(vimeo) A sci-fi short animated film created by a new Spanish artist, Jesús Orellana. This was a year-long, solo project created without a budget. [more inside]
posted by zarq
on Nov 11, 2011 -
is a cloud based service that will construct 3D models of objects based off of a handful of digital photographs. The NYT ran this story in June
providing a bit more detail. Photofly can be used to capture People
, and more
, and so forth
), and Things
). It's also been used to create unreal effects in this music video
. Shaan Hurley, of autodesk, explains
the technology in this video.
posted by codacorolla
on Sep 21, 2011 -
Artist François Abelanet
has transformed the courtyard in front of Paris' City Hall into "a new masterpiece of Land Art," on display until July 15. Who To Believe?
is a giant, living anamorphosis
-- a three-dimensional optical illusion that requires the viewer to stand at a specific vantage point to truly appreciate the work. [more inside]
posted by bayani
on Jul 8, 2011 -
capture the entire photonic information of a scene
with essentially infinite depth of field, meaning that pictures can be focused after
the photo is taken, and low-light conditions do not require a flash. Lightfield images are also “3D” without the need for stereo lenses.
Lightfield (aka “plenoptic”) technology was developed in the 90's: the first working prototype required dozens of separate cameras and a supercomputer. Professional plenoptic cameras
have been available for the past year; the Lytro
startup intends to release a consumer-ready shirt-pocket lightfield camera later this year. [more inside]
posted by Bora Horza Gobuchul
on Jun 22, 2011 -
The official Google Earth plugin
is one free download that makes all sorts of cool stuff possible in your browser. There's a full screen version of the program
(complete with underwater views and 3D buildings) which can be searched by entering queries at the end of the URL. There's a framed version
with support for layers, historical imagery, day/night cycles, and the Google Sky starmap.
Less useful but more fun are Google's collection of "experiments" demonstrating the possibilities of the Earth API, including a "Geo Whiz" geography quiz
, an antipode locater
, a 3D first-person view of San Francisco
, a virtual route-follower
, and MONSTER MILKTRUCK!
, a crazy fun driving simulator that lets you careen a virtual milk truck through the Googleplex campus, ricochet off the Himalayas, or explore any other place you care to name.
Lots more can be found in the Google Earth Gallery
-- highlights include
a look at mountaintop removal mining
a real-time flight tracker
a guide to trails and outdoor recreation
a 360 panorama catalog
geotagged Panoramio photos
and the comprehensive crowdsourced Google Earth Community Layer
And while it's too large to view online, don't miss loading the Metafilter user location map
into a desktop version of Google Earth! [more inside]
posted by Rhaomi
on Jun 9, 2011 -
: when your lunch goes berserk. Vimeo; Warning, funny, violent, and gory as Hell, so maybe NSFW. Also available in 3D. [more inside]
posted by bwg
on May 21, 2011 -
Film editor and sound designer extraordinaire Walter Murch writes to Roger Ebert
regarding a fundamental conundrum of current 3D technology: "It is like tapping your head and rubbing your stomach at the same time."
posted by oulipian
on Jan 24, 2011 -
Fifteen years ago
this week, programmer Ron Britvich
launched version 1.0 of Active Worlds
. Started as an autonomous project of Worlds, Inc.
(a spinoff of educational gamesmaker Knowledge Adventure
), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web.
Built on the architecture of Britvich's Worlds Chat
beta, Active Worlds debuted
in the form of Alphaworld
, a sunny green infinite plane open to public building
. In its opening years Alphaworld experienced a land rush of construction
, resulting in an anarchic starfish sprawl larger than the state of California
. A sister company, Circle of Fire, was soon founded to craft additional themed hubs
, and once individual ownership of worlds became possible the AW community spawned a veritable universe of hundreds of worlds
Although the company
has seen its ups and downs
since those heady times and its fortunes have slowly dwindled, the Active Worlds platform survives
to this day
. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up its venerable community
. [more inside]
posted by Rhaomi
on Jul 4, 2010 -
First, there was colossal miscalculation
. Something so bad it could make parable a four-letter word
. Didn't faze him. His next was "bizarrely compelling... Slower than watching a train wreck,"
but yet invoking, "that same level of disbelief."
It was also like swallowing spiky clusters of manure
. Maybe he had lost his mind
? But yet he rose again... Or should we say he blew? No really, it was the wind this time . A feeble gust of an environmental horror story. "You feel like you're not watching the end of the world but the end of a career."
Alas, like the undead, you cannot stop him. His latest, sitting at a paltry 0%* on the
, is whitewashed
, and offers an experience that's a headache-inducing
, husk that Roger Ebert called "agonizing... in every category I can think of and others still waiting to be invented."
It enchantingly makes, "Jake Lloyd’s performance in The Phantom Menace look studied."
And, "the Golden Compass... look like a four-star classic."
With $150 million spent on production, and $130 million on marketing alone
, has this "auteur"
finally created his masterpiece
? Or will it be the Last Straw® (in 3d
!)? [more inside]
posted by PBR
on Jun 30, 2010 -
Toy Story 3
hits theaters today, and it's already winning universal acclaim
as an enchanting and heartbreaking wonderwork, employing understated 3D
and a "real-time"
perspective that deftly capitalizes on the nostalgia and can't-go-home-again angst
of a generation that grew up with the series.
It has a strong pedigree, with 11-year-old predecessor Toy Story 2
the rare sequel to equal its forebear, 1995's Toy Story
(itself the first CGI feature in history).
And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of ten commercial and critical successes
that have grossed over $5 billion worldwide and collected 24 Academy Awards
(including the second-ever Best Picture nom for animation
), a legacy that rivals some of the greatest franchises in film history
But there's rumbling on the horizon. Although the studio has been hailed for its originality
(of the 50 top-grossing movies in history, only nine were original stories -- and five of them were by Pixar
), two of their upcoming projects are sequels
, both of them based some of their least-acclaimed films (Cars 2
in 2011 and Monsters, Inc. 2
in 2012). And while 2012 will also bring
The Bear and the Bow Brave
, the first Pixar flick to feature a female protagonist [previously]
, fellow newcomer Newt
has been canceled
. With WALL-E/Up/Toy Story 3
guru Andrew Stanton focusing on his 2012 adaptation
of John Carter of Mars
and with forays into live-action
already in development, does this mark the end of the golden age of Pixar?
Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece? [more inside]
posted by Rhaomi
on Jun 18, 2010 -