Don't Make Me Steal - a Digital Media Consumption Manifesto.
2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
Will Wright's PC game Spore was released yesterday. The 'Sim Everything' game from the creator of Sim City and The Sims takes the player from cellular growth to space colonization with several stages in between. Reviews are in, and the consensus is that it's good but not as legendary as its scope (and multi-year development cycle) would suggest. The game's 'draconian' DRM has sparked controversy, causing Amazon users to bomb it with one-star reviews.
Ubisoft's demo of the new King Kong PC game comes with a lovely surprise: StarForce copy protection software. Starforce installs a device driver with no warning, and many users have complained that it causes system instability. It also appears totally contrary to the idea of allowing users to copy the demo between one another (effectively robbing Ubisoft of free advertising). As with any form of copy protection it appears StarForce is simply an annoyance to the casual user, while the dedicated pirates are well on their way to cracking it.