13 posts tagged with DRM and piracy.
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Didactic DRM

Game Dev Tycoon was released yesterday; simultaneously, the makers Greenheart Games uploaded a slightly different version of the game to torrent sites.
posted by nicolas léonard sadi carnot on Apr 29, 2013 - 67 comments

"Your app's anti-piracy module, it's not working"

An iOS application developer has come up with an extreme way of fighting software piracy—by auto-posting "confessions" to its users' Twitter accounts. "...Enfour, the maker of a variety of dictionary apps, is auto-posting tweets to users' accounts to shame them for being pirates. But the auto-tweeting seems to be affecting a huge portion of its paid user base, not just those who actually stole the apps." Follow-up. A personal account: Can’t spell “pirate” without “-irate”: on DRM and punishing the customer [more inside]
posted by flex on Nov 29, 2012 - 74 comments

Don’t make me steal

Don't Make Me Steal - a Digital Media Consumption Manifesto.
posted by Artw on Feb 4, 2011 - 107 comments

Build it and they will come

PC Gamer: Do you have a good sense of piracy rates with Steam games?
Gabe Newell: They’re low enough that we don’t really spend any time on it.

Gabe Newell on Steam, piracy and DRM, part of PC Gamer's Valve Week.
posted by Artw on Sep 15, 2010 - 153 comments

Ya—er, ahem

The developers of erotic game maker Cross Days use DRM to humiliate would-be pirates
posted by Rory Marinich on Mar 30, 2010 - 35 comments

Step 1. Make an utterly fantastic game. Step 3. Profit!

2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. 2D Boy stirred up a lot of discussion (previously) about game piracy when they used online scoreboard data to estimate an 82% piracy rate for their fantastic indie game World of Goo (previously). For World of Goo's first birthday, they decided to try the Radiohead model and let people buy the game for any price they choose. Now they've released extensive data about the results. Short version? "A huge success," even though the most commonly chosen price was only a penny. [more inside]
posted by straight on Oct 20, 2009 - 64 comments

Batman dies in cloud of poison gas – unless you actually buy the game

DRM as a cloud of poison gas. Run an illegally-downloaded prerelease version of the video game Batman: Arkham Asylum and Batman always dies in a vat of poison gas. Run the legit version once it gets released and (apparently) there won’t even be any poison gas. (Game developers: “[Y]ou have encountered... a hook in the copy protection, to catch out people who try and download cracked versions of the game for free. It’s not a bug in the game’s code, it’s a bug in your moral code.”)
posted by joeclark on Sep 13, 2009 - 326 comments

Almost like an anti-Doctorow

TweakGuides presents a very long examination of software piracy as it relates to PC gaming: "PC piracy and related topics such as DRM seem to have become so shrouded in illogical excuses, hysteria, scaremongering and uninformed opinions that having a sensible discussion on the topic is virtually impossible." [more inside]
posted by camcgee on Dec 15, 2008 - 153 comments

The current state of DRM and piracy in casual gaming

You may have heard by now about World of Goo, an independent game which can best be described as a "physics/construction puzzle game" that touches on everything from beauty to consumerism to internet privacy. The developer, 2DBoy who had originally released the game under a "no-DRM, don't screw us" policy now estimates a piracy rate of 82%. [more inside]
posted by tybeet on Nov 18, 2008 - 46 comments

They just want to go home.

I know you're all lining up to buy Sealand, but The Pirate Bay wants to beat you to the punch.
posted by goodnewsfortheinsane on Jan 12, 2007 - 33 comments

i wanted to do this first

Darknet Blog - Interesting articles about what is shaping technology today, and how the industry is playing nice with the government to legislate drm into our lives.
posted by sourbrew on May 28, 2005 - 4 comments

DVDs that self destruct

When technology falls into the wrong hands...After 48 hours, the DVD expires and turns black. "The viewing window begins when the consumer opens the package and exposes the Flexplay DVD to air. A Flexplay DVD can be watched as many times as a consumer wants during the pre-set viewing window." More here, here, and here.
posted by thisisdrew on Dec 2, 2004 - 76 comments

Digital Rights Management -- A Battle That Can't Be Won?

What is the Darknet? Unfortunately, no one can be told what the Darknet is. Okay, actually, it's a term that some Microsoft computer scientists came up with to refer to all the different ways that internet users can swap copyrighted materials. In a paper they authored [DOC] for a workshop on Digital Rights Management (DRM), these engineers predict that the Darknet will grow ever stronger and more efficient while DRM technologies will make legal right holders less able to compete with Darknet and are ultimately "doomed to failure."
posted by boltman on Nov 24, 2002 - 38 comments

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