5 posts tagged with DRM and gaming.
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“I don't want to spend a ton of money on a game that's bad...”

The State of PC Piracy in 2016 [PC Gamer] “Piracy seems like it should be so simple, right? Stealing games is wrong. The end. But piracy is one of the most charged, complex, and divisive debates in gaming. Follow a piracy discussion long enough and it will spiral through issues as complicated as international economic policy, the concept of 'ownership' for digital property, game preservation, and the principle of the PC as an unrestricted technology platform. Piracy in 2016, the age of digital distribution, indie gaming, and Steam’s dominance, is a different animal from the PC piracy of 1990 or 2000 or 2010. Unlicensed software distribution is just as illegal as it was when Don’t Copy That Floppy was a meaningful anti-piracy strategy, but our own understanding of the crime and its motivations haven’t kept pace with technology.” [more inside]
posted by Fizz on Sep 6, 2016 - 72 comments

Build it and they will come

PC Gamer: Do you have a good sense of piracy rates with Steam games?
Gabe Newell: They’re low enough that we don’t really spend any time on it.

Gabe Newell on Steam, piracy and DRM, part of PC Gamer's Valve Week.
posted by Artw on Sep 15, 2010 - 153 comments

Ya—er, ahem

The developers of erotic game maker Cross Days use DRM to humiliate would-be pirates
posted by Rory Marinich on Mar 30, 2010 - 35 comments

Spore in the wild

Will Wright's PC game Spore was released yesterday. The 'Sim Everything' game from the creator of Sim City and The Sims takes the player from cellular growth to space colonization with several stages in between. Reviews are in, and the consensus is that it's good but not as legendary as its scope (and multi-year development cycle) would suggest. The game's 'draconian' DRM has sparked controversy, causing Amazon users to bomb it with one-star reviews.
posted by mattholomew on Sep 8, 2008 - 144 comments

Blowing off Steam

SteamWatch: Observing Our Benefactors Since 2004 - "Who has control over the games I bought? It used to be me. Now it is 'Steam.'" Justifiable implementation of digital rights management or complete insanity? Anyone had any problems yet? (11/18 Half-Life 2 thread.) More on XrML, including Karen Coyle's excellent survey.
posted by mrgrimm on Nov 30, 2004 - 40 comments

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