Tabletop Audio - a new site with sixty ambient sound and music files for science fiction, horror, fantasy, modern and historical tabletop games. Plus a nifty queue manager and the option to download the tracks for play offline.
"When critics and journalists discuss John Darnielle’s new, first full-length novel, Wolf in White Van, which was just nominated for a National Book Award, they often point out the storytelling aspect of his songwriting. But Mountain Goats songs are as much incantation as narrative—they imply the advent of the trauma with declarations and appeals to dead gods, which deny it or try (futilely) to ward it off." Carl Wilson reviews the novel--about the inventor of a role-playing by mail game with a cult following--in depth on Slate. Listen to the first chapter read by Darnielle here. Autoplay
Old School FRP is a tumblr blog with a ton of illustrations and art from the golden age of Dungeons and Dragons and games that were totally not Dungeons and Dragons.
Ken and Robin Talk About Stuff, a podcast in which writer and game designer Robin D. Laws (Hamlet's Hitpoints, The GUMSHOE system) and game designer and writer Kenneth Hite (Tour De Lovecraft, GURPS Horror) (previously) talk about stuff. Stuffs include: Why vampires are assholes and the Hermetic Order of the Golden Dawn, stopping WWI and Beasts of the Southern Wild, Margaret Atwood and the difference between a mystic and an occultist, why no invented setting is as interesting as the real world and Woodrow Wilson, Gencon and sundry RPGs, Neil Armstrong, HP Blavatsky and theosophy, the ebook prcing settlement, what big publishing could learn from RPG publishers, and the many crazy fictional possibilities of Charles Lindbergh and his UFO investigating chums, and Dungeons and Dragons edition wars and Aliester Crowley.
LARP - what is it? - a comprehensive guide in comicbook form.
I do not want to spend too much time beating a dead war-horse, but your average D&D game consists of a group of white players acting out how their white characters encounter and destroy orcs and goblins, who are, as a race evil, uncivilized, and dark-skinned. To quote Steve Sumner’s essay again, “Unless played very carefully, Dungeons & Dragons could easily become a proxy race war, with your group filling the shoes of the noble white power crusaders seeking to extinguish any orc war bands or goblin villages they happened across.” I would argue with Sumner’s use of the phrase “could become,” and say that unless played very carefully, D&D usually becomes a proxy race war. Any adventurer knows that if you see an orc, you kill it. You don’t talk to it, you don’t ask what it’s doing there - you kill it, since it’s life is worth less than the treasure it carries and the experience points you’ll get from the kill. If filmed, your average D&D campaign would look something like Birth of a Nation set in Greyhawk.- Race in Dungeons & Dragons by Chris van Dyke, a powerpoint talk given at Nerd Nite. Via Ta-Nehisi Coates' blog where there's a smart discussion going on about the essay.
Fashion comes and goes, but art that might have come from the side of a van is forever. The cover artists from Dragon magazine, a staple of my pimply years, all have websites now, from Keith Parkinson to the ghastly Clyde Caldwell to Larry Elmore (who is putting his old Dragon comic, SnarfQuest, online). The grand master of bodacious barbarian babe art, Frank Franzetta, has a site, too. Relive your adolescence through gleaming swords, vanquished dragons, and hyperdefined musculature! (Warning: Not all pictures are work-safe.)