalog is virtual - down to the afternoon sunlight filtering through soft NORDIS curtains across SLÄTTEN floors near that framed BILD print resting against the BILLY bookcases...
Like cheesy 3D animation and PornHub comments? Here you go!
We've all seen it. The off-white UAV is seen side on, nose tilted slightly down, a stubby missile caught at the moment of launch beneath it, a blue and grey landscape of treeless mountains behind it. There's no motion blur and none of the markings on the aircraft have been obfuscated. It's a perfect shot. Except for one or two details. [more inside]
These days, it's easy to take visualizations of biological molecules for granted, what with the easy availability of an ever-increasing supply of high-resolution X-ray and neutron crystallography data, as well as freely available software that render them into beautiful and useful images that help us understand how life works. The lack of computers and computer networks in the mid-1950s made creating these illustrations a painstaking collaboration, requiring an artist's craftsmanship and aesthetic sense, as well as, most importantly, the critical ability to visualize the concepts that scientists wish to communicate. One such scientific artist was Irving Geis, who painted the first biological macromolecule obtained through X-ray data: an iconic watercolor representation of the structure of sperm whale myoglobin, as seen in the third slide of this slideshow of selected pieces. His first effort was a revolutionary work of informatics, including coloring and shading effects that emphasized important structural and functional features of the myoglobin protein, simultaneously moving the less-important aspects into the background, all while stressing simplicity and beauty throughout. The techniques that Geis developed in this and subsequent works influenced the standards for basic 2D protein visualization that are used today.
40 Year Old 3D Computer Graphics, created by Edwin Catmull and Fred Parke (with some help from Bob Ingebretsen) in... wait for it... 1972!
Fascinating 3D renderings of different processes inside of a human body. Yes, the style is quite similar to The Inner Life of The Cell, but this one is different. Dissolving of the pills was definitely entertaining. It would be great if a doctor could comment on the other processes that are displayed.
Here are some beautifully rendered views of polytopes, and a few more. The rendering program, Jenn 3D, is free and downloadable, (OS X, Linux, Win) and includes some really dazzling fly-about and camera effects as well as tons of high-dimensional models to explore. There's also a mind-boggling possibility of playing Go on boards in projective space. Via the Math Paint blog, which leads to other interesting places...
Digital Artform is a fascinating resource for those interested in 3D graphics, digital painting, and the like. How about turning 2D stills into 3D animations, the truth about motion blur and colour mixing, or outlines in action? Also, a recipe for making your own Viewmaster reels, and the politics of colour saturation.
There's a new 3D picture every day, and if you look at the archive all at once, it's like reading a slightly unnerving children's book.