Rhythm King - "Don had been hired by the Hammond organ company to demo its products on the show floor. He was using an Ace Tone rhythm box (which was distributed by Hammond at the time) as his percussion section. "I had modified my Ace Tone to death, changed all the rhythms because none of them fit my style of playing. I also wired it through the expression pedal of the Hammond, so I could get [percussion] accents, which no one was doing then. After the show this man from Japan came up and the first thing out of his mouth was ‘that looks like my rhythm unit but it doesn’t sound like my rhythm unit! How did you do that?’" It was Ikutaro Takehashi, the president of Ace."
posted by marienbad
on Jan 31, 2013 -
22 comments
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (a collaborative book by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost (previously, previously, previously), Jeremy Douglass, Mark C. Marino, Michael Mateas (of Facade), Casey Reas, Mark Sample and Noah Vawter) uses a
single line of code as a basis for pontificating on
creative computing and the impact of software in popular culture. 10 PRINT's content is available as a
PDF (50 MB).
Pictures via Casey Reas' Flickr.
posted by mrgrimm
on Nov 29, 2012 -
47 comments
You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now.
In 1986, Activision published a roleplaying computer game called
Alter Ego. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age.
Graphically minimalist -- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD
Peter Favaro interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web --
PlayAlterEgo.com offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for
iPhone and
Android.
More: Port discussion group -
Wishlist -
Vintage review - Original game manual (
text or
scans)
posted by Rhaomi
on Dec 31, 2010 -
46 comments
Girls of '64 To continue with what seems like the mood of today, a site celebrating the highs and lows of computer pornography during the 8-bit days of the Commodore 64. As you would imagine, this piece isn't work safe. Or at any other time of the day for that matter.
posted by feelinglistless
on Apr 21, 2002 -
5 comments