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	<title>MetaFilter posts tagged with EverQuest</title>
	<link>http://www.metafilter.com/tags/EverQuest</link>
	<description>Posts tagged with 'EverQuest' at MetaFilter.</description>
	<pubDate>Wed, 28 Mar 2007 10:05:21 -0800</pubDate> <lastBuildDate>Wed, 28 Mar 2007 10:05:21 -0800</lastBuildDate>

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	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>
	<item>
		<title>&quot;I Heart My Gamer&quot;</title>
		<link>http://www.metafilter.com/59817/I%2DHeart%2DMy%2DGamer</link>
		<description>&lt;a href="http://www.gamerwidow.com/"&gt;Are you a gamer-widow?&lt;/a&gt; Here is your lonely corner of the internet, with &lt;a href=&quot;http://www.gamerwidow.com/phpbb/&quot;&gt;forums&lt;/a&gt; and resources to &lt;a href=&quot;http://www.olganonboard.org/&quot;&gt;help you find help.&lt;/a&gt;  Inspired by &lt;a href=&quot;http://ask.metafilter.com/59525/How-can-I-help-my-husband&quot;&gt;AskMe.&lt;/a&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2007:site.59817</guid>
		<pubDate>Wed, 28 Mar 2007 10:05:21 -0800</pubDate>
		<category>everquest</category>
		<category>gamerwidow</category>
		<category>gaming</category>
		<category>secondlife</category>
		<category>widow</category>
		<category>WOW</category>
		<dc:creator>hermitosis</dc:creator>
	</item>
      <item>
		<title>Infectious Behavior</title>
		<link>http://www.metafilter.com/45657/Infectious%2DBehavior</link>
		<description>&lt;a href="http://www.npr.org/templates/story/story.php?storyId=4946772"&gt;&quot;Virtual Virus Sheds Light on Real-Life Behavior.&quot;&lt;/a&gt; A researcher at Tufts University&apos;s Center for the Modelling of Infectious Diseases, &lt;a href=&quot;http://www.tufts.edu/med/gpph/Faculty/Fefferman.html&quot;&gt;Dr. Nina Fefferman,&lt;/a&gt; is studying the behavior of World Of Warcraft players during the recent plague that broke out in Ironforge (discussed on Metafilter &lt;a href=&quot;http://www.metafilter.com/mefi/45220&quot;&gt;here&lt;/a&gt;.)

But Dr. Fefferman is not the first academic to study MMORPGs seriously. &lt;a href=&quot;http://mypage.iu.edu/~castro/Research.html&quot;&gt;Edward Castronova&lt;/a&gt;, an economist, arguably pioneered the field with his 2001 paper &lt;a href=&quot;http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828&quot;&gt;Virtual Worlds&lt;/a&gt;, in which he argues that the economy in Everquest produced a GNP per capita somewhere between that of Russia and Bulgaria. (He has followed up that paper with &lt;a href=&quot;http://papers.ssrn.com/sol3/cf_dev/AbsByAuth.cfm?per_id=277893&quot;&gt;many more&lt;/a&gt; on similar subjects.)  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.45657</guid>
		<pubDate>Wed, 05 Oct 2005 18:29:36 -0800</pubDate>
		<category>Academia</category>
		<category>Castronova</category>
		<category>Everquest</category>
		<category>Fefferman</category>
		<category>MMORPGs</category>
		<category>Plague</category>
		<category>warcraft</category>
		<category>worldofwarcraft</category>
		<category>WoW</category>
		<dc:creator>dersins</dc:creator>
	</item>
      <item>
		<title>Dorkstorm: The Annihilation</title>
		<link>http://www.metafilter.com/39390/Dorkstorm%2DThe%2DAnnihilation</link>
		<description>&lt;a href="http://www.thewavemag.com/pagegen.php?pagename=article&amp;amp;articleid=24184"&gt;Dorkstorm: The Annihilation&lt;/a&gt; The ten geekiest hobbies  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.39390</guid>
		<pubDate>Tue, 08 Feb 2005 06:45:22 -0800</pubDate>
		<category>DD</category>
		<category>Everquest</category>
		<category>Roleplaying</category>
		<category>Scrapbooking</category>
		<category>Star</category>
		<category>Trek</category>
		<category>Wars</category>
		<dc:creator>ColdChef</dc:creator>
	</item>
      <item>
		<title>Exposure can be cumulative.</title>
		<link>http://www.metafilter.com/39364/Exposure%2Dcan%2Dbe%2Dcumulative</link>
		<description>&lt;a href="http://www.wired.com/news/games/0,2101,51490,00.html"&gt;Remember Shawn Woolley?&lt;/a&gt; In November of 2001, &lt;a href=&quot;http://www.metafilter.com/mefi/16036&quot;&gt;Shawn committed suicide&lt;/a&gt;.  His mother blamed &lt;a href=&quot;http://www.cbsnews.com/stories/2002/10/17/48hours/main525965.shtml&quot;&gt;EverQuest&lt;/a&gt;.  Others placed the burden on &lt;a href=&quot;http://www.jrn.columbia.edu/studentwork/cns/2003-06-22/282.asp&quot;&gt;internet addiction&lt;/a&gt;.  But nobody blamed his &lt;em&gt;computer&lt;/em&gt; ... &lt;br&gt;&lt;br&gt;Nobody, that is, except &lt;a href=&quot;http://www.visionandpsychosis.net/Everquest_connection.htm&quot;&gt;L K Tucker&lt;/a&gt;.  According to Mr Tucker, the &lt;a href=&quot;http://www.visionandpsychosis.net/Missing_Students.htm#______&quot;&gt;blinking lights&lt;/a&gt; on Shawn&apos;s computer triggered an episode of SPVP (&lt;a href=&quot;http://www.visionandpsychosis.net/what_is_Subliminal_peripheral_vision_psycho.htm&quot;&gt;Subliminal Peripheral Vision Psychosis&lt;/a&gt; ) -- and he may not be the only victim.  SPVP could be the culprit behind &lt;a href=&quot;http://www.visionandpsychosis.net/College_Suicides.htm#*****&quot;&gt;other college suicides&lt;/a&gt; and &lt;a href=&quot;http://www.visionandpsychosis.net/Missing_Students.htm&quot;&gt;student disappearances&lt;/a&gt;.  It manifests in &lt;a href=&quot;http://www.visionandpsychosis.net/ICU_Psychosis.htm&quot;&gt;ICUs&lt;/a&gt;, &lt;a href=&quot;http://www.visionandpsychosis.net/Kundalini_Yoga_Psychotic_Episode.htm&quot;&gt;yoga sessions&lt;/a&gt; and in &lt;a href=&quot;http://www.visionandpsychosis.net/B52%20Crash.htm&quot;&gt;airplane cockpits&lt;/a&gt; -- but rarely in the office.  Why, you ask?  Because of &lt;a href=&quot;http://www.visionandpsychosis.net/#_____&quot;&gt;Cubicle Level Prevention&lt;/a&gt;, my friend.  &lt;em&gt;&lt;a href=&quot;http://ecoustics-cnet.com.com/5208-7342-0.html?forumID=1&amp;threadID=3010&amp;messageID=16548&amp;start=-1&quot;&gt;Cubicle Level Protection&lt;/a&gt;.
&lt;/em&gt;  </description>
		<guid isPermaLink="false">tag:metafilter.com,2005:site.39364</guid>
		<pubDate>Mon, 07 Feb 2005 10:35:03 -0800</pubDate>
		<category>addiction</category>
		<category>everquest</category>
		<category>psychosis</category>
		<dc:creator>grabbingsand</dc:creator>
	</item>
      <item>
		<title>Game Theories: Are these virtual worlds the best place to study the real one?</title>
		<link>http://www.metafilter.com/33144/Game%2DTheories%2DAre%2Dthese%2Dvirtual%2Dworlds%2Dthe%2Dbest%2Dplace%2Dto%2Dstudy%2Dthe%2Dreal%2Done</link>
		<description>&lt;a href="http://www.walrusmagazine.com/article.pl?sid=04/05/06/1929205&amp;amp;tid=1"&gt;Game Theories: Are these virtual worlds the best place to study the real one?&lt;/a&gt; The Gross National Product of EverQuest, measured by how much wealth all the players together created in a single year inside the game. It turned out to be $2,266 U.S. per capita. By World Bank rankings, that made EverQuest richer than India, Bulgaria, or China, and nearly as wealthy as Russia. (by Clive Thompson)  </description>
		<guid isPermaLink="false">tag:metafilter.com,2004:site.33144</guid>
		<pubDate>Mon, 17 May 2004 05:38:40 -0800</pubDate>
		<category>EverQuest</category>
		<category>GameTheory</category>
		<category>GDP</category>
		<category>Virtual</category>
		<category>VirtualWorld</category>
		<dc:creator>hoder</dc:creator>
	</item>
      <item>
		<title>Can obsessive behaviours involving electronic community be considered an addiction, and the community itself an &apos;addictive substance?&apos;</title>
		<link>http://www.metafilter.com/29437/Can%2Dobsessive%2Dbehaviours%2Dinvolving%2Delectronic%2Dcommunity%2Dbe%2Dconsidered%2Dan%2Daddiction%2Dand%2Dthe%2Dcommunity%2Ditself%2Dan%2Daddictive%2Dsubstance</link>
		<description>&lt;a href="http://www.gamesconference.org/2003/index.php"&gt;&lt;/a&gt; At the recent &lt;a href=&quot;http://www.gamesconference.org/2003/index.php&quot;&gt;Digital Games Research Conference&lt;/a&gt; held at the University of Utrecht, Netherlands, Florence Chee and Richard Smith &lt;a href=&quot;http://www.gamesconference.org/2003/index.php?Abstracts/Chee%2C+et+al.&quot; title=&quot;abstract of paper&quot;&gt;presented a paper&lt;/a&gt; on Everquest and its implications for addiction policy.  Here&apos;s the &lt;a href=&quot;http://www.google.com.ni/search?q=cache:YN8Y-vucbzAJ:www.inter-disciplinary.net/ci/mm/mm1/chee%2520paper.pdf+Chee+addiction+paper+&amp;hl=es&amp;ie=UTF-8&quot;&gt; full text&lt;/a&gt; and a decent summary &lt;a href=&quot;http://www.msnbc.com/news/989387.asp?cp1=1&quot;&gt;here&lt;/a&gt;.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2003:site.29437</guid>
		<pubDate>Fri, 07 Nov 2003 10:21:00 -0800</pubDate>
		<category>addiction</category>
		<category>addictive</category>
		<category>behavior</category>
		<category>behaviours</category>
		<category>everquest</category>
		<category>games</category>
		<category>gaming</category>
		<category>mmporg</category>
		<category>netherlands</category>
		<category>obsession</category>
		<category>obsessive</category>
		<category>online</category>
		<dc:creator>Ufez Jones</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/16036/</link>
		<description>&lt;a href="http://www.jsonline.com/news/state/mar02/31536.asp"&gt;Step #1: play Everquest twelve hours per day.  Step #2: shoot yourself in the head.&lt;/a&gt; This being America, step #3 is of course: have your mother sue Sony on your behalf.  She expects to uncover documents proving Sony knew Everquest is addictive, but maybe she&apos;ll just discover why she didn&apos;t do more to help her epileptic son as his life spiraled out of control.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2002:site.16036</guid>
		<pubDate>Tue, 02 Apr 2002 23:44:28 -0800</pubDate>
		<category>epilepsy</category>
		<category>everquest</category>
		<category>lawsuit</category>
		<category>suicide</category>
		<category>videogames</category>
		<dc:creator>tiny pea</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/15953/</link>
		<description>&lt;a href="http://news.bbc.co.uk/hi/english/sci/tech/newsid_1899000/1899420.stm"&gt;Everquest kingdom richer than Bulgaria.&lt;/a&gt; Norrath, the setting for the online game Everquest, has been found to be the 77th richest country in the world, sandwiched between Russia and Bulgaria. Research carried out in the United States shows that virtual internal markets, combined with illegal online trading on auction websites, mean that Norrath has a gross national product per capita of $2,266, bigger than China and India.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2002:site.15953</guid>
		<pubDate>Sat, 30 Mar 2002 20:06:01 -0800</pubDate>
		<category>bulgaria</category>
		<category>everquest</category>
		<category>gaming</category>
		<category>GNP</category>
		<category>norrath</category>
		<category>rich</category>
		<dc:creator>ncurley</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/5098/</link>
		<description>&lt;a href="http://www.sptimes.com/News/010301/Hillsborough/Father_guilty_in_deat.shtml"&gt;Everquest claims a child&apos;s life, &lt;/a&gt; from the fatal neglect of a game-addicted father.  Sentenced to 15 years in prison, the deadbeat dad squeezed his 9-month-old son and left him in a utility closet for over 24 hours while he played online.  According to the prosecution, his son&apos;s crying was distracting him from the game.&lt;BR&gt;&lt;BR&gt;I&apos;ve been addicted to games before, and Everquest definitely &lt;A HREF=&quot;http://www.metafilter.com/comments.mefi/4393&quot;&gt;has a reputation&lt;/A&gt; for being one of the most addictive games ever, but this is just evil.  </description>
		<guid isPermaLink="false">tag:metafilter.com,2001:site.5098</guid>
		<pubDate>Fri, 05 Jan 2001 21:34:11 -0800</pubDate>
		<category>addiction</category>
		<category>death</category>
		<category>everquest</category>
		<category>videogame</category>
		<dc:creator>waxpancake</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/4484/</link>
		<description>&lt;a href="http://www.salon.com/tech/feature/2000/11/21/virtual_suicide/index.html"&gt;Everquest guide suicides.  Or maybe not.&lt;/a&gt; No one&apos;s really sure.  Is this why they call it &quot;Ever-Crack&quot;?
[ From Salon via &lt;a href=&quot;http://www.flutterby.com&quot;&gt;Flutterby&lt;/a&gt;. ]  </description>
		<guid isPermaLink="false">tag:metafilter.com,2000:site.4484</guid>
		<pubDate>Mon, 27 Nov 2000 12:14:27 -0800</pubDate>
		<category>everquest</category>
		<category>gamers</category>
		<category>gaming</category>
		<category>salon.com</category>
		<category>suicide</category>
		<category>videogames</category>
		<dc:creator>baylink</dc:creator>
	</item>
      <item>
		<title></title>
		<link>http://www.metafilter.com/4393/</link>
		<description>&lt;a href="http://salon.com/tech/feature/2000/11/21/virtual_suicide/print.html"&gt;EverQuest&lt;/a&gt; is just a game right? At what point do you play it so &lt;a href=&quot;http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&amp;item=499015238&quot;&gt;much&lt;/a&gt; that is becomes your &lt;a href=&quot;http://www.everlore.com/&quot;&gt;life&lt;/a&gt;? And just what does it &lt;a href=&quot;http://www.somethingawful.com/eq/&quot;&gt;take&lt;/a&gt; to be a &lt;a href=&quot;http://www.gamespot.com/features/everquest_gg/&quot;&gt;player&lt;/a&gt;?  </description>
		<guid isPermaLink="false">tag:metafilter.com,2000:site.4393</guid>
		<pubDate>Tue, 21 Nov 2000 11:06:22 -0800</pubDate>
		<category>everquest</category>
		<category>gaming</category>
		<category>mmorpg</category>
		<category>obsession</category>
		<dc:creator>john</dc:creator>
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