2020 posts tagged with Games.
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Sierra Gets Creative

Jimmy Maher of The Digital Antiquarian tells the story of Sierra Entertainment's gamble on the MS-DOS/IMB platform shaped PC gaming as we know it: from creating the first game with a cinematic score (and later helping to make the Sound Blaster a standard feature of home PCs); to pioneering the genre of adventure games with rich storytelling; to a female-friendly marketing and design strategy that was decades ahead of its time.
posted by overeducated_alligator on Aug 30, 2016 - 36 comments

Wherein your local chamber of commerce lets its hair down

Looking to buy Boardwalk and Park Place? How about Torrance, California's Mulligan Family Fun and Golf Practice Center or the dental offices of Gary D. Weber in Sterling, Colorado? If you've spent time in the board game section of your local thrift store, you might be familiar with Wheeler Dealer, a Monopoly-like board game designed by a Michigan production company and localized for over 1,200 cities and towns across North America (long before localized editions of Monopoly existed). Marketed to rotary clubs, chambers of commerce, and other civic organizations as a fundraiser that would boost civic pride while supporting local business, the game board featured small ads, complete with businesses' phone numbers, on each space. But did the idea pan out? A resident of Brookfield, IL isn't so sure. [more inside]
posted by duffell on Aug 23, 2016 - 5 comments

[mechanical voice] ro. to. po.

You are a stick figure. In 3D. On squares. Don't fall down.
posted by slater on Aug 20, 2016 - 21 comments

It is as if you were playing chess

You’ve always wanted to be a chess master! But you aren’t one! Are you! Now you can at least look like one! Pretend you’re playing chess! Make moves! Act like you feel things! Smirk! Frown! Weep! Chess!
posted by nebulawindphone on Aug 20, 2016 - 8 comments

No Man's Sky

On December 8, 2013, a tiny video game studio called Hello Games announced No Man’s Sky [previously], a first-person space adventure game of exploration, combat, trade, and survival, whose environments would be entirely procedurally generated and functionally infinite. The game was released today on PS4; it is promised to be available for Windows PC on Friday. [more inside]
posted by Sokka shot first on Aug 9, 2016 - 222 comments

Another #$%# Pidgey?!

It's been a month since Pokemon GO was first unleashed in a few countries. Now with most of the world going outside, the servers somewhat stable, yet tracking eliminated and a bug that make the game harder, how's your Pokedex coming along?
posted by Brandon Blatcher on Aug 7, 2016 - 447 comments

Tromp is going to make Proof-of-Work systems great again

John Tromp is a computer scientist whose interests include mazes (playable: 1, 2), chess problems, Go (previously), graphical representations of combinatory logic, Connect-4, code obfuscation, darts, pop music, and much, much more.
posted by OverlappingElvis on Aug 5, 2016 - 8 comments

Subway Simulator 2016

Brand New Subway is a browser game that lets you build the New York City subway system, either starting from scratch or working from an existing model (including a few past and future plans). Predictably, this leads to all sorts of idiosyncratic designs which score poorly on the game's metrics for ridership and cost, but do much better on metrics such as Number of Figure 8s Through Hoboken. [more inside]
posted by Copronymus on Aug 3, 2016 - 57 comments

16 bit air horns

Can the origin of grime actually be found in a SNES game?
posted by selfnoise on Jul 27, 2016 - 16 comments

The Nintendo Entertainment System is coming back to stores

Nintendo has shocked the gaming community by announcing the Nintendo Entertainment System: NES Classic Edition, a "new" version of its legendary NES hardware which will cost $59.99 in the US. It connects to your TV via HDMI and comes with that classic NES pad, which can also be used with your Wii or Wii U. [more inside]
posted by porn in the woods on Jul 14, 2016 - 142 comments

"We have to choose between silence and the acceptance of risk."

Even Doing Academic Research On Video Games Puts Me At Risk: On managing personal information in a risky field.
posted by Pope Guilty on Jul 11, 2016 - 29 comments

Shorter Human Mode

Users come in all shapes and sizes; some tall, some short, some seated. Since the user interacts in a room-scale VR space with a realistic approximation of their body, the physical dimensions of both the space and the user matter. Depending on the design of the space and the dimensions/limitations of that user, they may not be able to interact with the space in an ideal fashion, if at all.
Accessibility in VR: Head Height, first in a continuing series of articles.
posted by carsonb on Jul 11, 2016 - 8 comments

Autism, employment and tech

"Autism is seen like some sort of mental superpower where we can see math in the air. In my experience, this isn’t really the case." - Dispelling some myths about the autistic wunderkind programmer. Also: Why you might not want to get TOO excited about autism employment initiatives. Autism FAQ
posted by Artw on Jul 10, 2016 - 29 comments

I will travel across the land, searching far and wide

Charge your phone battery. Head for your nearest church and pray that the servers stay up. Just try not to get run over. Pokémon Go has been released (previously).
posted by prize bull octorok on Jul 7, 2016 - 852 comments

Body horror video games - for little girls

If you have a small kid they have probably spent countless hours with characters such as Barbie, Dora the Explorer and Frozen's Elsa. Now you can scar them for life and instill some valuable life lessons about personal hygiene and healthcare in general with gross and weird video games such as Dora dentist day, Dora hair care, Elsa Arm Surgery, Barbie Sore Throat, Nail Surgery And Foot Spa 2, Sole Surgery, Jimmy At The Doctor, Barbie Shave, Cinderella Pumpkin Accident, Hello Kitty Care, Justin Bieber At The Doctor, Pregnant Ariel Injured, Dentist Fear, Ladybug Skin Doctor, Elsa Brain Doctor.
posted by Foci for Analysis on Jul 2, 2016 - 34 comments

the music makes it

Overwatch, Blizzard's new game, incorporates a 'play of the game' highlight after each match. How does it work, and what gets picked?
posted by the man of twists and turns on Jul 1, 2016 - 62 comments

> WRITE POST ON INTERACTIVE FICTION

IF Only by Emily Short [prev.] highlights the new trend in Interactive Fiction (or Text Adventures, if you were born before 1990) for games that use parsers but also manage to be reasonable simple to play by providing limited options in clever ways. Among the highlights she points out are Kerkerkruip which is a rogue-like interactive fiction game, Treasures of a Slaver's Kingdom a "faux-retro adaptation of a nonexistent 1979 text adventure" where you play as a dumb barbarian, and Midnight. Swordfight. in which the story takes the form of a stage play. If you want to get more into the weeds, Short also suggests this interesting article on narrow parsers with many more examples.
posted by blahblahblah on Jun 15, 2016 - 17 comments

Herein lies the dreaded entrance to “The Developer’s Valley of Death"

In this day where closing studios is the established and accepted norm, we want to do our part to combat the norm. "We want to challenge how success is measured and point out that money shouldn’t be the only applied metric. In an industry that is smack full of impostor syndrome, depression, anxiety, and other things that are sometimes associated with the emotional work that goes into creativity, it is also important to think about how we measure success and failure. Of course money is important, as an enabler, but sometimes you need help creating something that doesn’t only serve commercial value, but an artistic need. Not acknowledging that is to miss the point of making games." [more inside]
posted by Sebmojo on May 23, 2016 - 4 comments

Cheers, Luv! The Cavalry's Here!

Overwatch goes online May 24, 8AM KST. Releasing its first brand-new universe in almost two decades, Blizzard is launching a new game today. Borrowing and polishing gameplay and design elements from classic team shooters such as Team Fortress and Titanfall, Overwatch is one of the most eagerly anticipated games of 2016. [more inside]
posted by qcubed on May 23, 2016 - 104 comments

"...Every room becomes a mouth."

(Content warning for pretty much the whole post: Body horror, bright flashes, and disturbing imagery abound.) Kitty Horrorshow (Itch, Twitter) is an independent game developer making fascinating, horrifying things. Minimalist horror games that go bold directions and are deeply uncomfortable experiences. Her biggest game by far, though, is ANATOMY, a game in which you explore a dark house, seeking out cassette tapes and studying the "physiology of domestic architecture". [more inside]
posted by brecc on May 20, 2016 - 17 comments

No one dies on the first boss

R-Type as you've never seen it before.
posted by tomcooke on May 20, 2016 - 12 comments

Sink Capitalism

If you can't make it to the Museum of Soviet Arcade Machines (previously, previouslier), don't fret, you can experience it in the comfort of your own browser! [more inside]
posted by ckape on May 20, 2016 - 11 comments

"Hyperbolic" but not in the literary device sense

I know that you've gotten bored of roguelikes because they're so easy to wrap your head around and master, so here's one that takes place in hyperbolic space
posted by DoctorFedora on May 15, 2016 - 19 comments

The Holy Trinity – Paddle, Ball and Blocks

"Although it will seem remedial to mention this, all Breakout-style games have at least three things in common – each contains paddles, balls, and target objects for the balls to hit." -- Lego Bricktopia level designer, Mark Nelson, shares his vast of knowledge of Breakout-style games (previously 1, 2) in Breaking Down Breakout: System And Level Design For Breakout-style Games. [more inside]
posted by Room 641-A on May 13, 2016 - 12 comments

YOU AND YOUR FRIENDS ARE DEAD

One of the most infamously bad NES licensed games ever released, Friday the 13th is known for its obtuseness and difficulty. Still, there's many who see an interesting design buried beneath Pack-In Software's incompetence, even inspiring an action figure based on its odd Jason Voorhees sprite, and it's for those people that YouTube filmmakers TripleZeroFilms created a 50-page, full-color, illustrated strategy guide (with its own trailer video!) for this unpolished gem in the extremely rough. [more inside]
posted by Pope Guilty on May 13, 2016 - 11 comments

With a name like that, of course he became a game maker.

Based originally on a description in a story by Andy Looney, the game of Icehouse was a board game without a board, played in real time without turns with a set of colored pyramids in three sizes. It still has its fans, and you can find some pretty detailed fan stuff out there on the internet regarding the game of Icehouse. Over the years, though, people found ways to use such enticingly generic game pieces for far, far more… [more inside]
posted by DoctorFedora on May 13, 2016 - 10 comments

At least there will be something VERY distracting come November

As if strategy gamers didn't have enough devouring their free time between Stellaris and XCOM 2, Firaxis have just announced Civilization 6. [more inside]
posted by selfnoise on May 11, 2016 - 103 comments

Du luktar som en get!

How to play Skitgubbe, the "Swedish Goat Game"
posted by DoctorFedora on May 9, 2016 - 8 comments

Honest Game Trailers

From the makers of Honest Movie Trailers, Honest Game Trailers. [more inside]
posted by clorox on May 8, 2016 - 20 comments

MondriPong

A Piet Mondrian-themed version of Pong you can play in your browser.
posted by Cash4Lead on May 6, 2016 - 8 comments

"Piquet," properly pronounced "What the hell is that"

Historic Card Games described by David Parlett. "These pages (Timeless classics and treasures now forgotten) present (a) histories of classic games such as Poker and Euchre and (b) details of historic games, such as Gleek and Quadrille, that are now only museum pieces. This project was started at the suggestion of John McLeod, who tells me that visitors to his award-winning Pagat website for the rules of card games often inquire after the play of some old game that they have come across in period novels or film or readings in cultural history." [more inside]
posted by Rustic Etruscan on Apr 24, 2016 - 22 comments

Counter-Strike Casino

$2.3 billion of virtual skins were bet on professional matches last year. [more inside]
posted by clorox on Apr 22, 2016 - 31 comments

Snake, the MMO game

Eat to grow longer! Don't run into other snakes! When longer, hold the mouse button for a speed boost!
posted by numaner on Apr 20, 2016 - 81 comments

Playing with Blocks

In the late ’70s and ’80s, the arrival of personal computers like the Commodore 64 gave rise to the first generation of kids fluent in computation. They learned to program in Basic, to write software that they swapped excitedly with their peers. It was a playful renaissance that eerily parallels the embrace of Minecraft by today’s youth - Inside the Minecraft Generation.
posted by Artw on Apr 17, 2016 - 30 comments

No Spingus Pelb Only Final Destination

On April Seriousness Day, Vinny from Vinesauce streamed himself playing and watching four instalments of an obscure but beloved video game franchise. What, you've never heard of Scrimmy Bingus "and the" Crungy Spingus? [more inside]
posted by BiggerJ on Apr 6, 2016 - 7 comments

"Find another hobby or you're going to die."

Tabletop Gaming has a White Male Terrorism Problem (TW: nasty stuff)
posted by Faint of Butt on Apr 3, 2016 - 157 comments

West of House

A Brief Bibliography about IF History is a review and overview of the sometimes-mainstream, sometimes-forgotten genre of Interactive Fiction, and chock full of good links besides. By Emily Short, from her blog.
posted by nom de poop on Apr 2, 2016 - 71 comments

"Draw a picture of a whale"

Mark Twain reveals his surefire method for memorizing the reigns of the English monarchs. [more inside]
posted by Iridic on Mar 31, 2016 - 10 comments

It's Back (Sort Of)

Sir Clive Sinclair Revives the ZX Spectrum.
posted by veedubya on Mar 16, 2016 - 32 comments

“I am a radicalized goat hell-bent on jihad” is sadly not an actual line

A deep dive into the FBI's bizarre anti-extremism browser game: Don’t Be a Puppet: Pull Back the Curtain on Violent Extremism [more inside]
posted by not_the_water on Mar 14, 2016 - 34 comments

"[C.E.] has been rejected by every single game publisher on the planet."

The story of Cosmic Encounter is about a flash of creative genius in the early seventies, followed by four decades of struggle to see that vision fully realised. Despite the rapturous critical acclaim Cosmic Encounter has accrued in the 39 years since its first publication, it has not been followed by commercial success. Indeed, the creators of the greatest boardgame in existence have never made a living off it. The making of Cosmic Encounter, the greatest boardgame in the galaxy
posted by Rustic Etruscan on Mar 9, 2016 - 43 comments

Is the Competitive Bridge World Rife with Cheaters?

Billionaires, partying until the early morning, and Internet sleuthing: A recent scandal that rocked the world of high stakes contract bridge has it all.
posted by reenum on Mar 9, 2016 - 68 comments

AlphaGo and AI progress

The first game between AlphaGo and Lee Sedol is scheduled to begin at 23:00 EST tonight, in Seoul. There will be a livestream with commentary in english. Since the Deepmind Go-playing computer's previous victory against Fan Hui, Go professionals and AI researchers alike have had time to consider what it means. [more inside]
posted by sfenders on Mar 8, 2016 - 56 comments

Harvest Moon: PC

Stardew Valley is a farming, fishing, mining, exploring, crafting game from Concerned Ape. Think a little Harvest Moon, Terraria, Animal Crossing and Minecraft, but also a little more than those. The game is currently topping the charts of Steam. Critical reception has also been great, seeing the game as an evolution of the Harvest Moon formula with several major improvements. Others highlight the somewhat addictively relaxing nature of the game.
posted by codacorolla on Mar 8, 2016 - 52 comments

The most heroic word in all languages is PASTRAMI ON RYE

So on the night of the New Hampshire primary, MSNBC's Chris Hayes accidentally referred to the democratic socialist senator running for President as "Bernie Sandwiches". There was much guffawing, punnery and memeing. And now it's a game, for iOS and Android. The staff from All In w/ Chris Hayes is reportedly entranced. (Note: the Bernie Sanders caricature in the game comes from DonkeyHotey, though it's used without attribution.)
posted by Cash4Lead on Mar 7, 2016 - 23 comments

Good-bye, productivity

Mienfield, a massively multiplayer online minesweeper.
posted by slater on Feb 23, 2016 - 27 comments

We are committed to ethics, and absolutely un-committed to not-ethics.

Point & Clickbait is the internet’s finest source for reliable, ethical, and above all true gaming news.

Full of news (Developer Commits Vile Act Of Censorship By Altering Game Before Release), opinions (I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition), reviews (Ubisoft Game: The Review), and much more, it's the ONLY video game site you'll ever need to read again.
posted by cthuljew on Feb 18, 2016 - 39 comments

The Careful Design of Cave Story

Still not having enlightened you to the extent of your plight, Cave Story teases bits and pieces of its plot to remind you that you're not just a player jumping and shooting enemies. You're a character, venturing forth in an unknown world for unknown reasons, and it's up to you to unravel the story. Cave Story recognizes the importance of narrative, and utilizes this storytelling experience to enhance the game's design while simultaneously guiding you through the mysterious island and its inhabitants.
posted by smcg on Feb 11, 2016 - 15 comments

"The sadness of the robot."

The always-excellent Shmuplations has translated a 2011 interview about the creation of classic NES game Rockman, known in the US as Mega Man, and its sequel. It's a great depiction of the creative process relating to game development.
posted by JHarris on Feb 10, 2016 - 27 comments

Your P-value is in another castle

Guess the Correlation: The aim of the game is simple. Try to guess how correlated the two variables in a scatter plot are. The closer your guess is to the true correlation, the better.
posted by Cash4Lead on Feb 1, 2016 - 25 comments

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