Thomas Baekdal writes on How In-app Purchases Have Destroyed The [Game] Industry
We have reached a point in which mobile games couldn't even be said to be a game anymore. Playing a game means that you have fun. It doesn't mean that you sit around and wait for the game to annoy you for so long that you decide to pay credits to speed it up. And for an old geezer like me who remember the glory days of gaming back in the 1990s, it's just unbearable to watch.
Drew Crawford answers
See, in the in-app purchase model actually predates phones. It predates video game consoles. It goes all the way back to the arcade, where millions of consumers were happy to pay a whole quarter ... to pay for just a few minutes.
posted by frimble
on Feb 4, 2014 -
A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT
is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II
and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.
The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding
: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
. Not free: iOS [more inside]
posted by JHarris
on Aug 19, 2013 -
is a fast-paced, lo-fi FPS that serves as a reminder of the difference between modern duck-and-cover and DOOM-era FPSs. Its quality is unexpected for a game that was created as an extra treat for supporters of a Kickstarter, and a testament to its iterative design
. It is the brainchild of Vlambeer
, a 2-person studio that releases games with old-school sensibilities. [more inside]
posted by ersatz
on Mar 13, 2013 -
The Inside Story Of Pong - On Nov. 29, 1972, a crude table-tennis arcade game in a garish orange cabinet was delivered to bars and pizza parlors around California, and a multi-billion-dollar industry was born. Here's how that happened, direct from the freaks and geeks who invented a culture and paved the way for today's tech moguls.
posted by Blazecock Pileon
on Nov 30, 2012 -
was a titanic "electronic" tea time BBC general knowledge quiz show in the late 1980s, presented by heartthrob Debbie Greenwood
(now a regular on QVC UK) with the aid of a BBC Micro called Eugene. Two teams of teenagers represented their schools as they battled for supremacy playing a random selection of arcade games like skateboarder 720 degrees
, the ultimate prize an Acorn Archimedes
. Now, the nail-biting encounter between Armthorpe School in Sheffield and Montagu School of Kettering is on YouTube [parts 1
posted by feelinglistless
on Jul 11, 2012 -
Atari, the first successful arcade video game company, would have been 40 years old today. The blog Arcade Heroes takes the opportunity to look back over 40 years of arcade gaming (from Atari and other companies) with flyers and video. Part 1 (1970s & 80s)
- Part 2 (1990s to present)
. (WARNING: huge pages ahead with lots of flash videos.)
posted by JHarris
on Jun 28, 2012 -
Tabletop: Analog Game Design
- A commons licenced book containing a series of essays about digital and non-digital games from some esteemed boardgame veterans: "Much has been written about the videogame revolution, [...] In a scant thirty some-odd years,
we’ve grown from nothing to one of the world’s largest entertainment
forms, grossing tens of billions annually [...] Works that discuss the evolution of the game industry from an historical perspective generally talk about the connection between the pre-digital
arcade and the earliest digital games; I’ve even heard some claim
that “without the arcade, videogames would not exist.” This is, of course, bosh..." [more inside]
posted by Cogentesque
on Aug 24, 2011 -
YouTube has a fair number of recordings of well-played classic arcade games. Dig Dug
, Mr Do!
, Mr Do's Castle
, Do! Run Run
, Lady Bug Part 2
, Super Bagman
, Zoo Keeper
, Moon Cresta
, Make Trax
. click through for more [more inside]
posted by JHarris
on Dec 23, 2010 -
Arcade Fire devise 'synchronised artwork' for The Suburbs.
Montreal band develop album art in the digital age, providing bonus material to accompany the download of their latest LP. "The idea is simple... Tightly sync a series of images with specific moments in a song using the m4a format. Like some podcasters do, but with micro chapters for each lines of the lyrics. In addition to that, we were able to add good old hyperlinks also synchronised to the song. This gives the possibility for the band to add, at any moments, all kinds of references related to each song. They plan to change and update those links occasionally." says: Vincent Morisset, director of Arcade Fire's Miroir Noir live DVD
posted by Fizz
on Aug 4, 2010 -
"I guess it's the stereotype of playing it - [the players] are usually fat, sweaty, hairy dorky men who are socially inept who happen to live in their mom's basement."
Dungeons & Dragons
, the 1974 published fantasy role-playing game that once delivered
to Satan, is still associated with self
, played in secret
(along with embarrassed "comings out"
) and scorned
by jocks/Salon writers and their cheerleader girlfriends everywhere.
But what better way to break, or affirm, the stereotypes, than by listening to a 4th Edition D&D game being played
, featuring not just by some scrubs off the street, oh no, but the creators of Penny Arcade
, Tycho and Gabe? Still not tempted? How about if we throw loved/hated Star Trek actor, prodigious blogger
and all round nice guy Wil Wheaton
into the mix?
All files available as Podcasts and/or embedded in page.
Warning: audio links feature some strong language. [more inside]
posted by Rei Toei
on Jan 22, 2010 -
's suite of Java emulators allows smooth, in-browser playback of literally thousands
of old-school video games: 517 Atari titles
, 148 for DOS
, 636 Game Boy games
(and 410 for Game Boy Color
), 2,019 (!) NES titles
, 238 GameGear games
, 802 Sega Genesis titles
, and 284 for the Sega Master System
. Highlights include Space Invaders
, Super Mario Bros.
, The Legend of Zelda
, Zero Wing
, Duke Nukem
, Sonic the Hedgehog
, Earthworm Jim
, and Metal Gear Solid
. Use the search function
to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi
on Nov 30, 2009 -
The newly launched Atari.com includes the Atari Arcade
, wherein you may play Adventure, Asteroids, Battlezone, Crystal Castles, Lunar Lander and Yars' Revenge in your browser.
posted by jbickers
on Nov 23, 2009 -
is home to the browser games of Luke Paakh. He first caught my attention with fine space shoot'em-up Ether War
but I also enjoyed his other games, shooter Ether Cannon
, tree defending games Phoenix
and Shen Long
, puzzle game blue
and petri dish action game Amoeba
. His new game is my favorite. It's called William and Sly
and it's a beautiful platformer is about an adorable fox who likes mushrooms and his quest to recharge some runestones with fairyflies.
posted by Kattullus
on Oct 9, 2009 -