6 posts tagged with AI and games.
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I'll See Your Hand, and Raise You the Future: Computer Learning of Games via Video Input

I See What You Did There: Software Uses Video to Infer Game Rules and Achieve Victory Conditions. A French computer scientist has constructed a system that successfully divines the rules to simple games just by using video input of human players at work.
posted by darth_tedious on Jul 13, 2012 - 15 comments

"Hey! Over here! I'M OVER HEEERE!"

"I can tell you right now there is no I in A.I., and nor should there be." Veteran game programmer Mike Diskett (Syndicate, Magic Carpet, GTA IV) offers his thoughts on response mechanics, and how fuzzy logic can fail to account for the fog of war.
posted by Smart Dalek on Jun 24, 2011 - 38 comments

Artificial Intelligence?

Hell is Other People [more inside]
posted by flatluigi on Oct 19, 2009 - 61 comments

Play games, teach computers

Each year, people around the world spend billions of hours playing computer games. What if all this time and energy could be channeled into useful work? What if people playing computer games could, without consciously doing so, simultaneously solve large-scale problems?
GWAP is Luis van Ahn's answer [PDF, HTML cache] to these questions, a collection of easy and engaging games that make computers smarter.
posted by carsonb on May 27, 2008 - 27 comments

Thinking Machine 4

Thinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.

From Martin Wattenberg (with Marek Walczak); they have been noted here before.
posted by e.e. coli on Oct 27, 2004 - 11 comments

As noted earlier this month, there are slew of websites connected to Spielberg’s AI. As it turns out, they are all part of an intricate game that stands to last long after the movie comes out. That game is called “movie marketing,” albiet terribly engrossing marketing.
posted by capt.crackpipe on Apr 30, 2001 - 7 comments

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