How did Pathfinder become the only table-top role-playing game ever
to outsell Dungeons & Dragons, outpacing it 2:1? What were the economics of the Open Gaming License, whereby Wizards of the Coast effectively gave away
the rules to its flagship D&D product? Why did the table-top market collapse?
This and more on Episode 73 of the Game Design Roundtable
podcast, with guest Ryan Dancey, architect of the Open Gaming License strategy at Wizards of the Coast, and former marketing exec at CCP Games (makers of EVE Online). Dancey is now the business lead on Pathfinder Online, an upcoming sandbox fantasy RPG broadly in the mold of EVE and Ultima Online.
is usually about game design, but this episode is a fascinating look into the business side of the RPG world, both online and off -- from someone who has been at the heart of the most interesting business cases in the space. The first 30 minutes are all about business history and economics. [more inside]
posted by grobstein
on Apr 2, 2014 -
Alphabet Blocks for a Geek Baby
"Amateur engineer/designer" Jonathan M. Guberman made his newborn son a set of custom engraved wooden alphabet blocks, with "things that his mother and I were looking forward to sharing with him" on 4 of the 6 sides. (See them all here)
"The only real rule I followed in choosing subjects was trying to maintain an even gender balance" which makes them even more awesome. (Of course, your choices for certain letters may vary)
posted by oneswellfoop
on Jan 22, 2014 -
A DOS attack
on Sunday, 3 June caused the moderators of the MMORPGs EVE Online
and Dust 514
to shut down the server cluster that hosted both games. The games were offline for most of the day and into the following morning, having just recently been restored. The COO of EVE's parent company, CCP, described the situation this way:
What we can now confirm is that a person was able to utilize a vulnerability in one of the back-end services that support the operation of the Tranquility server. This vulnerability has now been secured and thoroughly tested.
We would like to stress that at no time was customer data compromised or accessible in any way.
The effort of returning the complex server structure of the EVE Universe and associated websites to service in a methodical and highly-scrutinized fashion began hours ago and Tranquility has now been brought online (at 10:13 UTC). Our teams will monitor the situation carefully in the coming hours to ensure that our services are accessible and that all customer data remains secure.
CCP also took the precaution of shutting down the games' websites, and so communicated with players via Twitter
("Your patience has been legendary and appreciated.") and its Facebook page
. [more inside]
posted by Gelatin
on Jun 3, 2013 -
The Pacific War Photographs
of Pfc Glenn W. Eve — "In the summer of 1942, the U.S. Army called up a skinny California boy barely out of his teens. But at 5’9’’ and 125 pounds, Private Glenn W. Eve was deemed unfit for combat.
He might have spent the duration of World War II at a desk, except that he had field skills the Army needed – he was a gifted artist, draftsman and photographer who'd spent the previous four years working for the Walt Disney Co.
In July 1944, they promoted him to private first class (Pfc) and assigned him to the Signal Photo Corps, bound for the Pacific to document the war. This is his collection, never before published. All comments in quotes are Pfc Eve's, written on the back of the photo."
posted by unliteral
on Oct 1, 2012 -
Nevertheless, many of the gamers I encounter report the same experience of feeling as if they have engaged in some kind of transgression. There’s often a sense of guilt that comes with tales of gaming exploits, as if games were a vice or a character flaw, a symptom of one kind or another. [...]
So my cards are on the table: I’m going to offer some alternative, positive descriptions. This analysis will show how video games have inspired artists, transformed rags into riches, given purpose to empty lives, and entertained bored people on a Sunday afternoon. We’ll see how games turned young people into heroes and how gaming has enabled the realization of previously unimaginable ambitions. We’ll see how games can make us better people, how they dissolve the horrors of boredom—and how they can function as propaganda for a wide range of worthy and unworthy causes.
This Gaming Life
by Jim Rossignol (of Rock, Paper, Shotgun
) is a book about gaming, gamers, and how they affect each other - available in full and for free under a Creative Commons licence.
posted by Electric Dragon
on Jul 6, 2010 -
is no more, which is a shame they had more than a few sexy photographs on there and decent design.
posted by skallas
on Oct 21, 2000 -