Expanded from a demo produced for the 2012 Something Awful Gamedev Challenge (an annual event which has also brought us Icarus Proudbottom Teaches Typing, previously), Team Punch the Moon (which includes the creator of Job Dog, previously) have finally finished Pachinko Man, a point-and-click HTML5 browser adventure game about a Japanese salaryman whose addiction to pachinko machines drives him to make a deal with a demon that damns him to Ball Hell (conveniently also Baal's Hell), the deepest level of Office Hell (as in, Baal is renting its basement). [more inside]
Crystal Shard games presents Heroine's Quest: The Herald of Ragnarok. Modeled on the old Sierra Quest for Glory games, Heroine's Quest is available for free here and on Steam. [more inside]
Tower Of The Blood Lord is a hypertext Twine game based on the first twenty minutes of Call of Duty: Modern Warfare 2.
How we made Knightmare The creator and the dungeon master of the 1980s fantasy game show revisit dodgy technology and terrified children. The wikipedia entry explains more. Knightmare mentioned previously on mefi
The Museum of Computer Adventure Game History in Toronto, Canada is one of the largest collections of adventure and role-playing games and supplements in existence. [more inside]
"Now that the Hulk has closed his eyes, shoved wax down his ears and is holding his nose, he is immune to the attacks of the space-ants. No, really. Just picture that scene for a moment and be glad that it didn't find its way into any of the Hulk movies." VGJunk takes a look at the baffling Incredible Hulk text adventure game. [more inside]
Remember the janitorial space opera Space Quest? Well, so do a lot of other people. Starting with The Sarien Encounter, hapless janitor Roger Wilco was thrust into more and more absurd adventures, which came to an abrupt end with Space Quest 6. For years, Roger has been left hanging with no resolution to his story, and no new adventures, but all that has changed with the release of two fan made sequels; Vohaul Strikes Back and Space Quest: Incinerations. And for those of you who just can't get enough Wilco related hilarity there is a fan made VGA remake of the famously punishing Space Quest II. (Previously) Remember to put the gem in your mouth. All of these fan made games are pretty good, but you don't have to take my word for it.
Remember when you got out of college and had no idea what to do with your life? Did you ever consider becoming a paranormal investigator? Well Ben Jordan did. His adventures have taken him to Florida, California, Scotland, England, Japan, Greece, and Italy, where he has encountered various paranormal phenomenon. Fortunately, Ben was created using AGS so you can tag along on his adventures in preparation for the final epsiode.
Episode One: Prairie Dogging is a Flash game that answers the question, "What if BioShock had been developed in the style of an old-school 2D adventure game?" By Jeremy Scott, creator of the Hsu and Chan comic strip. [more inside]
Jordan Mechner's way-ahead-of-its-time PC game "The Last Express," revered for its animation and innovative storytelling, has been recut into a single 75-minute animated narrative playthrough. Parts 1, 2, 3, 4, 5, 6, 7, 8. [more inside]
Despite the oft-declared death of the Adventure Game, Nintendo's success has raised the genre's mainstream profile and quality to a level unseen since the 90s. The DS in particular has been an ideal platform for AGs, leading to the release of a number of popular Japanese titles in the American market. Professor Layton and the Curious Village is only the most recent to receive praise from western game rags - but it is the most consistently well-reviewed - making many short-lists of the best DS games of 2008. Featuring beautiful illustration, engrossing puzzles, and a charming story, Professor Layton topped Japanese software charts on its release (as did its sequel, Professor Layton and the Devil's Box, still unreleased in the US), though all indications are that its American sales have been underwhelming. [more inside]
Grim Fandango, which was released in 1998, is considered by many to be one of the best Lucas Arts adventure games ever made. It tells the story of Manny Calavera, a travel agent working in the land of the dead. The game combines Aztec and film noir imagery to create a game that is wholly unique and still has a rabid fan base. Tim Schafer, the primary writer for the original (and a mastermind behind recently critically appreciated games such as Psychonauts through his company Double Fine Productions [previously]) has released the full 72 page design document that was written in 1996. [direct pdf link]. This is great reading for those who get nostalgic just thinking about the game. Here's the opening scene of the game to help you develop an appreciation, if you haven't done so already: youtube link
The Twelfth Annual Interactive Fiction Competition begins today. Non-contestants can take part in the proceedings by grabbing a torrent of the competing games and judging them over the next six weeks. If you're new to interactive fiction, Emily Short's "How to Play" will acquaint you with its conventions. And if you're enough of an I.F. expert that even a full slate of Comp games won't satisfy you, you can find every competition entry since 1995 archived at Baf's Guide.
How the Wii will save the adventure game. Will the innovation of Nintendo's new console be able to turn this ailing genre around? Of course, as Next Generation points out, even consoles that fail can end up winning. Meanwhile, Nintendo faces litigation over the patent for the controller that brought it so much attention. Plus, what to do with your old Gamecube.
Adventure games! They seem to be "old school" in this world of Quake shooters and real time strategy but does anyone remember the halcyon days of King's Quest, Maniac Mansion, and even ... Leisure Suit Larry?