Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns. There's even instructions for playing with a gamepad! For more information, see the Super Mario Bros. Crossover Wiki or watch the exciting Super Mario Bros. Crossover trailer! [Previously]
Okay, you're good, kid. You've got skills. But do you know how to wheelie, drift, and draft? Do you know how to make the most of your environment? Do you know how to get the sickest air and make the most of your tricks? Huh? Do you know how to make sure you get the best gear? Huh? DO ya? Don't even tell me you know how to dodge blue shells! [more inside]
A playable version of Eschaton! Inspired of course by the beloved game of the students of the Enfield Tennis Academy in Infinite Jest. [via mefi projects] [more inside]
Touch screen. Awesome graphics. Online community. No, I'm not talking about the latest handheld device to hit the market, I'm talking about Control Data's PLATO system. [more inside]
What do you get when you mix a fiendishly difficult and addictive puzzle game with the feel of a hack & slash RPG set in a cartoonish, slightly tongue-in-cheek fantasy world? That would be Deadly Rooms of Death (DROD for short). The game is freakin' huge, with 25 levels filled with unique rooms, and it also happens to be free.
Robotron: 2084. Presented is an interview with the creator of the fantastic game from the mid 80s; regarding the design of enemies in the game, he has this to say: "Some of the most interesting and deadly aspects of the enemies were bugs caused by improperly terminated boundary conditions in the algorithms. Often these bugs produced behavior far more interesting and psychotic then anything I conceived of." There are many more interviews of classic game authors in the book which is the source for this interview, James Hague's Halcyon Days. (Link thanks to Glish.)