11 posts tagged with AI and games.
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AlphaGo and AI progress

The first game between AlphaGo and Lee Sedol is scheduled to begin at 23:00 EST tonight, in Seoul. There will be a livestream with commentary in english. Since the Deepmind Go-playing computer's previous victory against Fan Hui, Go professionals and AI researchers alike have had time to consider what it means. [more inside]
posted by sfenders on Mar 8, 2016 - 56 comments

Become A Better Developer — By Having A Blast

“At CodinGame, we believe that everyone should be able to discover the pleasure of coding. We are programmers at heart, and we know that code is a powerful tool to innovate and create. It's a matter of passion, but above all, it's fun. So we've imagined a platform which merges programming and video games.” [more inside]
posted by ob1quixote on Jan 30, 2016 - 33 comments

Tic-Tac-Toe, 1952; Checkers, 1994; Chess, 1997; Go, 2016

The game of go, seemingly the last hold-out for games at which the most skilled humans can beat the best computer programs, has perhaps fallen at the hands of a computer. [more inside]
posted by klausman on Jan 27, 2016 - 80 comments

Werner Herzog has made a documentary about AI and technology

Lo and Behold: Reveries of the Connected World - "With interviewees ranging from Elon Musk to a gaming addict, Werner Herzog presents the web in all its wildness and utopian potential in this dizzying documentary." (via)
posted by kliuless on Jan 26, 2016 - 25 comments

Embodied Cognition

The Deep Mind of Demis Hassabis - "The big thing is what we call transfer learning. You've mastered one domain of things, how do you abstract that into something that's almost like a library of knowledge that you can now usefully apply in a new domain? That's the key to general knowledge. At the moment, we are good at processing perceptual information and then picking an action based on that. But when it goes to the next level, the concept level, nobody has been able to do that." (previously: 1,2) [more inside]
posted by kliuless on Jan 19, 2015 - 9 comments

I'll See Your Hand, and Raise You the Future: Computer Learning of Games via Video Input

I See What You Did There: Software Uses Video to Infer Game Rules and Achieve Victory Conditions. A French computer scientist has constructed a system that successfully divines the rules to simple games just by using video input of human players at work.
posted by darth_tedious on Jul 13, 2012 - 15 comments

"Hey! Over here! I'M OVER HEEERE!"

"I can tell you right now there is no I in A.I., and nor should there be." Veteran game programmer Mike Diskett (Syndicate, Magic Carpet, GTA IV) offers his thoughts on response mechanics, and how fuzzy logic can fail to account for the fog of war.
posted by Smart Dalek on Jun 24, 2011 - 38 comments

Artificial Intelligence?

Hell is Other People [more inside]
posted by flatluigi on Oct 19, 2009 - 61 comments

Play games, teach computers

Each year, people around the world spend billions of hours playing computer games. What if all this time and energy could be channeled into useful work? What if people playing computer games could, without consciously doing so, simultaneously solve large-scale problems?
GWAP is Luis van Ahn's answer [PDF, HTML cache] to these questions, a collection of easy and engaging games that make computers smarter.
posted by carsonb on May 27, 2008 - 27 comments

Thinking Machine 4

Thinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.

From Martin Wattenberg (with Marek Walczak); they have been noted here before.
posted by e.e. coli on Oct 27, 2004 - 11 comments

As noted earlier this month, there are slew of websites connected to Spielberg’s AI. As it turns out, they are all part of an intricate game that stands to last long after the movie comes out. That game is called “movie marketing,” albiet terribly engrossing marketing.
posted by capt.crackpipe on Apr 30, 2001 - 7 comments

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