40 Year Old 3D Computer Graphics, created by Edwin Catmull and Fred Parke (with some help from Bob Ingebretsen) in... wait for it... 1972!
Toy Story 3 hits theaters today, and it's already winning universal acclaim as an enchanting and heartbreaking wonderwork, employing understated 3D and a "real-time" perspective that deftly capitalizes on the nostalgia and can't-go-home-again angst of a generation that grew up with the series. It has a strong pedigree, with 11-year-old predecessor Toy Story 2 the rare sequel to equal its forebear, 1995's Toy Story (itself the first CGI feature in history). And it joins a lofty stable of films: over the last 15 years, Pixar has put out an unbroken chain of ten commercial and critical successes that have grossed over $5 billion worldwide and collected 24 Academy Awards (including the second-ever Best Picture nom for animation with Up), a legacy that rivals some of the greatest franchises in film history. But there's rumbling on the horizon. Although the studio has been hailed for its originality (of the 50 top-grossing movies in history, only nine were original stories -- and five of them were by Pixar), two of their upcoming projects are sequels, both of them based some of their least-acclaimed films (Cars 2 in 2011 and Monsters, Inc. 2 in 2012). And while 2012 will also bring
The Bear and the Bow Brave, the first Pixar flick to feature a female protagonist [previously], fellow newcomer Newt has been canceled. With WALL-E/Up/Toy Story 3 guru Andrew Stanton focusing on his 2012 adaptation of John Carter of Mars and with forays into live-action already in development, does this mark the end of the golden age of Pixar? Or is this latest entry lasting proof that even the toughest case of sequelitis can be raised to the level of masterpiece? [more inside]
People have been trying to make the appearance of three-dimensional movement almost as far back as the first movie cameras. The very first efforts used stereoscopy (more pre-vious-ly), which wasn't functional for theater-settings. In 1915, the first public test of 3D film was deemed unsuccessful, as images presented with green/red lenses detracted from the plot, but that didn't stop people from trying to make 3D films. Polarized glasses are another inexpensive method of simulated 3D, while shutterglasses are a more costly method. Up to 1998 or so, there were approximately 187 3D movies made, not counting porn, cartoons and shorts (which bring the 1998 total to 263). 2009 is supposedly the year that 3D movies really take off, as it has been reported that 3D films are expected to gross over $1bn (£700m) at the box office next year, a five-fold increase on their $200m haul in 2008. There are some really big titles coming, including the "3D drug trip" that is Avatar, and all of the announced future Pixar releases will get the Digital Disney 3-D treatment. But 3D isn't limited to the big screen and big companies. The next format war could be over 3D TV. And now the independent production company MeniThings has released the feature-length movie, Battle for Terra. [via mefi projects, and a bit more on the movie after the jump] [more inside]