11 posts tagged with Computer and graphics.
Displaying 1 through 11 of 11. Subscribe:

Billions and Billions of Path Traces

The Physics of Light and Rendering is a talk given at QuakeCon 2013 by John Carmack, co-creator of Doom, Quake, and many other games at id Software and beyond. It provides a detailed but surprisingly understandable history of 3D rendering techniques, their advantages and tradeoffs, and how they have been used in games and movies. (SLYT, 1:32:01, via)
posted by cthuljew on Oct 17, 2013 - 9 comments

Visual Aesthetics in Early Computing

Visual Aesthetics in Early Computing (1950-80) - a little look back at plotters and light pens and flow charts, which I found a bit nostalgic. You can watch Lapis, Permutations and Arabesque on YouTube.
posted by Wolfdog on Apr 9, 2010 - 22 comments

Aaaaaand we'll just remove a nice, happy tree from riiiiight......abouuuuuut....there. That's nice.

We've already seen seam carving for content-aware image resizing. Now, here's content-aware fill.
posted by lazaruslong on Mar 26, 2010 - 76 comments

Pixel City

Pixel City is a procedurally generated cityscape by Shamus Young. Procedurally generated graphics have a long history of producing attractive results with extremely small amounts of code, like Elevated, which was generated by just 4K of code, automatically generated video game content (also, Spore) or the generation of realistic water flows. Note the last demo reel may have been the test for a new film mentioned previously.
posted by GuyZero on May 15, 2009 - 44 comments

Data-Driven Enhancement of Facial Attractiveness

Data-Driven Enhancement of Facial Attractiveness
posted by phrontist on Sep 8, 2008 - 39 comments

Content Aware Image Resizing

Content Aware Image Resizing. Every year SIGGRAPH rolls around I get a reminder of how smart everyone else is, especially people who do computer graphics research. From Shai Avidan and Ariel Shamir. The algorithm resizes images non-uniformly and, well, somewhat magically.
posted by GuyZero on Aug 21, 2007 - 94 comments

The Computer Generated Song Hye Kyo

The making of the Korean Actress "Song Hye Kyo" by Max Edwin Wahyudi. Computer graphics have come a hell of a long way.
posted by chunking express on Feb 22, 2007 - 38 comments

What hath Yost rendered?

Antic Cyber Graphics software and the pre-history of Autodesk 3d Studio and Discreet 3ds Max.
posted by crumbly on Jan 19, 2004 - 1 comment

it's pretty and it tinkles

I'm not precisely sure what's going on here, but it's pretty, and it tinkles. [note: flash]
posted by crunchland on Jul 4, 2003 - 25 comments

Whoa! Google adds graphics to their interface, and not only that, but they're a tabbed interface. I hope they've done extensive testing before choosing such a limiting method of navigation.
posted by mathowie on Oct 1, 2001 - 78 comments

Oh, yeah. Reboot!, truly one of the geek shows of all time, is returning Fall 2001. Two made-for-television moives have been in production forever. But, now this: not movies, but a freaking full 13 episode season! With talk of another 13 after that! And a season-ending musical number! Fall 2001 can't come soon enough. Reboot! is a Canadian production; anyone know about US release dates and network? (more inside)
posted by mrmorgan on Dec 13, 2000 - 29 comments

Page: 1