Halfway through the third book of the
Hitchhiker's Guide series, there is
a throwaway reference to a doomed starship, one whose incredible splendor was matched only by the cosmic absurdity of its maiden-day annihilation.
But the story didn't end there. Unbeknownst to many fans, this small piece of Adamsian lore was the inspiration for an ambitious and richly-detailed side-story: a 1998 computer adventure game called
Starship Titanic.
Designed by Douglas Adams himself, the game set players loose in the infamous vessel, challenging them with a maddening mystery laced with the devilish wit of the novels.
The game was laden with extra content, including
an in-depth strategy guide,
a (mediocre) tie-in novel by Terry Jones,
a whimsical First Class In-Flight Magazine, and even a pair of 3D glasses for one of the more inventive puzzles.
Key to solving these puzzles was the game's groundbreaking communications system -- players interacted with
the ship's robotic crew through a natural language parsing engine called SpookiTalk, whose 10,000+ lines of conversational dialogue spawned
16 hours of audio recorded by professional voice actors, including
John Cleese,
Terry Jones, and even Douglas Adams himself in
several cameos (spoiler cameo). Want to experience the voyage for yourself? Then watch this narrated video playthrough (
intro (ads) -
1 2 3 4 5 6 7 8 9? 10 11 12 13) ...or click inside for a information on how to run the game for free on Windows, Mac, and Linux (along with a bunch of other goodies!).
[more inside]
posted by Rhaomi
on Dec 22, 2010 -
109 comments
Loving father. Caring husband.
Secret octopus. Octodad! "Master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodian nature a secret from his human family."
posted by The Devil Tesla
on Dec 8, 2010 -
27 comments
"In six days every single living cell in the world will die. You have
one chance to save the world." This is a short adventure game. Use arrow keys to move around and the space bar to interact. If you want to play this, avoid reading the thread. You do not want it spoiled. It is not a twisty game, but in this journey it is better to not know what lies ahead.
posted by Kattullus
on Dec 7, 2010 -
109 comments
If you enjoy games like Myst and Riven, take a crack at
Cageling. It's a good thing your prison is a luxurious rococo palazzo, because you'll probably be there for a while.
[more inside]
posted by Quietgal
on Dec 3, 2010 -
26 comments
Canvas Rider is an addictive game where you ride a bike on thousands of tracks drawn by other players. It's written only in JavaScript & HTML5, using the most of the new <canvas> element.
posted by sveskemus
on Oct 11, 2010 -
37 comments
"We put in a level system because that led you out of the class system," he says. "There was nothing stopping you from going up a level because you were a girl, or because you were slightly socially inept, or because you are from the North of England. It was a kind of meritocracy where everybody could succeed." Richard Bartle talks about the design of the original MUD.
[more inside]
posted by juv3nal
on Oct 8, 2010 -
14 comments
I'm Remembering has pics of things that people aged 30-40 will remember from their childhood and adolescence. Who could forget
Tiger Handheld games,
Hypercolor shirts,
Paint With Water books,
Surge soda,
Scholastic Book Club,
Slice cola,
Madballs,
Ring Pops, and, last but not least,
Zack Morris's cellphone?
posted by reenum
on Oct 3, 2010 -
136 comments
PuzzGrid is a lightweight, fast game of forming associations, which is, ahem, "based on" the BBC's
Only Connect. Hundreds of grids to play and you can submit your own, too! (The BBC site has
a few dozen more, in a fancier, louder flash app.)
posted by Wolfdog
on Sep 20, 2010 -
40 comments
Got an iPhone? Always wanted to fly a helicopter?
AR Drones allow you to fly a quadricopter with mounted video cameras through your iPhone.
[more inside]
posted by Biru
on Sep 6, 2010 -
35 comments