What do you need to be an international CONTROL super spy fighting the forces of KAOS? A Shoe-Phone. A Cone of Silence. A Bulletproof Invisible Wall and a Laser Blazer. Then, and only then, can you Get Smart. [more inside]
posted by zarq
on Dec 16, 2013 -
A game that would be at home in an arcade cabinet beside Robotron, FORGET-ME-NOT
is a classic-style, that is to say, neon-filled, randomness-laden, bone-hard 2D maze/shooting game, with cute characters and retro effects, inspired by the Commodore game Crossroads II
and Pac-Man CE. Collect all the FLOWERS in each random, single-screen level to make the EXIT appear. Then, get the KEY and take it there to move to the next level.
The only controls are the arrow keys (or screen swipes in the iOS version). Face down a large variety of randomly-generated enemy types, and get as far as you can! You automatically shoot in front of you, but beware: your shots can wrap-around, and if they hit you they hurt! They key to playing well is grinding
: push into a wall as you sail past it to build up a charge. Charge up enough and you start glowing; while glowing, you instantly kill any enemies you touch, but if you charge to much you blow up.
. Not free: iOS [more inside]
posted by JHarris
on Aug 19, 2013 -
The universe (which others call The Twitter) is composed of every word
in the English language; Shakespeare's folios
, line-by-line-by-line; the Exegesis of Philip K. Dick
, exploded; Constantine XI
, in 140 character chunks; Sun Tzu's Art of War
, in its entirety; the chapter headings of JG Ballard
, in abundance; and definitive discographies
of Every. Artist. Ever...
All this, I repeat
, is true, but one hundred forty characters of inalterable wwwtext
cannot correspond to any language, no matter how dialectical or rudimentary it may be. [more inside]
posted by 0bvious
on Oct 27, 2012 -
Friday afternoon has arrived and what better way to celebrate that on a Spring day than with a snowy flash pinball game...
posted by caddis
on Apr 20, 2012 -
"The Secret Gestural Prehistory of Mobile Devices
is cultural anthropology. It seeks to recover those moments of intuitive prehensile dexterity, when the famous and the ordinary alike felt the unconscious desire to occupy their hands for an as yet unknown purpose. Like Roy Neary's obsession with the image of Devil's Tower in Close Encounters of the Third Kind (1977), this gesture was vague, uncanny and compelling. It is the intimation in images of a gestural second nature to come." [more inside]
posted by taz
on Mar 20, 2012 -