Many people have described the popular freeform game Minecraft as
"kind of like Lego", so a few enterprising stop-motion animators have decided to
jump on that idea.
posted by The Whelk
on Mar 26, 2011 -
27 comments
"In 1964, a computer - the IBM 1401 Data Processing System - arrived in Iceland, one of the very first computers to be imported into the country… The chief maintenance engineer for this machine was Jóhann Gunnarsson, my father. A keen musician, he learned of an obscure method of making music on this computer - a purpose for which this business machine was not at all designed… When the IBM 1401 was taken out of service in 1971, it wasn't simply thrown away like an old refrigerator, but was given a little farewell ceremony, almost a funeral, when its melodies were played for one last time. This "performance" was documented on tape along with recordings of the sound of the machine in operation." The whole story with samples, pictures and video at
Jóhann Jóhannsson's site.
[via]
posted by tellurian
on Feb 26, 2007 -
15 comments
The Let's Play archive. Ever wanted to play a particular video game, but never got around to it? Let's Play features extensive walkthroughs of classic games like Silent Hill and Flashback complete with screenshots, videos, and commentary. Other games such as Darkseed and The Immortal are coming soon.
posted by clockworkjoe
on Feb 2, 2007 -
7 comments
Remember that film which spread like wildfire across the net in
'98 nicknamed "Bad Day at the Office". It showed an angry office worker bashing his computer? Well the computer is back, and
he ain't happy...
posted by claus
on Mar 4, 2005 -
18 comments
Adventure - based on the classic text game of the
same name - was the first game ever to contain an easter egg.
It seems laughably primitive these days, but when it first hit shelves, Adventure was a programming masterpiece. The
text version of Adventure (by Willie Crowther and Don Woods) required hundreds of KB and a mainframe computer to operate, so much that Atari brass told
Warren Robinett not to even bother with a 2600 version.
He did anyway, and the results are near legendary. The 2600 version of Adventure went on to sell over a million copies at $25 a pop. For his effort Robinett recieved absolutely nothing beyond his $22,000/year salary.
Play the 2600 Adventure. (Flash) If you're one of those who requires some eye candy, why not download the
Quake 3 Adventure Map, instead?
posted by absalom
on Jan 7, 2005 -
41 comments