Towards the end of the 1800s, there were three primary American groups competing to invent technology to record and play back audio.
Alexander Graham Bell worked with with Charles Sumner Tainter and Chichester Bell in at their
Volta Laboratory in Georgetown, Washington, D.C., while
Thomas A. Edison worked from his
Menlo Park facilities, and
Emile Berliner worked in
his independent laboratory in
his home. To secure the rights to their inventions, the three groups sent samples of their work to the Smithsonian. These recordings became part of the permanent collections, now consisting of 400 of the earliest audio recordings ever made.
But knowledge of their contents was limited to old, short descriptions, as the rubber, beeswax, glass, tin foil and brass recording media are fragile, and playback devices might damage the recordings, if such working devices are even available. That is, until
a collaborative project with the Library of Congress and Lawrence Berkeley National Laboratory came together to make 2D and 3D optical scanners, capable of
visually recording the patterns marked on discs and cylinders, respectively.
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posted by filthy light thief
on Feb 10, 2012 -
19 comments
Driving through Time features roughly 2700 photographs and 76 interactive maps of the Blue Ridge Parkway. The website allows students, researchers, and digital tourists to uncover hidden stories, hear forgotten voices, and understand the often wrenching choices that the construction and preservation of a scenic parkway in a populated region have necessarily entailed.
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posted by netbros
on Jan 22, 2012 -
4 comments
Hobo Lobo of Hamelin is a thing by a dude, who’s all like, “I’m Gonna Make a Thing.” And then he did. Or is doing. Or, you know, whatever. This dude can be found on the internet. He websites to put food on his family. A wonderfully crafted and designed illustrated book for the digital age.
posted by netbros
on Jul 2, 2011 -
26 comments
Mining the Mother of all Data Dumps We now have a relatively massive haul of digital data from the OBL strike. There are several forensic toolkits in use by the private
(commercially available) and
public sector as well as
open-source.
Best practices include inventorying all the sources, cloning the sources so as to not damage pristine data, recovering any partial or damaged content, making the cloned sources read-only, adhering to legally-admissible tools standards, and documenting everything. There is an excellent source titled Digital Forensics and Born-Digital Content from the Council on Library and Information Resources [
pdf,
Resource Shelf]. But what to do next*?
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posted by rzklkng
on May 4, 2011 -
40 comments
Security-in-a-Box.
A complete guide to digital security for advocates and human rights defenders (and for you too!). It includes all the info and tools you'll need for anything related to personal digital security.
Mobiles in-a-box: Tools and tactics for mobile advocacy.
Message in-a-box: Everything you need to make and distribute your own media.
NGO-in-a-box: Set up you NGO using free and open-source software.
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posted by lemuring
on Feb 28, 2011 -
14 comments
El Quijote Interactivo is a site from the Biblioteca Nacional de España displaying the 1605 edition of Miguel Cervantes' Don Quixote.
You can of course turn pages and zoom in and out. But, you can also search text, get a map of Don Quixote's travels, read associated books and expert commentaries, forward through 50 editions of the book, listen to music referenced by Don Quixote and, yes, share pages with your Facebook friends.
This Youtube video walks you through it.
posted by vacapinta
on Oct 28, 2010 -
9 comments
Triangulation Blog is done by industrial designer, art director
Emilio Gomariz, and covers photography, art installations, product design, architecture, animation, technological and digital projects. Gomariz also does
Base Times Height Divided By 2, an experimental, scientific and technologic extension of Triangulation Blog.
posted by netbros
on Oct 25, 2010 -
4 comments
Perhaps I don’t have the allegiance to paper that I ought to because anybody who invests in The Absolute Sandman, all four volumes, is now carrying 40 pounds of paper and cardboard around with them. And they hurt and they complain, “Oh, I feel guilty.” And I look at it and go, you’re not getting anything that is quantitatively or qualitatively better than the experience you’d be getting on an iPad, where you can enlarge the pages, you can move it around, it’s following the eye, and you can flip the pages. -
Neil Gaiman on digital comics. Will this be the year of comics readng devices, as comiXology CEO
David Steinberger says? Comixology is certianly
leading the way, announcing tools for
independant comics creators that will allow them to publish their comics via the comixology store, complete with the "guided views" which are a core part of their viewing experience. One creator who is full embracing digital is
Alex De Campi, whose Napoleonic comic
Valentine is not only published across a range of devices (iOs, Epub, Android, Kindle) but also in
14 languages, something that would have been difficult-to-impossible otherwise.
Previous digital comics,
Comixology suggestions
posted by Artw
on Oct 17, 2010 -
47 comments
Toon Hertz: digital creations or mixed illustrations of children and films of monsters, dark culture and surrealism. Toon Hertz was born in 1967 in Liege in Belgium. These remind me of
The Corpse Bride and a little of
Edward Scissorhands.
posted by bwg
on Jun 21, 2010 -
3 comments
Five years before
Toy Story proved to the world that pure CGI -- a field long relegated to the role of special effects -- could be an art form in its own right, Odyssey Productions attempted to do the same on a slightly smaller scale. Drawing on the demo reels, commercials, music videos, and feature films of over 300 digital animators, the studio collated dozens of cutting-edge clips into an ambitious 40-minute art film called
The Mind's Eye. Backed by
an eclectic mix of custom-written electronic, classical, oriental, and tribal music, the surreal, dreamlike imagery formed a rough narrative in eight short segments that illustrated the evolution of life, technology, and human society:
Creation -
Civilization Rising -
Heart of the Machine -
Technodance -
Post Modern -
Love Found -
Leaving the Bonds of Earth -
The Temple -
End credits (including names and sources for all clips used). But that was just the beginning...
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posted by Rhaomi
on Apr 25, 2010 -
62 comments
In
Publishing: The Revolutionary Future, Jason Epstein posits "The resistance today by publishers to the onrushing digital future does not arise from fear of disruptive literacy, but from the understandable fear of their own obsolescence and the complexity of the digital transformation that awaits them... The unprecedented ability of this technology to offer a vast new multilingual marketplace a practically limitless choice of titles will displace the Gutenberg system with or without the cooperation of its current executives."
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posted by netbros
on Mar 3, 2010 -
19 comments
Dreaming Methods — Atmospheric digital fiction projects designed to be experienced on a computer with the lights down and your sound turned up. Use the mouse to pan around and interact.
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posted by netbros
on Mar 1, 2010 -
8 comments
A decade of digital music Vaguely styled as a timeline, this end-of-the-decade blog post (from UK digital music news source
Music Ally) could prove valuable to anyone studying the music business or the intersection between entertainment and technology. The piece links to ten years of stories on digital music - from Napster through to Spotify - allowing us to look back on the issues without the 20/20 vision of hindsight. Gems include the
Bluematter scheme from Universal Records in 2000, which comprised 60 non-transferrable, non-burnable tracks for $1.99 each.
posted by skylar
on Jan 2, 2010 -
4 comments
A
digital clock made of wood and operated by 70 workers for one continuous 24-hour period.
"Even though the workers are trying hard to construct every single minute, they are constantly on the verge of failing."
posted by freshwater_pr0n
on Dec 27, 2009 -
35 comments
Corey Arcangel is perhaps the internet's most
infamous hack,
masher-upper,
digi/net artist.
His work stands for a
growing culture of artists who
run wildly through
animated GIF landscapes populated with corrupted
data-compressed bunny rabbits and tinny, MIDI
renditions of Savage Garden ballads. As the
Lisson Gallery, London, opens its archives to Arcangel's curatorial eye, could digi/net
art be set to
infect the real,
fleshy world, like a rampant
Conficker Worm? Has
YouTube become the truest reflection of our
anthropological selves? Are we destined to roam the int3erw£bs like the
mythic beasts of yore, hoping,
in time, that
digi art can free us from the confines of this fleshy void?
[...
previously]
posted by 0bvious
on Dec 8, 2009 -
20 comments
Doug Rushkoff throws down the gauntlet in his “Radical Abundance” speech at the O’Reilly Web 2.0 conference. Some highlights of the speech: “The only real possible competition to Google and their economy of faux openness would be peer-to-peer exchange.”
“As a result of all this freedom the abundance of genuine creative output is declining. We are actually getting the scarce market place demanded by our currency legacy system. The same way the early Renaissance got a scarcity by killing off half the people with the plague.”
Some Alternatives:
1: The development of a digital culture that actually respects the labor of individuals.
2: The creation of new modes of currency based in abundance rather than scarcity.
posted by joetrip
on Nov 22, 2009 -
113 comments