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Deus Ex: Human Revolution, the prequel to
the legendary PC classic developed by a freshman team at Eidos Montreal, received universal acclaim, but one point that many people seemed to dislike were the boss battles.
While they have their defenders, Rock Paper Shotgun
described them as "Feeling as though they were programmed by another team, from another planet, they absolutely, unequivocally do not fit in this game." As it turns out, they actually were designed by a contractor, the AI specialists
GRIP. Here's a promotional video with GRIP's president,
explaining their sins. (via Sesquiculus on MeFightClub)
[more inside]
posted by The Devil Tesla
on Sep 6, 2011 -
140 comments