9 posts tagged with Famicom and Nintendo. (View popular tags)
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Here are fan-translated Game Center CX (previously) Episodes on YouTube: #1: Atlantis No Nazo, #2: Challenger, #3: Ghosts 'N Goblins, #4: Konami Wai Wai World, #5: Metroid, #6: Solomon's Key, #7 & #8: Prince of Persia: Part 1 - Part 2, #9: Mega Man II, #10: Super Mario 3. Much more after the break.... [more inside]
posted by JHarris on Dec 28, 2011 - 32 comments

Chris Covell translated a Japanese social studies book about the making of Super Mario Bros. 3.
posted by ignignokt on Dec 16, 2011 - 10 comments

Today is the 25th anniversary of the release of The Legend of Zelda. Celebrate by learning about some of its oddities or watching some commercials!
posted by Deflagro on Feb 21, 2011 - 52 comments

Merry Christmas from lostlevels.org: An unreleased beta of The Legend of Zelda! Videos showing it off: 1, 2, 3. Cutting Room Floor has documented the differences from the release version.
posted by JHarris on Dec 26, 2010 - 10 comments

Chrontendo is a video podcast in which a guy systematically described and discusses every Famicom/NES game released. Currently up to 33 episodes and counting, and covering hundreds of games. [more inside]
posted by JHarris on Nov 1, 2010 - 23 comments

September 13, 2010 marks the 25th anniversary of the original Japanese release of Super Mario Bros, featuring the return of everyone's favorite sailor, Popeye. That's not right, he's the Italian carpenter, Mario. Wait, now he's a plumber with a brother (named Luigi Mario), and they're not normal, they're super! And they're fighting to save Princess Peach Toadstool from an angry ox king, who became the stubborn but cute turtle Bowser. [more inside]
posted by filthy light thief on Sep 13, 2010 - 58 comments

Takeshi no Chousenjou may be the hardest videogame ever written. With a title screen warning that it was "created by somebody who hates videogames" (actually writer/actor/director/comedian Takeshi "Beat" Kitano) "Takeshi's Challenge" forces gamers to endure such tasks as singing karaoke for an uninterrupted hour and holding a single button for four straight hours. Players who endure to the end are rewarded by having to hit the final boss 20,000 times. If you don't speak the language, you might be able to enjoy the game as a Japanese precursor to Grand Theft Auto, but those who understand it more fully see it as "a videogame that riffs on human disappointment for as many hours as the player is willing to search for redemption." Warning: last link contains possible spoilers for Mother 2 and some of the Metal Gear Solid games.
posted by yankeefog on Feb 21, 2006 - 31 comments

Mario Adventure - SMB3 hacked into an entirely new high-quality game
posted by Protocols of the Elders of Awesome on Feb 17, 2006 - 20 comments

His name is Mr Freetime, he has 2,967 copies of Moero!! Pro Baseball for the Famicom. He knows how to use them.
posted by nthdegx on Aug 6, 2003 - 11 comments

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