Obama won Ohio by two points, and Democratic Sen. Sherrod Brown won by five, but Democrats emerged with just four of Ohio’s 16 House seats. In Wisconsin, Obama prevailed by seven points, and Democratic Senate candidate Tammy Baldwin by five, but their party finished with just three of the state’s eight House seats. In Virginia, Obama and Democratic U.S. Senate candidate Tim Kaine were clear victors, but Democrats won just three of the commonwealth’s 11 House seats. In Florida, Obama eked out a victory and Democratic Sen. Bill Nelson won by 13 points, but Democrats will hold only 10 of the Sunshine State’s 27 House seats. The Revenge of 2010:
How gerrymandering saved the congressional Republican majority,
undermined Obama's mandate,
set the terms of the sequestration fight, and
locked Democrats out of the House for the next decade. It's
not a new problem. But if the Supreme Court guts the
Voting Rights Act, it could get
a whole lot worse. And the electoral college
may be
next.
(What's gerrymandering, you ask? Let the animals explain. Meet the Gerry-mander. Peruse the abused. Catch the movie. Or just play the game. Previously.)
posted by Rhaomi
on Nov 14, 2012 -
137 comments
Twenty years ago today, the gaming world saw the launch of a truly landmark title:
Sonic the Hedgehog. Developed as a vehicle for a new Sega mascot, the fluid, vibrant, cheery-tuned wonderland swiftly became the company's flagship product, inspiring over the ensuing decades
an increasingly convoluted universe of TV shows,
comic books, and dozens of games on a variety of systems (all documented in
this frighteningly comprehensive TVTropes portal). And while in recent years the series has turned out
more and more mediocre 3D and RPG efforts, the original games remain crown jewels of the 16-bit era. So why not kick off this anniversary by replaying the titles that started it all for free in your browser:
Sonic the Hedgehog (1991),
Sonic the Hedgehog 2 (1992),
Sonic the Hedgehog 3 (1994),
Sonic & Knuckles (1994). Or click inside for music, remakes, and other fun stuff!
[more inside]
posted by Rhaomi
on Jun 23, 2011 -
71 comments
The official Google Earth plugin is one free download that makes all sorts of cool stuff possible in your browser. There's
a full screen version of the program (complete with underwater views and 3D buildings) which can be searched by entering queries at the end of the URL. There's
a framed version with support for layers, historical imagery, day/night cycles, and the Google Sky starmap.
Less useful but more fun are Google's collection of "experiments" demonstrating the possibilities of the Earth API, including
a "Geo Whiz" geography quiz,
an antipode locater,
a 3D first-person view of San Francisco,
a virtual route-follower, and
MONSTER MILKTRUCK!, a crazy fun driving simulator that lets you careen a virtual milk truck through the Googleplex campus, ricochet off the Himalayas, or explore any other place you care to name.
Lots more can be found in the
Google Earth Gallery -- highlights include
a look at mountaintop removal mining,
a real-time flight tracker,
a guide to trails and outdoor recreation,
a 360 panorama catalog,
geotagged Panoramio photos,
and the comprehensive crowdsourced
Google Earth Community Layer.
And while it's too large to view online, don't miss loading
the Metafilter user location map into a desktop version of Google Earth!
[more inside]
posted by Rhaomi
on Jun 9, 2011 -
15 comments
NationStates is a free political simulation game founded by author
Max Barry back in 2002 (
previously). Loosely based on his dystopian corporate thriller
Jennifer Government, the game
starts by asking players to provide some national trappings and answer a few civics questions, then generates a virtual country with a matching political outlook.
Periodic policy decisions like mining rights and compulsory voting allow players to further modify their country along
axes of social, political, and economic freedom, arriving at one of
twenty-seven colorful government types like Tyranny By Majority or Scandinavian Liberal Paradise. There's also a healthy roleplaying community -- players can discuss current events in the
General forum, practice wargaming in
International Incidents, form cooperative Regions to debate internal affairs (many of which form
their own communities), and elect Delegates to send to the
World Assembly (so renamed after
an amusing cease-and-desist from the real-world U.N.). Their collective history is thoroughly recorded in
the 35,000-article NSWiki, which provides a
detailed legislative record,
gameplay guide, and profiles on many of the
90,000 active nations,
8,000 player regions, and
countless characters that currently make up the game world.
posted by Rhaomi
on May 9, 2011 -
62 comments
Minecraft mastermind Markus "Notch" Persson has
officially announced his company's next project:
a hybrid online board game/trading card system called
Scrolls. Spearheaded by Mojang co-founder Jakob Porser (
interview) and with backstory penned by Penny Arcade wordsmith Jerry "Tycho" Holkins, the game will consist of turn-based battles between collectible "scrolls,"
illustrated character cards strategically deployed on an abstract gaming grid. In an interesting inversion of the
Minecraft model, the game itself will be free, while updates in the form of additional scroll packs will cost a nominal fee -- a business model gaming analyst Sean Maelstrom decries as
"snake oil." Mojang, for their part, is unafraid and even eager to target an untested slice of the gaming market, and is angling to get their playable prototype of
Scrolls ready for a possible Alpha release this summer.
posted by Rhaomi
on Mar 2, 2011 -
128 comments
You are in a warm, dark, comfortable place. This has been your place since you became aware that you are alive. It's almost time to enter a different world now.
In 1986, Activision published a roleplaying computer game called
Alter Ego. Unlike the action and fantasy titles that ruled the day, this game simulated the course of a single ordinary life. Beginning at birth, players navigated a series of vignettes: learning to crawl, reacting to strangers, getting a first haircut. The outcome of each scenario subtly influenced one's path, and with every choice players slowly progressed through infancy, childhood, adolescence, adulthood, and old age.
Graphically minimalist -- one's lifestream is represented by simple icons, and the scenarios are all text -- the game was nevertheless engaging, describing the world in a playful, good-natured tone tinged by darkness and melancholy. And it had quite a pedigree; developer and psychology PhD
Peter Favaro interviewed hundreds of people on their most memorable life experiences to generate the game's 1,200 pages of material. Unfortunately for Dr. Favaro, the game didn't sell very well. But it lives on through the web --
PlayAlterEgo.com offers a full copy of the game free to play in your browser, and the same port is available as a $5 app for
iPhone and
Android.
More: Port discussion group -
Wishlist -
Vintage review - Original game manual (
text or
scans)
posted by Rhaomi
on Dec 31, 2010 -
46 comments
Halfway through the third book of the
Hitchhiker's Guide series, there is
a throwaway reference to a doomed starship, one whose incredible splendor was matched only by the cosmic absurdity of its maiden-day annihilation.
But the story didn't end there. Unbeknownst to many fans, this small piece of Adamsian lore was the inspiration for an ambitious and richly-detailed side-story: a 1998 computer adventure game called
Starship Titanic.
Designed by Douglas Adams himself, the game set players loose in the infamous vessel, challenging them with a maddening mystery laced with the devilish wit of the novels.
The game was laden with extra content, including
an in-depth strategy guide,
a (mediocre) tie-in novel by Terry Jones,
a whimsical First Class In-Flight Magazine, and even a pair of 3D glasses for one of the more inventive puzzles.
Key to solving these puzzles was the game's groundbreaking communications system -- players interacted with
the ship's robotic crew through a natural language parsing engine called SpookiTalk, whose 10,000+ lines of conversational dialogue spawned
16 hours of audio recorded by professional voice actors, including
John Cleese,
Terry Jones, and even Douglas Adams himself in
several cameos (spoiler cameo). Want to experience the voyage for yourself? Then watch this narrated video playthrough (
intro (ads) -
1 2 3 4 5 6 7 8 9? 10 11 12 13) ...or click inside for a information on how to run the game for free on Windows, Mac, and Linux (along with a bunch of other goodies!).
[more inside]
posted by Rhaomi
on Dec 22, 2010 -
109 comments
Fifteen years ago this week, programmer
Ron Britvich launched version 1.0 of
Active Worlds. Started as an autonomous project of
Worlds, Inc. (a spinoff of educational gamesmaker
Knowledge Adventure), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web.
Built on the architecture of Britvich's
Worlds Chat beta, Active Worlds
debuted in the form of
Alphaworld, a sunny green infinite plane open to
public building. In its opening years Alphaworld experienced
a land rush of construction, resulting in
an anarchic starfish sprawl larger than the state of California. A sister company, Circle of Fire, was soon founded to craft
additional themed hubs, and once individual ownership of worlds became possible the AW community spawned a veritable universe of
hundreds of worlds.
Although
the company has seen its
ups and downs since those heady times and its fortunes have slowly dwindled, the
Active Worlds platform survives to
this day. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up
its venerable community.
[more inside]
posted by Rhaomi
on Jul 4, 2010 -
18 comments
Friday Flash Fun: Green Moon Lab! Manipulate gravity and momentum to get to the exit in this sleek, simple,
Portal-esque physics puzzler. Contains twenty levels plus an unlockable challenge mode. A little weak in the writing department, but the drunken swooping gameplay more than makes up for it. (
via)
posted by Rhaomi
on Mar 13, 2009 -
16 comments