What was it like to be a Nintendo game play counselor? The A.V. Club interviews three former Nintento Hotline gameplay experts.
Realm of Chaos 80s - an 80s Games Workshop blog.
The ZX Spectrum's chief designers reunited 30 years on, discussing what became 80s Britain's most popular home computer and gaming platform, despite stiff competition from the technically superior Commodore 64.
Earth, 2147. The legacy of the Metal Wars, where man fought machines—and machines won. Bio-Dreads — monstrous creations that hunt down human survivors... and digitize them!In 1987, before he created Babylon 5, J. Michael Straczynski was a writer for Captain Power and the Soldiers of the Future, a live-action sci-fi show for kids. 24 episodes were produced. Straczynski wrote or co-wrote 14 of them, including multi-episode plot arcs. A line of interactive toys brought the battle into kids’ living rooms, and Captain Power was also one of the very first shows on television to feature computer animation in every episode. But in an attempt to appeal to both children and the adults who watched with them, the campy show included some concepts and scenes critics deemed too violent for children and lasted only a single season in syndication. The full run of the show has now been uploaded to Youtube. [more inside]
I catch a lot of flak over my description of the years 1974 to 1983 as the Golden Age of roleplaying games, much of it based on a misunderstanding of my original point, namely that, after this period, tabletop RPGs would never again command the same degree of broad cultural significance that they did during this time. A good illustration of my point is this odd product, from wargames publisher SPI: Dallas: The Television Role-Playing Game. Published in 1980, the same year as the company's more well known foray into roleplaying, DragonQuest, Dallas was designed by none other than James F. Dunnigan, famous as (among many things) the designer of the classic wargames Jutland and PanzerBlitz. [more inside]
The Rad Project is an in-depth documentation of the changes that turned the standard Japanese NES platformer Magic John into the tubular Totally Rad.
The Pac-Man Dossier is an extremely detailed description of the game logic of arcade Pac-Man. It explains why, once in a while, monsters will harmlessly pass through Pac-Man. It explains why they won't go up through the tunnels above the monster box. It explains why occasionally, after losing a life, monsters will refuse to leave the box. It explains when and why Blinky becomes Cruise Elroy, and why sometimes Pinky gets confused and loses track of Pac-Man. It even explains, as far as the player can continue to play, what to do on the kill screen. It is awesome. Previously....
Relive your roots at NESplayer.com. This site is a huge repository for all kinds of NES stuff - it has an extensive sprite gallery, a rather comprehensive list of all NES merchandise and accessories available through the years, NES ads from comics, shots and clips from Nintendo-based TV shows(no episodes- I know - but when was the last time you thought of Captain N or the Super Mario Bros. Super Show?). There are shrines, guides, interviews, this guy who paints NES scenes... in short too much to list here. Go now, be fruitless. It's Saturday.
c64s is a pretty amazing site. Much of the popularity of the old c64 was in its wide array of games and this site offers a way to play most of the popular ones all in your browser (in java). Waste time today by reliving those old early 80s memories.
A Scranton, PA man is auctioning 250,000 pieces of software mostly games from the 80s and early 90s composed of around 20,000 unique titles (2MB Excel Spreadsheet) for $250,000. He says its the worlds biggest collection and many games are rare and in demand. You will need trucks and warehouse. If anyone can afford to sit on these for a few decades untill the 80s generation gets old and nostalgic it could be the Schoyen of early computer gameing software.