is a free roguelike submarine simulator in the vein of FTL or Dwarf Fortress (but not as hard). You control the crew of a blocky nuclear attack submarine with an impressive number of onboard systems as you complete randomly generated missions. Everything from nuclear reactors to fire to ocean thermal layers to a world map complete with ports and realistic enemy ships is accurately modeled. Rock Paper Shotgun has two reviews
, so far of this very playable work-in-progress. Currently only for Windows, but plays well with emulators. The learning curve is a bit steep, so some hints inside... [more inside]
posted by blahblahblah
on Jun 16, 2014 -
The Mystery of Go, the Ancient Game That Computers Still Can’t Win
The challenge is daunting. In 1994, machines took the checkers crown, when a program called Chinook beat the top human. Then, three years later, they topped the chess world, IBM’s Deep Blue supercomputer besting world champion Garry Kasparov. Now, computers match or surpass top humans in a wide variety of games: Othello, Scrabble, backgammon, poker, even Jeopardy. But not Go. It’s the one classic game where wetware still dominates hardware. [more inside]
posted by the man of twists and turns
on May 26, 2014 -
Game of Thrones: Being A Princess Is A Rough Gig "...The privileges held by princesses came at an enormous price. They were used and valued as diplomatic chess pieces, often sent at a very young age to far away places, often to places where they didn't speak the language to live among people who might not care for them or may even be openly hostile.... Game of Thrones does an extraordinary job of showing what being caught in that particular trap must have looked like and felt like. Some flail, some are lucky, some are doomed, some do their best to turn it to their advantage, some become monsters. In this post, I'm going to take a look at the various Game of Thrones princesses in the context of some possible real life counterparts"
posted by ThatFuzzyBastard
on Apr 7, 2014 -
How did Pathfinder become the only table-top role-playing game ever
to outsell Dungeons & Dragons, outpacing it 2:1? What were the economics of the Open Gaming License, whereby Wizards of the Coast effectively gave away
the rules to its flagship D&D product? Why did the table-top market collapse?
This and more on Episode 73 of the Game Design Roundtable
podcast, with guest Ryan Dancey, architect of the Open Gaming License strategy at Wizards of the Coast, and former marketing exec at CCP Games (makers of EVE Online). Dancey is now the business lead on Pathfinder Online, an upcoming sandbox fantasy RPG broadly in the mold of EVE and Ultima Online.
is usually about game design, but this episode is a fascinating look into the business side of the RPG world, both online and off -- from someone who has been at the heart of the most interesting business cases in the space. The first 30 minutes are all about business history and economics. [more inside]
posted by grobstein
on Apr 2, 2014 -
Are you a fan of inventive, black-humored sci-fi/fantasy animation? Desperate to fill the Futurama-shaped hole in your heart? Look no further than Rick and Morty
, the superb new Adult Swim series from animator Justin "Lemongrab" Roiland and Community darling Dan Harmon
. Inspired by a (terrible and very NSFW) Back To The Future knock-off
, the show pairs a naïve young teen (Morty) with his cynical, alcoholic, mad scientist grandfather (Rick), each episode exploring a trope -- dreams, aliens, innerspace, parallel universes, virtual reality -- and turning it inside-out with intricate plotting
, eye-catching art
, and dark, whipsmart humor
(with plenty of improvisation
along the way). A ratings hit
already secured for a second season
, the show returns from an Olympics-induced hiatus tomorrow -- in the meantime, why not sample the six episodes aired so far: Pilot
- Lawnmower Dog
- Anatomy Park
- M. Night Shaym-Aliens!
- Meeseeks and Destroy
- Rick Potion #9
. Want more? Promo/highlight reel
- AV Club reviews
- Rick & Morty ComicCon panel
- Storyboard Test
- Soundtrack samples
- Play the "Rushed Licensed Adventure" point-and-click game
posted by Rhaomi
on Mar 9, 2014 -
Opening Strategy Splits Civ V Studio.
Since the beginning of time, man has been bedeviled by the eternal question: "In Sid Meier's Civilization, is it better to found your first city on the opening move, or move around to find a more advantageous spot?"
posted by Cash4Lead
on Mar 3, 2014 -
No one talks to the games press officially. I wish they did, but I get it. They want to keep their jobs. Let's just say multiple people within a studio were willing to risk their careers to confirm to me that yes, in fact, if their game didn't sell extremely well, like exponentially more than its predecessor or "well" according to a matrix of time and cost investment and desired profit, that their studio would be closed in a year. [more inside]
posted by Elementary Penguin
on Feb 21, 2014 -