2003 posts tagged with Games.
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> WRITE POST ON INTERACTIVE FICTION

IF Only by Emily Short [prev.] highlights the new trend in Interactive Fiction (or Text Adventures, if you were born before 1990) for games that use parsers but also manage to be reasonable simple to play by providing limited options in clever ways. Among the highlights she points out are Kerkerkruip which is a rogue-like interactive fiction game, Treasures of a Slaver's Kingdom a "faux-retro adaptation of a nonexistent 1979 text adventure" where you play as a dumb barbarian, and Midnight. Swordfight. in which the story takes the form of a stage play. If you want to get more into the weeds, Short also suggests this interesting article on narrow parsers with many more examples.
posted by blahblahblah on Jun 15, 2016 - 17 comments

Herein lies the dreaded entrance to “The Developer’s Valley of Death"

In this day where closing studios is the established and accepted norm, we want to do our part to combat the norm. "We want to challenge how success is measured and point out that money shouldn’t be the only applied metric. In an industry that is smack full of impostor syndrome, depression, anxiety, and other things that are sometimes associated with the emotional work that goes into creativity, it is also important to think about how we measure success and failure. Of course money is important, as an enabler, but sometimes you need help creating something that doesn’t only serve commercial value, but an artistic need. Not acknowledging that is to miss the point of making games." [more inside]
posted by Sebmojo on May 23, 2016 - 4 comments

Cheers, Luv! The Cavalry's Here!

Overwatch goes online May 24, 8AM KST. Releasing its first brand-new universe in almost two decades, Blizzard is launching a new game today. Borrowing and polishing gameplay and design elements from classic team shooters such as Team Fortress and Titanfall, Overwatch is one of the most eagerly anticipated games of 2016. [more inside]
posted by qcubed on May 23, 2016 - 104 comments

"...Every room becomes a mouth."

(Content warning for pretty much the whole post: Body horror, bright flashes, and disturbing imagery abound.) Kitty Horrorshow (Itch, Twitter) is an independent game developer making fascinating, horrifying things. Minimalist horror games that go bold directions and are deeply uncomfortable experiences. Her biggest game by far, though, is ANATOMY, a game in which you explore a dark house, seeking out cassette tapes and studying the "physiology of domestic architecture". [more inside]
posted by brecc on May 20, 2016 - 17 comments

No one dies on the first boss

R-Type as you've never seen it before.
posted by tomcooke on May 20, 2016 - 12 comments

Sink Capitalism

If you can't make it to the Museum of Soviet Arcade Machines (previously, previouslier), don't fret, you can experience it in the comfort of your own browser! [more inside]
posted by ckape on May 20, 2016 - 11 comments

"Hyperbolic" but not in the literary device sense

I know that you've gotten bored of roguelikes because they're so easy to wrap your head around and master, so here's one that takes place in hyperbolic space
posted by DoctorFedora on May 15, 2016 - 19 comments

The Holy Trinity – Paddle, Ball and Blocks

"Although it will seem remedial to mention this, all Breakout-style games have at least three things in common – each contains paddles, balls, and target objects for the balls to hit." -- Lego Bricktopia level designer, Mark Nelson, shares his vast of knowledge of Breakout-style games (previously 1, 2) in Breaking Down Breakout: System And Level Design For Breakout-style Games. [more inside]
posted by Room 641-A on May 13, 2016 - 12 comments

YOU AND YOUR FRIENDS ARE DEAD

One of the most infamously bad NES licensed games ever released, Friday the 13th is known for its obtuseness and difficulty. Still, there's many who see an interesting design buried beneath Pack-In Software's incompetence, even inspiring an action figure based on its odd Jason Voorhees sprite, and it's for those people that YouTube filmmakers TripleZeroFilms created a 50-page, full-color, illustrated strategy guide (with its own trailer video!) for this unpolished gem in the extremely rough. [more inside]
posted by Pope Guilty on May 13, 2016 - 11 comments

With a name like that, of course he became a game maker.

Based originally on a description in a story by Andy Looney, the game of Icehouse was a board game without a board, played in real time without turns with a set of colored pyramids in three sizes. It still has its fans, and you can find some pretty detailed fan stuff out there on the internet regarding the game of Icehouse. Over the years, though, people found ways to use such enticingly generic game pieces for far, far more… [more inside]
posted by DoctorFedora on May 13, 2016 - 10 comments

At least there will be something VERY distracting come November

As if strategy gamers didn't have enough devouring their free time between Stellaris and XCOM 2, Firaxis have just announced Civilization 6. [more inside]
posted by selfnoise on May 11, 2016 - 103 comments

Du luktar som en get!

How to play Skitgubbe, the "Swedish Goat Game"
posted by DoctorFedora on May 9, 2016 - 8 comments

Honest Game Trailers

From the makers of Honest Movie Trailers, Honest Game Trailers. [more inside]
posted by clorox on May 8, 2016 - 20 comments

MondriPong

A Piet Mondrian-themed version of Pong you can play in your browser.
posted by Cash4Lead on May 6, 2016 - 8 comments

"Piquet," properly pronounced "What the hell is that"

Historic Card Games described by David Parlett. "These pages (Timeless classics and treasures now forgotten) present (a) histories of classic games such as Poker and Euchre and (b) details of historic games, such as Gleek and Quadrille, that are now only museum pieces. This project was started at the suggestion of John McLeod, who tells me that visitors to his award-winning Pagat website for the rules of card games often inquire after the play of some old game that they have come across in period novels or film or readings in cultural history." [more inside]
posted by Rustic Etruscan on Apr 24, 2016 - 22 comments

Counter-Strike Casino

$2.3 billion of virtual skins were bet on professional matches last year. [more inside]
posted by clorox on Apr 22, 2016 - 31 comments

Snake, the MMO game

Eat to grow longer! Don't run into other snakes! When longer, hold the mouse button for a speed boost!
posted by numaner on Apr 20, 2016 - 81 comments

Playing with Blocks

In the late ’70s and ’80s, the arrival of personal computers like the Commodore 64 gave rise to the first generation of kids fluent in computation. They learned to program in Basic, to write software that they swapped excitedly with their peers. It was a playful renaissance that eerily parallels the embrace of Minecraft by today’s youth - Inside the Minecraft Generation.
posted by Artw on Apr 17, 2016 - 30 comments

No Spingus Pelb Only Final Destination

On April Seriousness Day, Vinny from Vinesauce streamed himself playing and watching four instalments of an obscure but beloved video game franchise. What, you've never heard of Scrimmy Bingus "and the" Crungy Spingus? [more inside]
posted by BiggerJ on Apr 6, 2016 - 7 comments

"Find another hobby or you're going to die."

Tabletop Gaming has a White Male Terrorism Problem (TW: nasty stuff)
posted by Faint of Butt on Apr 3, 2016 - 157 comments

West of House

A Brief Bibliography about IF History is a review and overview of the sometimes-mainstream, sometimes-forgotten genre of Interactive Fiction, and chock full of good links besides. By Emily Short, from her blog.
posted by nom de poop on Apr 2, 2016 - 71 comments

"Draw a picture of a whale"

Mark Twain reveals his surefire method for memorizing the reigns of the English monarchs. [more inside]
posted by Iridic on Mar 31, 2016 - 10 comments

It's Back (Sort Of)

Sir Clive Sinclair Revives the ZX Spectrum.
posted by veedubya on Mar 16, 2016 - 32 comments

“I am a radicalized goat hell-bent on jihad” is sadly not an actual line

A deep dive into the FBI's bizarre anti-extremism browser game: Don’t Be a Puppet: Pull Back the Curtain on Violent Extremism [more inside]
posted by not_the_water on Mar 14, 2016 - 34 comments

"[C.E.] has been rejected by every single game publisher on the planet."

The story of Cosmic Encounter is about a flash of creative genius in the early seventies, followed by four decades of struggle to see that vision fully realised. Despite the rapturous critical acclaim Cosmic Encounter has accrued in the 39 years since its first publication, it has not been followed by commercial success. Indeed, the creators of the greatest boardgame in existence have never made a living off it. The making of Cosmic Encounter, the greatest boardgame in the galaxy
posted by Rustic Etruscan on Mar 9, 2016 - 43 comments

Is the Competitive Bridge World Rife with Cheaters?

Billionaires, partying until the early morning, and Internet sleuthing: A recent scandal that rocked the world of high stakes contract bridge has it all.
posted by reenum on Mar 9, 2016 - 68 comments

AlphaGo and AI progress

The first game between AlphaGo and Lee Sedol is scheduled to begin at 23:00 EST tonight, in Seoul. There will be a livestream with commentary in english. Since the Deepmind Go-playing computer's previous victory against Fan Hui, Go professionals and AI researchers alike have had time to consider what it means. [more inside]
posted by sfenders on Mar 8, 2016 - 56 comments

Harvest Moon: PC

Stardew Valley is a farming, fishing, mining, exploring, crafting game from Concerned Ape. Think a little Harvest Moon, Terraria, Animal Crossing and Minecraft, but also a little more than those. The game is currently topping the charts of Steam. Critical reception has also been great, seeing the game as an evolution of the Harvest Moon formula with several major improvements. Others highlight the somewhat addictively relaxing nature of the game.
posted by codacorolla on Mar 8, 2016 - 52 comments

The most heroic word in all languages is PASTRAMI ON RYE

So on the night of the New Hampshire primary, MSNBC's Chris Hayes accidentally referred to the democratic socialist senator running for President as "Bernie Sandwiches". There was much guffawing, punnery and memeing. And now it's a game, for iOS and Android. The staff from All In w/ Chris Hayes is reportedly entranced. (Note: the Bernie Sanders caricature in the game comes from DonkeyHotey, though it's used without attribution.)
posted by Cash4Lead on Mar 7, 2016 - 23 comments

Good-bye, productivity

Mienfield, a massively multiplayer online minesweeper.
posted by slater on Feb 23, 2016 - 27 comments

We are committed to ethics, and absolutely un-committed to not-ethics.

Point & Clickbait is the internet’s finest source for reliable, ethical, and above all true gaming news.

Full of news (Developer Commits Vile Act Of Censorship By Altering Game Before Release), opinions (I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition), reviews (Ubisoft Game: The Review), and much more, it's the ONLY video game site you'll ever need to read again.
posted by cthuljew on Feb 18, 2016 - 39 comments

The Careful Design of Cave Story

Still not having enlightened you to the extent of your plight, Cave Story teases bits and pieces of its plot to remind you that you're not just a player jumping and shooting enemies. You're a character, venturing forth in an unknown world for unknown reasons, and it's up to you to unravel the story. Cave Story recognizes the importance of narrative, and utilizes this storytelling experience to enhance the game's design while simultaneously guiding you through the mysterious island and its inhabitants.
posted by smcg on Feb 11, 2016 - 15 comments

"The sadness of the robot."

The always-excellent Shmuplations has translated a 2011 interview about the creation of classic NES game Rockman, known in the US as Mega Man, and its sequel. It's a great depiction of the creative process relating to game development.
posted by JHarris on Feb 10, 2016 - 27 comments

Your P-value is in another castle

Guess the Correlation: The aim of the game is simple. Try to guess how correlated the two variables in a scatter plot are. The closer your guess is to the true correlation, the better.
posted by Cash4Lead on Feb 1, 2016 - 25 comments

Become A Better Developer — By Having A Blast

“At CodinGame, we believe that everyone should be able to discover the pleasure of coding. We are programmers at heart, and we know that code is a powerful tool to innovate and create. It's a matter of passion, but above all, it's fun. So we've imagined a platform which merges programming and video games.” [more inside]
posted by ob1quixote on Jan 30, 2016 - 33 comments

Make sure your friends never want to play Monopoly again

How to Win at Monopoly and Lose All Your Friends [via]
posted by figurant on Jan 27, 2016 - 109 comments

Tic-Tac-Toe, 1952; Checkers, 1994; Chess, 1997; Go, 2016

The game of go, seemingly the last hold-out for games at which the most skilled humans can beat the best computer programs, has perhaps fallen at the hands of a computer. [more inside]
posted by klausman on Jan 27, 2016 - 80 comments

Werner Herzog has made a documentary about AI and technology

Lo and Behold: Reveries of the Connected World - "With interviewees ranging from Elon Musk to a gaming addict, Werner Herzog presents the web in all its wildness and utopian potential in this dizzying documentary." (via)
posted by kliuless on Jan 26, 2016 - 25 comments

Dr. Langeskov, The Tiger, And The Terribly Cursed Emerald

In this 15 minute game by Crows Crows Crows, a team led by William Pugh (The Stanley Parable), slip into the soft-soled shoes of the mastermind responsible... ... silently cross the darkened lawn of the mansion... ... hold tight to the tranquiliser gun in your pocket, and commit the most audacious heis-- oh god I can't do this any more, i'm joining the strike. i didn't want to - i honestly didn't want to, but it's gone too far [more inside]
posted by smcg on Jan 24, 2016 - 9 comments

HOP | SING | EAT

Your frog's name is Gugget. They are a Orange-Banded Tree Frog. Cherish this frog. Begin Frog.
posted by Solon and Thanks on Jan 22, 2016 - 30 comments

"Blends both toy and game alike."

This is Griffin McElroy. Welcome to Griffin's Amiibo Corner, a weekly series about a delightful new creation from Nintendo. (2) (3)
posted by Navelgazer on Jan 22, 2016 - 18 comments

Low- and High-Ping Bastards

The year is 2002, and Greg Costikyan wants to teach you to speak like a gamer.
posted by Pope Guilty on Jan 18, 2016 - 41 comments

Dad, who gamed

John Walker, games writer for Rock Paper Shotgun, eulogizes his father Hugh and reflects on a life spent playing and talking about games together.
posted by cortex on Jan 13, 2016 - 10 comments

Palaeontologist!

Games to Play With Your Child in Which You Barely Have to Move or Talk.
posted by smoke on Jan 8, 2016 - 56 comments

Les Guerriers de l’Ombre

But where much slavery media aims for education and humanity, Freedom wants blood. You kidnap slave drivers and set fire to their buildings. Freedom still shocks today, and that it debuted the same year as Super Mario Bros. 2 is almost unfathomable in the traditional framework of game history and culture.

Freedom: Rebels in the Darkness was a slave rebellion game for the Amiga, Atari ST, and PC by Afro-Caribbean developer Muriel Tramis. Screenshots at MobyGames, many of which are very evocative.
posted by ignignokt on Jan 6, 2016 - 4 comments

Where is 2016?

After completing the ten-year-long Submachine storyline (previously), browser game developer Mateusz Skutnik is looking to the futu-- wait crap where is it. Dammit it was right here WHERE IS IT (goddammit this just keeps happening)
posted by BiggerJ on Dec 30, 2015 - 3 comments

I always was curious about this Russian dude's hats

Got a hankering to cash in that newly-acquired gift card or just browse the newest Winter Sale? You might be waiting for a while, as the Steam Store is currently very, very down. [more inside]
posted by selfnoise on Dec 25, 2015 - 34 comments

Strip Magic: The Gathering

Mark Rosewater, the head designer of card game Magic: The Gathering posted to tumblr about a rejected card. Magic: The Gathering is a complex card game where each card has rules that affect the outcome of the game. The card in question:

Disrobing Scepter. Artifact. Activate: Target player either discards a card or removes a piece of clothing.

Again, this is not a card that will be seen in play. Rosewater's tumblr post was submitted to reddit. Magic enthusiasts started an earnest discussion on the rules and protocols of Strip Magic. The discussion is focused on Magic rules, useful cards and is surprisingly mature. Gross and offensive replies to the reddit thread are appropriately downvoted. The discussion is ongoing. Enjoy.
posted by hot_monster on Dec 24, 2015 - 30 comments

It is finished.

It began in September 2005. Nobody could have foreseen that a story would unfold at all, let alone the one that did. Today, it ends: Mateusz Skutnik's Submachine 10: The Exit. (Don't play until you've finished 1 through 9 first.) [more inside]
posted by BiggerJ on Dec 21, 2015 - 9 comments

Star Wars: The Pencil Game

"When I was a kid, my uncle taught me this pencil and paper game he called Star Wars." "I have no idea who originally invented it." "Basically you draw two bases on opposite ends of the paper. Each base gets a mothership and two flanking defensive (immobile) turrets. Players wage war on each other by launching fighters from their motherships, then attempt to blast away their opponent's base. [...] To launch fighters, move, and fire weapons, players place their pencil tip on the selected unit's cannon. Then they must hold the pencil in position with a single index finger pressing down on the end of the pencil. Finally a player fires by pushing down on the pencil forcing the tip to draw a line outward. " [more inside]
posted by Iridic on Dec 18, 2015 - 44 comments

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