ABC (potentially NSFW, due to CGI butts) by Alan Warburton (previously), as inspired by the work of Norwegian sculptor Gustav Vigeland (kinda previously)
Albert Omoss is an artist who uses computers to explore bodies as rubbery, entangled forms (all likely NSFW) and to make ads and data visualizations. Among other tools, he uses Processing to make hypnotic animations.
This is a beginner-level advice essay for people just getting started with building generators. It’s also for practiced experts who want a way to organize their knowledge. The advice is meant for any kind of generators: humorous twitterbots, fanciful art-making bots, level generators, planet builders, makers of music, architecture, poetry, and cocktails. (edit: it turned out to be 4000 words long, so enjoy the ride!) [more inside]
The iBookGuy explains how graphics worked within the memory constraints of the Commodore 64 and NES, and the Apple II and Atari 2600
Watch a Large Scale Deep neural net hallucinate while onlookers supply topics in a chat room. Almost magically, after a few seconds the psychedelic representations of those suggestions begin creeping out of the woodwork into which you infinitely zoom. Jonas Degrave writes about how the thing came to be on his blog. Previously.
WYNC's Manoush Zomorodi investigates the gender gap in tech and computer science, and finds a number of people working towards bridging that gap, from childhood to university: completely restructuring a required computer science course to make it more welcoming to female university students, celebrating women in computing history (and recognizing that computer science wasn't so male-dominated, and making children's books and toys (even dollhouses!) for kids to explore programming concepts on their own. She also noticed that the majority of female computer science students in the US had grown up overseas - possibly because computer science isn't a common subject in American high schools. This is slated to change: a new AP Computer Science subject is in the works, with efforts to get 10,000 highly-trained computer science teachers in 10,000 high schools across the US. If you want to join Mindy Kaling in supporting young girls entering computer science, tech, and coding, there's a lot [more inside]
In 1994, Douglas Davis [personal blog] created The World's First Collaborative Sentence. Last summer, The Whitney Museum faced a new challenge: what happens to digital art when the technology becomes obsolete? [more inside]
Unleashing Genetic Algorithms on the iOS 7 Icon - In the pursuit of something just a bit tighter than Marc Edwards' superellipse approximation, Mike Swanson applies genetic algorithms to the task of making a better button-making script.
"At the time, Groening was best known as the artist of the comic Life in Hell, as The Simpsons has not yet premiered. The brochure was titled, 'Who Needs a Computer Anyway' and interspersed Groening’s Life in Hell style illustrations with standard information on Apple’s Mac computers." Apple once hired Matt Groening to do some illustrations for them.
Visual Aesthetics in Early Computing (1950-80) - a little look back at plotters and light pens and flow charts, which I found a bit nostalgic. You can watch Lapis, Permutations and Arabesque on YouTube.
Before the mouse, there was the trackball. Built for DATAR in 1952, DATAR turned out to be a complete failure. The next user interface device that used a ball was the mouse at Xeroc Parc in 1972. Trackballs are a dying breed of interface devices. But sometimes a trackball just seems more natural choice for certain applications - not so obvious for others. Would you sit on one?
Designers spend about 90% of their waking life in front of a computer, so the most appealing genre for a wallpaper would be one that has beautiful design mixed with the all important aspect of being outdoors. At their best, desktop wallpapers bring animation to often lifeless computer screens, reflecting the personality of the user and acting as a calling card for creative talent. The Desktopography Project first arrived in 2005 as a place to download nature / topological themed wallpapers with edits from selected designers. They have just released their 2008 library.
Generative Creativity is a course offered by the University of Sussex through their Informatics department. The lecture series discusses tools and techniques for generating graphics, music, jokes and riddles, and more.
Social Wallpaper. A community effort to classify, rank, and distribute high resolution images for use as computer wallpaper.
The downside of being a nerd with your desktop set to a super-hi resolution is that you can rarely find cool wallpapers to use. This massive collection (in a wide variety of resolutions) should help.
_grau | robert seidel - KunstFilmBiennale 2004; the jury assigns the movie «_grau» by robert seidel an honorary award, because of the technological mastership which is used to show never seen phenomena in the borderland of science and aesthetics.
quicktime - cached 50Mb; cached 160Mb
quicktime - cached 50Mb; cached 160Mb
Myron Krueger began his pioneering work in interactive art in 1969. He was one of the first to explore the aesthetics of interactivity with his "responsive environments." While preparing a talk that included a reminiscence of Krueger demoing Videoplace in the 80s, I was surprised he'd not yet merited even a stub in the Wikipedia. While that may eventually motivate me to register and start the page, for now, I will just share some links. [more inside, including videos]
Blinken Lights the world's biggest interactive computer display, a special 20th anniversary present to itself and the city of Berlin by the Chaos Computer Club. Since Sept 12, 2001, the upper eight floors of the famous "Haus des Lehrers" (house of the teacher) have been transformed in to a huge display by arranging 144 lamps behind each of the windows. A computer controls each of the lamps independently to produce a monochrome matrix of 18 times 8 pixels. The icing on the cake, you can play pong on it via your mobile phone!