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Tabletop: Analog Game Design - A commons licenced book containing a series of essays about digital and non-digital games from some esteemed boardgame veterans: "Much has been written about the videogame revolution, [...] In a scant thirty some-odd years, we’ve grown from nothing to one of the world’s largest entertainment forms, grossing tens of billions annually [...] Works that discuss the evolution of the game industry from an historical perspective generally talk about the connection between the pre-digital arcade and the earliest digital games; I’ve even heard some claim that “without the arcade, videogames would not exist.” This is, of course, bosh..." [more inside]
posted by Cogentesque on Aug 24, 2011 - 36 comments

Soviet era arcade remains full functionally in Armenia. While Funspot is impressive, check out this working arcade in Gyumri, Armenia. [more inside]
posted by k8t on Aug 4, 2011 - 21 comments

Beat 'em ups and brawlers are a game style that goes back to the mid 80s. Your character moves across a horizontal level, left to right, slowly beating up each and every enemy you come across; progress is typically gated at several points, forcing you to defeat the current pack of adversaries before moving onto the next section. A fellow by the name of Ben Ruiz is working on a brawler and has spent quite a bit of time dissecting their gameplay. [more inside]
posted by curious nu on Jul 6, 2011 - 44 comments

The last gasp of the arcade. Several months ago, two of the last major arcades on the west coast and east coast, Chinatown Fair in New York and Arcade Infinity in Los Angeles, shut down. [more inside]
posted by zabuni on May 15, 2011 - 71 comments

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

Videogame players die a thousand deaths, complete with appropriately nostalgic soundtrack. [via BB]
posted by bayani on Apr 14, 2011 - 32 comments

Courtesy of the indiegames.com weblog, the top 10 indie games of 2010 in a variety of categories:
posted by juv3nal on Jan 14, 2011 - 27 comments

YouTube has a fair number of recordings of well-played classic arcade games. Dig Dug, Mr Do!, Mr Do's Castle, Do! Run Run, Lady Bug Part 2, Bagman, Super Bagman, Q*bert, Venture, Zoo Keeper, Moon Cresta, Scramble, Make Trax, Phoenix, Rastan. click through for more [more inside]
posted by JHarris on Dec 23, 2010 - 35 comments

Yesterday at around 3PM PST, John McAllister began his quest to beat a 25 year-old "Joust" record of 107 million points. His game is being broadcast live. It is oddly compelling to watch a skilled player in action - at 22 hours of play he has 47 million points.
posted by pashdown on Oct 21, 2010 - 173 comments

The Art of Videogames, a Smithsonian American Art Museum exhibit set to open in March 2012, has been featured on CNN today. But you don't have to wait until 2012 to get your fix of gaming history. CNN has let the cat out of the scanner: our very own Jason Scott (jscott) has finished GET LAMP. It's now shipping! [more inside]
posted by honest knave on Aug 19, 2010 - 17 comments

Arcade Fire devise 'synchronised artwork' for The Suburbs. Montreal band develop album art in the digital age, providing bonus material to accompany the download of their latest LP. "The idea is simple... Tightly sync a series of images with specific moments in a song using the m4a format. Like some podcasters do, but with micro chapters for each lines of the lyrics. In addition to that, we were able to add good old hyperlinks also synchronised to the song. This gives the possibility for the band to add, at any moments, all kinds of references related to each song. They plan to change and update those links occasionally." says: Vincent Morisset, director of Arcade Fire's Miroir Noir live DVD
posted by Fizz on Aug 4, 2010 - 51 comments

It's Flash Friday HTML 5 Wednesday! A variant of Asteroids has been unleashed on the web, as proof of the canvas element's abilities within the updated markup language; however, the color palette is opposite of the arcade game's original scheme, hyperdrive and shields are absent, as is audio, since in hypertext, additional lines of code are necessary for anyone to hear you scream. [via]
posted by Smart Dalek on May 19, 2010 - 34 comments

Monday Morning Nerd-Porn
posted by jtron on Mar 22, 2010 - 28 comments

Arcade Aid Challenge: 56 video games are hidden in the city. Find them. [more inside]
posted by rollbiz on Mar 11, 2010 - 47 comments

Chasing Ghosts is a terrific documentary that follows the fates of the winners of the 1982 arcade world championships and the short lived era when coin operated Video Arcades boomed and then busted coming to a crashing end shortly after 1984. It focuses primarily on the first player to play a perfect game of Pac Man, meaning going 256 levels, on one man and eating four ghosts on every powerpellet (in the first 19 screens after that the ghosts don't turn) and ending up on the kill screen and finding all the hidden dots there. (Warning lots of Youtube.)
posted by ExitPursuedByBear on Feb 20, 2010 - 50 comments

"I guess it's the stereotype of playing it - [the players] are usually fat, sweaty, hairy dorky men who are socially inept who happen to live in their mom's basement."

Dungeons & Dragons, the 1974 published fantasy role-playing game that once delivered your child to Satan, is still associated with self-deprecating nerds, played in secret (along with embarrassed "comings out") and scorned by jocks/Salon writers and their cheerleader girlfriends everywhere.

But what better way to break, or affirm, the stereotypes, than by listening to a 4th Edition D&D game being played, featuring not just by some scrubs off the street, oh no, but the creators of Penny Arcade, Tycho and Gabe? Still not tempted? How about if we throw loved/hated Star Trek actor, prodigious blogger and all round nice guy Wil Wheaton into the mix?

All files available as Podcasts and/or embedded in page. Warning: audio links feature some strong language. [more inside]
posted by Rei Toei on Jan 22, 2010 - 240 comments

TheSmartAss.info's suite of Java emulators allows smooth, in-browser playback of literally thousands of old-school video games: 517 Atari titles, 148 for DOS, 636 Game Boy games (and 410 for Game Boy Color), 2,019 (!) NES titles, 238 GameGear games, 802 Sega Genesis titles, and 284 for the Sega Master System. Highlights include Space Invaders, Frogger, Galaga, Pitfall!, Super Mario Bros., The Legend of Zelda, Metroid, SimCity, Zero Wing, Duke Nukem, Sonic the Hedgehog, Aladdin, Earthworm Jim, Pokemon, and Metal Gear Solid. Use the search function to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi on Nov 30, 2009 - 54 comments

The newly launched Atari.com includes the Atari Arcade, wherein you may play Adventure, Asteroids, Battlezone, Crystal Castles, Lunar Lander and Yars' Revenge in your browser.
posted by jbickers on Nov 23, 2009 - 37 comments

Particlasm is home to the browser games of Luke Paakh. He first caught my attention with fine space shoot'em-up Ether War but I also enjoyed his other games, shooter Ether Cannon, tree defending games Phoenix and Shen Long, puzzle game blue and petri dish action game Amoeba. His new game is my favorite. It's called William and Sly and it's a beautiful platformer is about an adorable fox who likes mushrooms and his quest to recharge some runestones with fairyflies.
posted by Kattullus on Oct 9, 2009 - 9 comments

Wise fwom your gwave! It's difficult to forget the tale of a warrior recalled from death by the gods to rescue Zeus's daughter from Neff the evil wizard by kicking demon dogs to death and climbing the muscular ranks to finally become a mighty fireball-hurling werewolf or an electric dragon.
posted by Servo5678 on Aug 23, 2009 - 41 comments

"What were arcades like?"
posted by bardic on Feb 27, 2009 - 166 comments

The Pac-Man Dossier is an extremely detailed description of the game logic of arcade Pac-Man. It explains why, once in a while, monsters will harmlessly pass through Pac-Man. It explains why they won't go up through the tunnels above the monster box. It explains why occasionally, after losing a life, monsters will refuse to leave the box. It explains when and why Blinky becomes Cruise Elroy, and why sometimes Pinky gets confused and loses track of Pac-Man. It even explains, as far as the player can continue to play, what to do on the kill screen. It is awesome. Previously....
posted by JHarris on Feb 19, 2009 - 35 comments

Chicago-based video game developer Midway Games has filed for Chapter 11 bankruptcy protection. [more inside]
posted by 40 Watt on Feb 14, 2009 - 43 comments

Luna City Arcade is Peter Hirschberg's home / barn video arcade, with about 60 vintage machines all set up to eat quarters. WaPo story about Peter's dream. You can come around to Peter's Virginia home for Game Day every couple months. [more inside]
posted by grobstein on Jan 16, 2009 - 35 comments

An interesting take on galactic conquest for a Flash game, at least.
posted by XMLicious on Dec 5, 2008 - 25 comments

Hacking aliens to pieces with a machete (flash game) [more inside]
posted by XMLicious on Nov 6, 2008 - 28 comments

Uncut footage from Dragon's Lair (1983) [recently on MetaFilter], one of the first full-animation laser-disc arcade videogames [and animated by Don Bluth]... if you didn't have an endless supply of quarters, see what would have happened had you directed Dirk the Daring left instead of up in these scenarios: (QT .mpeg files) Three Caverns | Green Thumb | Crumbling Roof | Bats! | Giddy Goons | Bottles and Pot. [via classicsreunited]
posted by not_on_display on Sep 22, 2008 - 49 comments

Waterboarding at Coney Island
posted by djgh on Aug 15, 2008 - 20 comments

The classic arcade game Dragon's Lair is turning 25 and Don Bluth has a deal for you. For one week only, if you buy a copy of Dragon's Lair for DVD, PC, or Blu-Ray from the online store at DigitialLeisure.com you can have it signed by Don Bluth as well as designer Rick Dyer, and animators Gary Goldman and John Pomeroy. The new cleaned up version looks sweet! I hear it looks really great on Blu-Ray. I can remember drooling over it when I saw it played on the TV show Starcade. There was even a Saturday morning cartoon based on the game. If you spent any time in an arcade during the mid-80's you'll probably recall the attract mode which is one of the most memorable ones in the history of arcade games. I still have it burned into my brain. Need a walkthrough for the game? Well, the website Dragon's Lair Project has that covered.
posted by GavinR on Jun 20, 2008 - 57 comments

Rocks 'n' Diamonds for some Friday puzzle-game fun. Described as "in the tradition of" Boulderdash and Sokoban, it's actually a superset of both, and you can waste tons of time playing all the old familiar levels or tons of others. (It's a quick download, for linux/os x/the other thing.)
posted by Wolfdog on Mar 28, 2008 - 12 comments

ROM CHECK FAIL is a goofy little PC game, in the classic 1980's arcade/home console genre of ... err ... Use the space bar to fire your blaster. Or sword. (Or jump.) Use the arrow keys to control your ... guy as if you were playing ... that ... classic game. Eliminate all the enemy, well, things in the expected way, and go on to the next maze/planet/cave/highway. Look, just play it, OK? It's fun!
posted by CrunchyFrog on Mar 25, 2008 - 16 comments

Mister Rogers asks a kid how to play Donkey Kong. Later in the clip, Keith David shows up and demonstrates how the buttons in an arcade machine work. [Via.]
posted by tepidmonkey on Oct 25, 2007 - 17 comments

A chimpanzee plays Ms. Pac Man (WMV, some Japanese)
posted by Blazecock Pileon on Sep 25, 2007 - 29 comments

DHTML Arkanoid One of my favorite arcade classics, and one of the slickest applications of DHTML I've ever seen.
posted by Artifice_Eternity on Sep 15, 2007 - 25 comments

Skee-Ball! (warning: music) Perhaps the longest-running branded arcade game ever invented was created in 1909, originally with a rotator-cuff-injury-inducing 36-foot long alley. Once shortened to a more manageable 14' (10' for the Chuck E. Cheese kiddie model), the game's popularity took off, remaining largely unchanged except for the 1970s electrification of the scoreboard. It's both a nostalgic pastime and a present-day boardwalk staple, even enjoying some hipster revivalism in the form of BrewSkee-Ball. You can even try building your own game.
posted by Miko on Aug 20, 2007 - 30 comments

"PLASMA PONG is a variation of PONG that utilizes real-time fluid dynamics to drive the game environment. ... In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area."
posted by jbickers on Jun 28, 2007 - 13 comments

M.U.G.E.N [wikipedia] is a 2D fighting game engine, originally developed by Elecbyte and released in 1999. The engine is highly customizable; characters, backgrounds, and sound files -- whether from existing games or original works -- can be easily integrated. Some examples of the engine in action [youtube]: Homer Simpson vs. Peter Griffin, Ryu vs Popeye, Green Power Ranger vs Osama Bin Laden, Fat Albert vs Juggernaut, Marvin the Martian vs. Duck Dodgers. Also, game crossovers: Homer in NES Land, Thunder Force III vs. Duck Hunt. [mi] WARNING: some of the videos are very loud.
posted by milquetoast on Jun 17, 2007 - 10 comments

Uptick in Cold War-like rhetoric making you a little nostalgic for the era of parachute pants and Members Only jackets?
A cabal of Russki comrades at some pinko university have been going around collecting and resurrecting disused Soviet-era arcade games, which became instantly obsolete with the collapse of communism. Sea Wolf, Duck Hunt, Pole Position, Dogfight!
We begin bombing in five minutes.
posted by planetkyoto on Jun 7, 2007 - 28 comments

SHOOT THINGS - a retro-arcade-style shooter for Mac OS X. The author's page describes how it was written in 3 weeks for a contest - it's entertained me for considerably longer than that.
posted by ikkyu2 on Apr 22, 2007 - 31 comments

Rosmarie Fiore is doing some fascinating and beautiful things with long exposures and 80's arcade games.

In the meanwhile, Patrick Dougherty is doing some fascinating and beautiful things with sticks and twigs. [more inside]
posted by wander on Feb 9, 2007 - 17 comments

Billed as TV's frst video arcade game show, Starcade had its contestants battling each other on video game trivia, as well as actual gameplay. Originally aired in the early 1980's, the show featured games like Zaxxon, Congo Bongo, Star Trek and Journey, to name a few.

Ten full episodes are available online, for those of you who want a bit of video game nostalgia. And, if nothing else, looking at the contestants is pretty entertaining, in and of itself.
posted by avoision on Jan 17, 2007 - 28 comments

Arcade '84, from Cinemarcade. (Warning: 32MB MPEG. Low bandwidth short version here). Two liter bottle of Shasta and all Rush mix-tape not included. For more 3d rendered arcade cabinet goodness, see the TimeOut Tunnel movie project. Put together your own arcade and populate it with models and textures from the 3d Arcade at MAMEworld.
posted by cosmicbandito on Jan 10, 2007 - 12 comments

Have you played Robotron today?
posted by 6am on Sep 12, 2006 - 41 comments

Halo Zero. The Fall of Reach, old-school style. Some plucky French coders have borrowed a page from Codename: Gordon, the side-scrolling homage to Half-Life. As a result, Master Chief and his cohorts are now fighting the Covenant in 16-bit, 2D graphics. PC download only - though Mac owners at least have Boot Camp to avoid waiting for an OS X port. via Aeropause
posted by Smart Dalek on Jul 7, 2006 - 9 comments

Vintage arcade artwork. In free, vector goodness. For collectors restoring a piece of arcade history and enthusiasts who want to create some great art to hang in the den. Who doesn't want a giant Q-Bert on their wall?
posted by punkfloyd on Apr 4, 2006 - 25 comments

Starcade was an arcade-themed game show that aired in the early 1980's. Today is the last day to watch episode #59 online.
posted by milquetoast on Mar 5, 2006 - 20 comments

Children review classic games- some more. Back in November '03, 1up.com rounded up some kids from the 8-12 age range and had them play video and arcade games from the 70's and 80's, including Pong, Donkey Kong, and Tetris. The resulting commentary was mostly along the lines of "Tim: They could've just as easily called this game anything—Baseball, Bowling, Escape From the Monsters. EGM: Did you score? Kirk: I bumped into a dot." In December 2004 they brought them back to review Mike Tyson's Punch-Out and the 1983 Arcade version of Star Wars, among others. "EGM: What do those TIE Fighters look like? ...Are they scary? Anthony: No. It feels like they're trying to give me flowers."
posted by Meredith on Feb 16, 2006 - 44 comments

More Flash Friday. Dynasty Street is an awesomely intricate, gory, stick-figure beat-'em-up. Make sure to practice your moves in the dojo before you play. For mayhem that's a little more low-key, immerse yourself in the world of Skull Kid and his chainsaw. If you're not in the mood for blood & guts, just go with good old Battleship. FlashPlayer.com features many, many Flash games with which to while away the hours.
posted by Gator on Jan 6, 2006 - 6 comments

Bullet Philharmonic Orchestra. A barebones, vector shooter for PC ala Kenta Cho's made for practicing bullet dodging in manic scrolling shooters, which generates bullet patterns based on the music playing(found here (previously)). Think a very, very poor man's Rez. Here's the download link if, like me, you can't read Japanese. (about 1 megabyte, Windows only, sorry) Further instructions inside the file and comments.
posted by BlackLeotardFront on Dec 8, 2005 - 7 comments

Arcade Classics from the '80s. A few hundred games, all playable online. Watch out for popups. [via]
posted by monju_bosatsu on Nov 30, 2005 - 20 comments

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