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102 posts tagged with Arcade.
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Something's Going On!

Best Japanese Coin Pushing Arcade Gambling Video Featuring Australians Ever
posted by leotrotsky on Nov 15, 2014 - 30 comments

Archive.org Gets an Arcade

The fine folks at the Internet Archive bring you The Internet Arcade: some 900+ emulated arcade games from the 1970's through the 1980's. Most of them are playable, many of them through your browser. This is name brand stuff: Pac-Man, Defender, Ghouls 'N Ghosts, and on and on. A fine followup up to last year's Internet Archive Console Living Room (as seen here, naturally.)
posted by DirtyOldTown on Nov 2, 2014 - 66 comments

New traditional videogames

Locomalito describes himself as "a free developer of NEW TRADITIONAL VIDEO GAMES", and his games- all freely downloadable- bear that out. "I grew up with arcade gaming values", he says, and he wears his influences on his sleeve while creating his own style. From the horror platforming of Maldita Castilla to the autoscrolling shmup Hydorah, Locomalito's games have that old school feel- beautiful pixel art, music by frequent collaborators Gryzor87 or RushJet1, and a difficulty which is challenging, yet fair. Each game also has downloadable posters, trading cards, box art, and more to complete that old-school feel. [more inside]
posted by Pope Guilty on Oct 14, 2014 - 12 comments

Insert Coin

Arcades in the Movies, a supercut.
posted by griphus on Sep 11, 2014 - 23 comments

Turns out that BUTTS LOL looks super classy in the Captain Sky Hawk font

The President has been kidnapped by ninjas. Are you a bad enough dude to render text in a variety of sweet-as-hell video game typefaces using Arcade Font Writer? [more inside]
posted by cortex on May 28, 2014 - 18 comments

No quarters given

Arcade Story - the co-founder of innovative OS X and iOS software outfit Panic reminisces about learning how to beat Dragon's Lair in the pre-Internet age, but that's not the fun part...
posted by Blazecock Pileon on May 21, 2014 - 17 comments

A visit to Galloping Ghost, the largest video game arcade in the USA

A visit to Galloping Ghost, the largest video game arcade in the USA. "'The largest video arcade in the USA,' boasted the website. 'We’ve got to make it over there,' I told Deputy Editor Nate Anderson over IM one morning. Galloping Ghost, an arcade located in the western suburbs of Chicago, was said to house well over 400 vintage games. The combination of proximity and the desire to while away an afternoon in a warm, nostalgic gaming haze eventually overpowered our excuses not to go, so we made the trip."
posted by SpacemanStix on May 17, 2014 - 33 comments

How in-app purchase is( not really)? destroying the games industry

Thomas Baekdal writes on How In-app Purchases Have Destroyed The [Game] Industry:
We have reached a point in which mobile games couldn't even be said to be a game anymore. Playing a game means that you have fun. It doesn't mean that you sit around and wait for the game to annoy you for so long that you decide to pay credits to speed it up. And for an old geezer like me who remember the glory days of gaming back in the 1990s, it's just unbearable to watch.
Drew Crawford answers:
See, in the in-app purchase model actually predates phones. It predates video game consoles. It goes all the way back to the arcade, where millions of consumers were happy to pay a whole quarter ... to pay for just a few minutes.

posted by frimble on Feb 4, 2014 - 147 comments

New York's homegrown e-sport

Inspired by a field game with foam swords, Killer Queen Arcade, a giant 10-player dual-sided arcade cabinet that premiered at NYU's No Quarter 2013 has been described as Half Joust, half StarCraft and one giant snail.
posted by guywithnoear on Nov 8, 2013 - 13 comments

Arcade Fire Ruined CMJ

"Last week, Arcade Fire swooped in and took a Canadian-sized shit all over this year’s CMJ. They totally ruined it."
posted by capnsue on Oct 25, 2013 - 214 comments

Scream and shout

Arcade Fire - Afterlife (with footage from the 1959 Brazilian film Black Orpheus) [more inside]
posted by mysticreferee on Oct 21, 2013 - 12 comments

Do you remember?

A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II, Nethack and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.

The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
Free: Windows - OSX - Pandora - Morphos. Not free: iOS [more inside]
posted by JHarris on Aug 19, 2013 - 22 comments

From Pong to Pizza Entertainment: Nolan Bushnell and Chuck E. Cheese

Nolan Bushnell was a co-creator of Pong and Atari, and he also sold Atari arcade machines. When he noticed that he sold the arcade machines for $1,500 to $2,000 but the new owners would earn twice that much in the life of the machines, he started thinking of how to make an arcade destination that wouldn't compete with his arcade machine clients. His solution: a pizza parlor, with an arcade for the kids and an pneumatic-powered animatronic coyote mascot to fool the parents it was restaurant with free entertainment. The coyote became a rat named Chuck, and what was code-named Coyote Pizza was briefly renamed Rick Rat's Pizza, but the marketing department thought the name wasn't such a great idea, and instead we got Chuck E. Cheese's Pizza Time Theater. [more inside]
posted by filthy light thief on Jul 18, 2013 - 38 comments

Street Fighter II: Hula Hoop Style

Street Fighter II: Hula Hoop Style International hula hoop star Marawa the Amazing always wanted to be in Street Fighter II and now she's gotten her wish.
posted by philohagen on May 17, 2013 - 19 comments

Splattered Ink

“All I can say is, we had no good taste, no good decorum, and no good style. There almost wasn’t anything that was off limits.” Gameological speaks to the minds behind Data East's Tattoo Assassins.
posted by SpiffyRob on Apr 10, 2013 - 11 comments

Consider The Lobster Claw

Why Claw Machines Filled With Live Lobsters Delight and Disturb Us
posted by Charlemagne In Sweatpants on Mar 25, 2013 - 52 comments

Vlambeer: Bringing back arcade since 1741

GUN GODZ is a fast-paced, lo-fi FPS that serves as a reminder of the difference between modern duck-and-cover and DOOM-era FPSs. Its quality is unexpected for a game that was created as an extra treat for supporters of a Kickstarter, and a testament to its iterative design. It is the brainchild of Vlambeer, a 2-person studio that releases games with old-school sensibilities. [more inside]
posted by ersatz on Mar 13, 2013 - 19 comments

Discipline, Punish or Runaway

Run away from Michel Foucault. Cameron Kunzelman is a games journalist and creator. He has made a little web game where you try to evade the French historian. His blog. His twitter. More Kunzelman Previously.
posted by PinkMoose on Jan 8, 2013 - 15 comments

"All hands, prepare for MULTIBALL."

What is perhaps the best license ever applied to a pinball machine? Probably Star Trek: The Next Generation, which is surprisingly like playing an episode. Williams also released a special ROM of funny quotes from cast members that people can install into their machines. [more inside]
posted by JHarris on Dec 30, 2012 - 62 comments

No coins required

Maldita Castilla (Cursed Castile) is an action arcade game in the style of Ghost 'n' Goblins themed after Amadis of Gaul*. [more inside]
posted by ersatz on Dec 16, 2012 - 10 comments

The Inside Story of Pong

The Inside Story Of Pong - On Nov. 29, 1972, a crude table-tennis arcade game in a garish orange cabinet was delivered to bars and pizza parlors around California, and a multi-billion-dollar industry was born. Here's how that happened, direct from the freaks and geeks who invented a culture and paved the way for today's tech moguls.
posted by Blazecock Pileon on Nov 30, 2012 - 18 comments

Magic: The Gathering: Armageddon

Magic: The Gathering: Armageddon was a 1997 prototype arcade game by Acclaim, of which there are between 4 and 5 known extant copies (Ctrl/⌘+F "arcade"). It is not currently emulated, and no footage of the gameplay existed until Halalah on the ASSEMblergames forums obtained a copy of the board and posted a video.
posted by griphus on Nov 1, 2012 - 17 comments

Looking Back With Virtual Boy Tinted Glasses

Do Go On - A tumblr celebration of totally rad 90s video game magazines [via mefi projects]
posted by The Whelk on Sep 4, 2012 - 42 comments

The surprising, stealth rebirth of the American arcade

"The arcade industry is dead in the United States—everyone knows it—done in by a combination of rapidly advancing home consoles and rapidly expanding suburbanization in the late '80s and early '90s. The only people not in on this bit of conventional wisdom are the ones who happen to be opening a surprising number of successful new arcades around the country." [more inside]
posted by SpacemanStix on Aug 7, 2012 - 177 comments

First Class!

First Class was a titanic "electronic" tea time BBC general knowledge quiz show in the late 1980s, presented by heartthrob Debbie Greenwood (now a regular on QVC UK) with the aid of a BBC Micro called Eugene. Two teams of teenagers represented their schools as they battled for supremacy playing a random selection of arcade games like skateboarder 720 degrees and Hypersports, the ultimate prize an Acorn Archimedes. Now, the nail-biting encounter between Armthorpe School in Sheffield and Montagu School of Kettering is on YouTube [parts 1, 2 & 3]
posted by feelinglistless on Jul 11, 2012 - 16 comments

40 years of arcade gaming

Atari, the first successful arcade video game company, would have been 40 years old today. The blog Arcade Heroes takes the opportunity to look back over 40 years of arcade gaming (from Atari and other companies) with flyers and video. Part 1 (1970s & 80s) - Part 2 (1990s to present). (WARNING: huge pages ahead with lots of flash videos.)
posted by JHarris on Jun 28, 2012 - 24 comments

A working Star Wars arcade cabinet

A working Star Wars arcade cabinet that's the same height as a bottle of wine. (SLYT)
posted by GallonOfAlan on Apr 26, 2012 - 32 comments

Awesome! Now Do "Mappy".

Porting a 30 year-old vector arcade game to an obsolete 33 year-old home game platform: "Star Castle 2600". In 1981 a young Howard Scott Warshaw, left his first programming job at HP for a more interesting job at Atari. His first assignment was to create an Atari 2600 conversion of the vector coin op game Star Castle... After evaluating the arcade game and the console hardware he came to the conclusion "that a decent version couldn’t be done". Thirty-one years later, former Atari employee D. Scott Williamson has finally ported Star Castle to the 2600. (via MAKE)
posted by 40 Watt on Apr 26, 2012 - 58 comments

Fifth Avenue Frogger

Tyler DeAngelo and some of his friends have hacked a classic 1980's Frogger arcade game - with real cars.
posted by pjern on Apr 21, 2012 - 20 comments

Four turns for a dollar. 500 turns for two dollars.

Filmmaker Nirvan Mullick (previously) makes the day of the nine-year-old proprietor of Caine's Arcade.
posted by You Should See the Other Guy on Apr 9, 2012 - 46 comments

I'm sorry!

VGJUNK looks at "Gonbee no I'm Sorry", a strange Japanese arcade maze game released in 1985 by Banpresto and Sega that mocked notoriously corrupt former Japanese Prime Minister Kakuei "Shogun of Darkness" Tanaka, who was convicted in 1983 of taking 1.8 million dollars from Lockheed Martin in exchange for letting them sell planes to the national airline.
posted by JHarris on Mar 24, 2012 - 14 comments

A series of essays of esteemed boardgame veterans

Tabletop: Analog Game Design - A commons licenced book containing a series of essays about digital and non-digital games from some esteemed boardgame veterans: "Much has been written about the videogame revolution, [...] In a scant thirty some-odd years, we’ve grown from nothing to one of the world’s largest entertainment forms, grossing tens of billions annually [...] Works that discuss the evolution of the game industry from an historical perspective generally talk about the connection between the pre-digital arcade and the earliest digital games; I’ve even heard some claim that “without the arcade, videogames would not exist.” This is, of course, bosh..." [more inside]
posted by Cogentesque on Aug 24, 2011 - 36 comments

From the Comrades that Brought You Tetris... But Only If You Have 15 Kopek

Soviet era arcade remains full functionally in Armenia. While Funspot is impressive, check out this working arcade in Gyumri, Armenia. [more inside]
posted by k8t on Aug 4, 2011 - 21 comments

Boot to the head! And the knee. And the sternum. And then some punches.

Beat 'em ups and brawlers are a game style that goes back to the mid 80s. Your character moves across a horizontal level, left to right, slowly beating up each and every enemy you come across; progress is typically gated at several points, forcing you to defeat the current pack of adversaries before moving onto the next section. A fellow by the name of Ben Ruiz is working on a brawler and has spent quite a bit of time dissecting their gameplay. [more inside]
posted by curious nu on Jul 6, 2011 - 44 comments

GAME OVER

The last gasp of the arcade. Several months ago, two of the last major arcades on the west coast and east coast, Chinatown Fair in New York and Arcade Infinity in Los Angeles, shut down. [more inside]
posted by zabuni on May 15, 2011 - 71 comments

"MY MINIONS HAVE FAILED ME. YOUR DOOM AWAITS IN MY CHAMBER!"

Friday Flash Fun: Realm of the Mad God is a co-op MMORPG shooter with cute 8-bit graphics. Death is permanent, play addictive. [more inside]
posted by goodnewsfortheinsane on Apr 22, 2011 - 18 comments

CONTINUE? 9 ... 8 ... 7 ... 6 ...

Videogame players die a thousand deaths, complete with appropriately nostalgic soundtrack. [via BB]
posted by bayani on Apr 14, 2011 - 32 comments

So...got some time to kill?

Courtesy of the indiegames.com weblog, the top 10 indie games of 2010 in a variety of categories:
posted by juv3nal on Jan 14, 2011 - 27 comments

A trip through time to an early 90s arcade

YouTube has a fair number of recordings of well-played classic arcade games. Dig Dug, Mr Do!, Mr Do's Castle, Do! Run Run, Lady Bug Part 2, Bagman, Super Bagman, Q*bert, Venture, Zoo Keeper, Moon Cresta, Scramble, Make Trax, Phoenix, Rastan. click through for more [more inside]
posted by JHarris on Dec 23, 2010 - 35 comments

Flap, Flap, Flap, Flap, Flap, Flap, Flap

Yesterday at around 3PM PST, John McAllister began his quest to beat a 25 year-old "Joust" record of 107 million points. His game is being broadcast live. It is oddly compelling to watch a skilled player in action - at 22 hours of play he has 47 million points.
posted by pashdown on Oct 21, 2010 - 173 comments

Smithsonian to exhibit videogames as art. Jason Scott Completes GET LAMP. Can this day be any better?

The Art of Videogames, a Smithsonian American Art Museum exhibit set to open in March 2012, has been featured on CNN today. But you don't have to wait until 2012 to get your fix of gaming history. CNN has let the cat out of the scanner: our very own Jason Scott (jscott) has finished GET LAMP. It's now shipping! [more inside]
posted by honest knave on Aug 19, 2010 - 17 comments

"Let's go downtown and talk to the modern kids / they will eat right out of your hand."

Arcade Fire devise 'synchronised artwork' for The Suburbs. Montreal band develop album art in the digital age, providing bonus material to accompany the download of their latest LP. "The idea is simple... Tightly sync a series of images with specific moments in a song using the m4a format. Like some podcasters do, but with micro chapters for each lines of the lyrics. In addition to that, we were able to add good old hyperlinks also synchronised to the song. This gives the possibility for the band to add, at any moments, all kinds of references related to each song. They plan to change and update those links occasionally." says: Vincent Morisset, director of Arcade Fire's Miroir Noir live DVD
posted by Fizz on Aug 4, 2010 - 51 comments

This game will NOT work in IE because it doesn’t support the canvas element.

It's Flash Friday HTML 5 Wednesday! A variant of Asteroids has been unleashed on the web, as proof of the canvas element's abilities within the updated markup language; however, the color palette is opposite of the arcade game's original scheme, hyperdrive and shields are absent, as is audio, since in hypertext, additional lines of code are necessary for anyone to hear you scream. [via]
posted by Smart Dalek on May 19, 2010 - 34 comments

110100100

Monday Morning Nerd-Porn
posted by jtron on Mar 22, 2010 - 28 comments

What's The Chicken Leg Punching the Steak?

Arcade Aid Challenge: 56 video games are hidden in the city. Find them. [more inside]
posted by rollbiz on Mar 11, 2010 - 47 comments

Cruise Elroy

Chasing Ghosts is a terrific documentary that follows the fates of the winners of the 1982 arcade world championships and the short lived era when coin operated Video Arcades boomed and then busted coming to a crashing end shortly after 1984. It focuses primarily on the first player to play a perfect game of Pac Man, meaning going 256 levels, on one man and eating four ghosts on every powerpellet (in the first 19 screens after that the ghosts don't turn) and ending up on the kill screen and finding all the hidden dots there. (Warning lots of Youtube.)
posted by ExitPursuedByBear on Feb 20, 2010 - 50 comments

I cast Magic Missile at the darkness!

"I guess it's the stereotype of playing it - [the players] are usually fat, sweaty, hairy dorky men who are socially inept who happen to live in their mom's basement."

Dungeons & Dragons, the 1974 published fantasy role-playing game that once delivered your child to Satan, is still associated with self-deprecating nerds, played in secret (along with embarrassed "comings out") and scorned by jocks/Salon writers and their cheerleader girlfriends everywhere.

But what better way to break, or affirm, the stereotypes, than by listening to a 4th Edition D&D game being played, featuring not just by some scrubs off the street, oh no, but the creators of Penny Arcade, Tycho and Gabe? Still not tempted? How about if we throw loved/hated Star Trek actor, prodigious blogger and all round nice guy Wil Wheaton into the mix?

All files available as Podcasts and/or embedded in page. Warning: audio links feature some strong language. [more inside]
posted by Rei Toei on Jan 22, 2010 - 240 comments

Play 5,000+ classic video games in your browser

TheSmartAss.info's suite of Java emulators allows smooth, in-browser playback of literally thousands of old-school video games: 517 Atari titles, 148 for DOS, 636 Game Boy games (and 410 for Game Boy Color), 2,019 (!) NES titles, 238 GameGear games, 802 Sega Genesis titles, and 284 for the Sega Master System. Highlights include Space Invaders, Frogger, Galaga, Pitfall!, Super Mario Bros., The Legend of Zelda, Metroid, SimCity, Zero Wing, Duke Nukem, Sonic the Hedgehog, Aladdin, Earthworm Jim, Pokemon, and Metal Gear Solid. Use the search function to find your favorites! You can also register an account to save games on emulators that support it. Make sure to check the purple bar below each game for control info and links to alternate emulators in case the default one is buggy or slow.
posted by Rhaomi on Nov 30, 2009 - 54 comments

Clickin' it old-school

The newly launched Atari.com includes the Atari Arcade, wherein you may play Adventure, Asteroids, Battlezone, Crystal Castles, Lunar Lander and Yars' Revenge in your browser.
posted by jbickers on Nov 23, 2009 - 37 comments

Luke Paakh makes some lovely flash games

Particlasm is home to the browser games of Luke Paakh. He first caught my attention with fine space shoot'em-up Ether War but I also enjoyed his other games, shooter Ether Cannon, tree defending games Phoenix and Shen Long, puzzle game blue and petri dish action game Amoeba. His new game is my favorite. It's called William and Sly and it's a beautiful platformer is about an adorable fox who likes mushrooms and his quest to recharge some runestones with fairyflies.
posted by Kattullus on Oct 9, 2009 - 9 comments

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