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"What twists and turns will your story take?"

Acclaimed interactive fiction guru Emily Short has teamed up with Linden Lab, the creators of Second Life, to launch Versu, an interactive storytelling platform that "focuses on character interaction as its primary form of play." The first two stories are free, and Short says authoring tools are on the way. [more inside]
posted by jbickers on Feb 14, 2013 - 26 comments

Counterfeit Monkey

> examine mourning dress
A black vintage gown trimmed with much lace and dripping with jet beads.

> wave U-remover at mourning dress
There is a flash of psychedelic colors, and the mourning dress turns into a morning dress. An outfit of striped trousers and fancy coat, such as men sometimes wear to fancy weddings in the morning...

Counterfeit Monkey: a game of word manipulation.
posted by Iridic on Jan 7, 2013 - 53 comments

The Video Games Women Make

"The experiences of women may not be easy to portray in the aggressive world of videogames. If such a game is made - and I hope it is - it will be because its creators demanded to be heard. It will be created because women made it." (Source)
While the vast majority of video game titles are designed primarily by men, women have been a part of video game development since the earliest arcades. Here are some of their games: [more inside]
posted by subject_verb_remainder on Dec 1, 2012 - 40 comments

Immersed in a room where every surface is glowing screen.

"You sit down and pull the visor over your head. The visor interior is soft and enveloping. You squeeze the drip tube between your teeth and sickly sweet fluid floods your mouth. Pulses fire into your retinas." howling dogs is a work of interactive fiction by game designer Porpentine. It is a strange story about a person who lives in a cell and imagines strange scenes for a living. Endorsed by Emily Short, and made with Twine. Takes about 10 to 15 minutes with multiple endings. Via.
posted by codacorolla on Nov 9, 2012 - 17 comments

The society here is very bad.

First Draft of the Revolution is a browser-based, interactive, epistolary story, where the process of letter writing is used to explore aspects of character and plot that might otherwise remain hidden. Plus, lashings of classism and magical references.
posted by Sparx on Oct 10, 2012 - 3 comments

Language of Origin

"You are a junior spelling champion. Your parents have been teaching you at home since you were four." Bee: a choose-your-own-bittersweet-coming-of-age novella by Emily Short. [more inside]
posted by Iridic on Jun 5, 2012 - 36 comments

Everything you do when you're not on the job or in school is essentially self-medicating.

Emily Short is an interactive fiction writer and general cool customer who has been featured numerous times before on the blue. She also writes the biweekly Homer in Silicon column at GameSetWatch, where she examines games as stories, looking at what they say as much as how they play. She is particularly fascinated by life simulation games and the often bizarre models of human experience that underly them. To date she has delved into the disturbing worlds of Kudos, Life Quest, and My Life Story.
posted by theodolite on Feb 16, 2011 - 15 comments

"The coroner’s report from Argentina makes slighting mention of a brain tumor..."

"Back in 1993 I was tutoring my sister in algebra. Her quizzes and tests were always made of word problems with a running storyline involving many recurring places and characters. I tied the fate of the main characters to how well she did on the previous quiz, so a good performance brought them good fortune. Unfortunately, one test she completely bombed, and, well, this is a transcription of the quiz she got next." [more inside]
posted by Iridic on Feb 3, 2010 - 40 comments

Alabaster

Alabaster. Experimental interactive fiction take on Snow White written collectively by Emily Short and ten others. Features 18 endings and procedural illustrations that dynamically reflect game state. [more inside]
posted by juv3nal on Jun 5, 2009 - 8 comments

It's that time again

The Twelfth Annual Interactive Fiction Competition begins today. Non-contestants can take part in the proceedings by grabbing a torrent of the competing games and judging them over the next six weeks. If you're new to interactive fiction, Emily Short's "How to Play" will acquaint you with its conventions. And if you're enough of an I.F. expert that even a full slate of Comp games won't satisfy you, you can find every competition entry since 1995 archived at Baf's Guide.
posted by Iridic on Oct 1, 2006 - 3 comments

Artificial Intelligence

Pygmalion stories in literature and art. The myth of the scuptor who fell in love with a statue and prayed for it to be brought to life.
Related :- Galatea, a piece of interactive fiction which allows you to interact with a interpretation of the living statue (by Emily Short); Wikipedia entry on the myth.
posted by plep on Feb 21, 2005 - 10 comments

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