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"The subscription model is dead." says John Smedley, head of Sony Online Entertainment, and creator of EverQuest. Are people willing to pay $15 per month to play a computer game that isn't endorsed by Mr. T? Bioware is betting a rumored $135 million, the most ever spent on a video game, that the answer is yes. Star Wars: The Old Republic launches on December 20th. [more inside]
posted by tastyhat on Dec 15, 2011 - 104 comments

This year the Games Media Awards in the UK were sponsored by a little know chain of shops from the North East, Grainger Games, looking to increase their profile... well following the last night's events they are pretty well-known now. Cue a next-day banning and apologies from Grainger and the organisers
posted by fearfulsymmetry on Oct 27, 2011 - 37 comments

National Characters is a long, multi-part essay about how computer games deal with the concept of nations and turns it into a game mechanic. The author, Troy Goodfellow of strategy gaming blog Flash of Steel, focuses on how the fourteen indistinguishable national factions of the original Sid Meier's Civilization have been treated by different games through the years. [more inside]
posted by Kattullus on Aug 15, 2011 - 50 comments

Recent research on children. (1) Brothers and sisters who argue a lot can improve their language, social skills and outcomes: Guardian article; paper on part of the research (pdf). (2) First findings from Understanding Society. Conclusions include: the unhappiness of children’s mothers with their partners affect children’s happiness, but this is not the case if children’s fathers are unhappy in their relationships; having older brothers or sisters doesn’t appear to affect children’s happiness, but having younger brothers or sisters is associated with less happiness; not living with both natural parents has a greater negative impact on a young person’s life satisfaction than their material situation. (3) A longitudinal study on people now in their forties has found that for these people reading is linked to career success, though not necessarily to better pay, whilst playing computer games and doing no other activities was associated with less likelihood of going to university. In particular, those who owned a ZX Spectrum or Commodore C64 were less likely to go to university. thinq interview with researcher. Guardian article. Telegraph article. (4) Poll about children’s attitudes to losing in sport. Press release. Data from children’s survey. Data from parents’ survey. (All three are PDFs.)
posted by paduasoy on Apr 9, 2011 - 30 comments

Computer game, "Hearts of Iron III", lets you replay history from 1936 to the Cold War. Apparently, WW2 was more complicated than the movies suggest. Via The browser
posted by Philosopher's Beard on Jan 26, 2011 - 43 comments

The Origins of Oregon Trail
posted by JustKeepSwimming on Jan 19, 2011 - 57 comments

Videogames reach the uncanny valley with the facial animations (yt video) in Rockstar's L.A. Noir, their 1940s Los Angeles set detective game.
posted by Artw on Dec 18, 2010 - 77 comments

This week the BBC broadcast a Panorama special (UK only link, YouTube links here and here) on what it presented as the alarming rise of game addiction. Thoughtful responses from Rock, Paper, Shotgun and EDGE, both of whom point out a number of problems with it.
posted by Artw on Dec 8, 2010 - 20 comments

Why the Supreme Court should rule that violent video games are free speech
posted by Artw on Nov 1, 2010 - 193 comments

People make maps in Team Fortress 2 specifically for grinding achievements. Bleak, joyless rooms of endlessly spawning bots and resupply crates, where people don’t play the game, they game it. But in one of these, achievement_all_v4, the author’s added a surprise. A violent, horrific, hilarious surprise of biblical proportions.
posted by Artw on Jun 24, 2010 - 79 comments

On a snowy Valentine's Day weekend in Michigan Sid Meier creates a game in 48 hours called Escape from Zombie Hotel! He's there to judge a 48 hour game design contest at his alma mater, University of Michigan but decides to also work on a game alongside the student teams. He also talks about his career, focusing on his early days. This is the third installment of motherboard.tv's Oral History of Gaming series. The first profiles Ralph Baer, the inventor of the first home gaming console, and the second is about Eric Zimmerman, designer of Sissyfight. Sadly, the awesome-looking Escape from Zombie Hotel has note been released, but the oher games designed during the contest are available here. [via Rock Paper Shotgun]
posted by Kattullus on Apr 20, 2010 - 19 comments

Dan The Man... if computer games were more like real life. (SLYT)
posted by fearfulsymmetry on Apr 18, 2010 - 113 comments

After years of meticulous research of historic documents, mapping, modeling, texturing, and trying to convince a video game released in 1998 to do something it was never intended to be capable of, the 72 kilometer, 567-turn Piccolo circuito delle Madonie was released as a community add-on track for Grand Prix Legends last September. The track was home of the Targa Florio from 1932 to 1936 and 1951 to 1977, and is made up of curving, winding mountain roads in the Sicilian countryside, and is beautifully recreated in the game. Best of all, it's absolutely free.
posted by clorox on Mar 12, 2010 - 21 comments

Editor Marty Halpern looks back at the career of George Alec Effinger (part 1, part 2, part 3), a prolific author best known for his work set in the Budayeen, a walled city in a future Islamic state, teeming with gangsters, hustlers and transsexual prostitutes, many of them habitual users of plug in personality modules. The noirish tone and exotic technology of the Marîd Audran books (When Gravity Fails, A Fire In The Sun, The Exile Kiss) made Effinger one of the leading lights in the cyberpunk movie, and spawned a videogame - a rare attempt at a graphical adventure from Infocom - and an RPG setting. Sadly Effinger faded from prominence after that, and he suffered from a number of health and financial setbacks before passing away in 2002. His work has had somewhat of a resurgence in popularity of late, with the Marîd Audran books coming back into print in 2007, a long with a collection containing The Wolves of Memory, Effinger's personal favourite amongst his novels.
posted by Artw on Jun 9, 2009 - 32 comments

There's something in the sea... and it has a big drill for an arm.
posted by Artw on Apr 20, 2009 - 74 comments

Chris Crawford (previously) has released the beta version of his Storytron engine. The first demo? Balance of Power: 21st Century. [more inside]
posted by Iridic on Mar 31, 2009 - 30 comments

"Since I attacked my opponent in the past and the time waves have not yet propagated the results of this battle to the present, my units are still here in the present" Got that? Meta-Time Strategy Gaming [more inside]
posted by doobiedoo on Mar 28, 2009 - 55 comments

SFXR by Tomas Pettersson - Ever needed a skilled Foley artist and an audio lab for making sound effects? No, probably not, but even the most amateur game designer needs sound effects for his game. Now, thanks to Tomas Pettersson the long tradition of stealing sound effects from other games is finally over. It doesn't do much more than little 8-bit bleeps and bloops, but it sure feels nice to have original, royalty-free sound effects for your game, or just for fun. [previously]
posted by Mr.Encyclopedia on Jan 10, 2009 - 15 comments

In this way, Lu Yang became one of the "RMB gamers" she disdains. More than 10,000 RMB was quickly and nearly imperceptibly spent. In the game, the "queen" possessed fearsome power. She carried out vengeance for herself and her friends, she accepted entreaties, and she protected the caravans of the kingdom. At the same time, she went out with the heroes to invade other kingdoms. Her reputation spread far and wide. [...] "Long live the Queen!" People bowed to her in submission. That was the high point for Lu Yang on ZT Online, and for that one fleeting moment, she felt that the time and money she had spent was worth it.
The System is a translated Chinese article examining ZT Online, an MMORPG that has taken fleecing gamers to a new level.
posted by Kattullus on May 6, 2008 - 34 comments

Unintentionally funny voice acting in old school computer games.
posted by Foci for Analysis on Apr 19, 2008 - 39 comments

Harpooned: Japanese Cetacean Research Simulator [more inside]
posted by nthdegx on Jan 22, 2008 - 31 comments

Halo 3: Easter eggs, including the excellent Red Vs Blue in-game dialog easter egg; the RvB Halo 3 beta initiation; 3D images and how-to (dig out your glasses); achievements, ranks, armor, skulls, and campaign scoring explained; Bungie's favorites (videos, pics, maps, game variants to download to your 360)... and that grenade stick.
posted by nthdegx on Nov 28, 2007 - 22 comments

Ben "Yahtzee" Croshaw (previously), he of "Chzo mythos" and "Zero Punctuation" fame, has released a new game: The Art of Theft, a heist adventure in grand retro style.
posted by Iridic on Nov 23, 2007 - 17 comments

"Blah blah blah, Mr. Freeman." Half-Life in 60 seconds. Or in 25 years. Or with sightings. (Spoilers all.)
posted by Soup on Nov 4, 2007 - 38 comments

"Final Fantasy VII: Voices of the Lifestream is an OverClocked ReMix Album featuring free fan arrangements from the soundtrack to Square's legendary Final Fantasy VII for the Sony Playstation."
posted by nthdegx on Sep 15, 2007 - 18 comments

Bible Fight [Flash game]
posted by thirteenkiller on May 7, 2007 - 24 comments

The Twelfth Annual Interactive Fiction Competition begins today. Non-contestants can take part in the proceedings by grabbing a torrent of the competing games and judging them over the next six weeks. If you're new to interactive fiction, Emily Short's "How to Play" will acquaint you with its conventions. And if you're enough of an I.F. expert that even a full slate of Comp games won't satisfy you, you can find every competition entry since 1995 archived at Baf's Guide.
posted by Iridic on Oct 1, 2006 - 3 comments

The Duke Nukem Forever List provides a bullet-point run down of notable events that have occurred since Duke Nukem Forever was first announced back in 1997. And for those who may have missed last month's Gamespot interview, George Broussard is still saying it'll be done when it's done, insisting that 3D Realms "won't be rushed" into releasing DNF before it's ready.
posted by Effigy2000 on Jul 22, 2006 - 30 comments

sega cd emulator with the penn and teller and stuff
posted by Protocols of the Elders of Awesome on Mar 1, 2006 - 22 comments

Concerned (Half-Life 2 comic)
posted by Protocols of the Elders of Awesome on Feb 27, 2006 - 38 comments

This is what happens when you put some of the best writers in UK comedy around a table to discuss videogames. Needless to say even the above average videogame writing gets a deserved hard time. Via the Spaced Out forums.
posted by nthdegx on Nov 16, 2005 - 49 comments

Save King's Quest IX. Ever since personal computers became powerful enough to run graphics-intensive action games, adventure games like the ones once produced by Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, and countless other titles) and LucasArts (Maniac Mansion, Monkey Island, Sam & Max Hit The Road) have been in decline--most of the series have been abandoned, King's Quest was awkwardly morphed into an unsuccessful first-person fighting game, and Sam & Max 2 was famously cancelled (and, less famously, uncancelled). In the last couple of years, the genre's gotten a shot in the arm from an active emulation community, the ready availability of "abandonware," but mostly from unauthorized sequels and remakes created by fans and distributed for free. The flagship of these new games was to have been King's Quest IX, a three-part finale to the series that wrapped up all outstanding loose ends and properly said goodbye to the characters. The project team included forty people, some of whom worked on the game for more than four years. And, at the end of October, Vivendi Universal (which bought, then disbanded Sierra On-Line) pulled the plug.
posted by Epenthesis on Nov 15, 2005 - 40 comments

New Games Journalism (a Wikipedia definition for the uninitiated), appeared on MetaFilter last December with a link to the now legendary 'Bow, Nigger' article. In the first quarter of 2005 the buzz surrounding the phenomenon grew. Articles like This is Why Your Game Magazine Sucks got the attention of the Guardian, who examined the role of NGJ in a February article. In March, they linked to ten unmissable examples. At about the same time, the movement got its very own publication, The Gamer's Quarter; and in June PC Gamer wrote an open letter to the gaming community requesting articles about, well, anything really.
posted by nthdegx on Oct 16, 2005 - 17 comments

What do you get when you mix a fiendishly difficult and addictive puzzle game with the feel of a hack & slash RPG set in a cartoonish, slightly tongue-in-cheek fantasy world? That would be Deadly Rooms of Death (DROD for short). The game is freakin' huge, with 25 levels filled with unique rooms, and it also happens to be free.
posted by speicus on Sep 22, 2005 - 7 comments

A Dog for All Seasons. A wonderful Flash game. From Orisinal. Via Edge.
posted by nthdegx on Aug 20, 2005 - 18 comments

EDSAC - home of the first videogame, OXO.
posted by Pretty_Generic on Jun 19, 2005 - 5 comments

Get your game on with Kaneva. Billing itself as "The world’s first digital entertainment marketplace!" Kaneva is a beta launch of a concept that maybe interesting to gamers, media creators, and consumers as well. An Atlanta based company, Kaneva.com aims to be an exchange/market portal for game and media creators, who can directly create Massively Multi-player Online (MMO) games using the Kaneva Framework, and for digital media creators seeking distribution. The business model is innovative, and has been described as "a kind of multi-media flickr (pre-fame) meets eBay on steroids, or an online marketplace for folks hyped on digital entertainment. An Intertainment Hub. A platform and host." The company recently presented its concept at the June meeting of the International Game Developers Association, and back in April Computer Gaming Magazine had an article. During the beta test phase, the site's tools are free to all comers, and there is already a limited amount of content available for those who just want to play something new.
posted by paulsc on Jun 18, 2005 - 8 comments

Will Wright's SPORE site online. [note: flash] (Previously discussed here.)
posted by crunchland on May 19, 2005 - 10 comments

On the trail of The Collector comes The Game Room. What a rubbish television.
posted by Pretty_Generic on Apr 16, 2005 - 14 comments

I am 8 bit is a celebration of the pixelated graphics of 80s videogames, at LA's Gallery Nineteen Eighty Eight. A hundred artists have produced paintings, sculptures and designs inspired by the two-dimensional imagery of the pre-PlayStation era. The exhibition runs from April 19 until May 20. More information, including highlights from the gallery, appear at Game Informer. It remains to be seen if the other ninety-nine artists can match the quality of Sean Clarity's exceptional reworking of the cover to NES classic Excitebike.
posted by nthdegx on Apr 3, 2005 - 18 comments

The Most Ambitious Game Ever? At this year's Game Developers Conference, Sims creator Will Wright's upcoming game Spore drew standing ovations. Not to be outdone, Peter Molyneux (of Populous and Black & White fame) revealed his own ambitious game-like project The Room. While the top game designers have freedom to play, independents rail (read Greg Costikyan's amazing bit in the middle) at the restrictions of the publisher system. For those who doubt games can be art.
posted by blahblahblah on Mar 15, 2005 - 60 comments

The Maoist International Movement reviews videogames
posted by Tlogmer on Feb 19, 2005 - 43 comments

Speed Demo Archives is the Guinness Book of Records for Quake speed runs, but they also have speed demos for other games, including a 2:57:35 Half-Life 2 run (torrent to video here). [Via FileRush]
posted by turbodog on Dec 8, 2004 - 7 comments

In-your-face shoot-em-up action by bedroom-coders/games designers. From Japan: Warning Forever; Perfect Cherry Blossom; Cho Ren Sha 68K; Bullet Philharmonic Orchestra; Score Soldier; rRootage; Every Extend; TKKN / Crazy Game; and Galshell: Blood Red Skies [NSFW]. Be attitude for gains! From the West: Deadeye; Strayfire; Warblade; Mutant Storm; Bugatron; Space Birdz; Spheres of Chaos; Battle of Yavin; Demonstar; 'Troid; Platypus; Gridrunner; Intensity XS; and Tsunami 2010. From the pages of Edge magazine.
posted by nthdegx on Oct 1, 2004 - 9 comments

The Arcade Flyer Archive. A to Z.
posted by nthdegx on Jul 15, 2004 - 3 comments

Videogames are falling into the uncanny valley. (Previous mefi discussion: 1 2 -- aw, hell).
posted by Tlogmer on Jun 12, 2004 - 26 comments

Climb the Plantation. [flash]
posted by hama7 on Jan 23, 2004 - 6 comments

A massive archive of Commodore 64 game covers. An extensive archive of C64 magazine Zapp64 covers, features, reviews and editorials. SLAY radio (C64 remixes - very cheesy).
posted by nthdegx on Jan 12, 2004 - 6 comments

Lemmings! Do you miss sending hoardes of helpless little buggers into pits, and trying to free them from their own suicidal helplessness? Then this is for you!
posted by christian on Aug 15, 2003 - 24 comments

Now you too can run your own nuclear plant in this online simulation. Try to avoid a Three Mile Island situation. Friday fun? Via Blue's News
posted by WolfDaddy on Aug 15, 2003 - 10 comments

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