Join 3,523 readers in helping fund MetaFilter (Hide)

5 posts tagged with Doom and romero. (View popular tags)
Displaying 1 through 5 of 5. Subscribe:

"The player's the boss; it's your duty to entertain him or her."

Lead programmer John Carmack is clearly the main reason behind the technical superiority of Id's games.... When the contractor Id hired to do the network drivers for Doom didn't come through, Carmack matter-of-factly wrote a network driver and had it up and running the next day.

[Project] specialist John Romero ... plays the latest beta making his own sound effects with his mouth to compensate for the game sound effects that haven't been added in yet.
Monsters from the Id: The Making of Doom (reprinted from Game Developer magazine issue #1, January, 1994.)
posted by griphus on Aug 23, 2013 - 18 comments

On Fallout: We had a time travel [setting] with dinosaurs for a while

Matt Barton's Matt Chat started as a series of discussions on classic video games from Elite to System Shock 2. It now features interviews with the likes of Chris Avellone (Planescape Torment), Tim Cain (Fallout pt.1, pt.2); Arcanum, Brian Fargo (The Fall of Interplay, Waste land and Fallout, Bard's Tale and Wizardry), John Romero (Wolfenstein 3D, Doom, Quake and the infamous Daikatana) and Al Lowe (Leasure Suite Larry pt.1 and pt.2). [more inside]
posted by ersatz on Jun 4, 2011 - 12 comments

Not Even Doom Music justifies this.

iD Software has been acquired by ZeniMax media. (Reports here, here, and many other places.) John Romero, the co-founder of the company, had some initial concerns but seems to have cheered up. No doubt a wide variety of retrospectives, histories, opinions and flames will rise from this most infamously-independent of game studios joining forces/merging/being swallowed by another, younger one. (ZeniMax was founded in 1999, iD in 1991.) With iD releasing games with years-long gaps between them, younger readers might not have grown up playing this company's output, but if you've ever run down a hallway with a gun bouncing earnestly before you and looking through a heads-up display, iD has touched your life too. Masters of Doom is an excellent history of the company in book form, assuming you still read.
posted by jscott on Jun 24, 2009 - 56 comments

Aladdin for the Genesis had just been released.

A visit to id Software, 1993. A must watch for anyone who's ever played Doom.
posted by WolfDaddy on Apr 6, 2009 - 49 comments

Knee-Deep in the Dead, Redux

DOOM is a 3D adventure game with arcade-style elements. It was programmed for computers running DOS Flash 10. Here's the plot: your character is a Space Marine on the planet Mars, who uses guns his fist, and even a chainsaw to kill monsters from another dimension.
posted by Smart Dalek on Dec 4, 2008 - 85 comments

Page: 1