Pierre de Coubertin is well-known as the father of the modern Olympics. What is less well-known is that he pseudonymously won an Olympic medal - in
poetry (PDF)
[more inside]
posted by Dim Siawns
on Mar 14, 2010 -
5 comments
Like sprites? The People's Sprites has the most extensive repository of old game pixel art I've ever seen. Some good examples from:
Battletoads,
Excitebike,
Final Fantasy GBA,
Mega Man,
Metal Slug,
Mortal Kombat,
Punch-Out,
River City Ransom,
Shinobi,
Samurai Shodown,
Super Mario Kart,
Super Mario World, and my favorite,
Super Metroid.
Hundreds more at the site, plus
original and
public domain ones.
posted by BlackLeotardFront
on Mar 30, 2008 -
17 comments
Whether you love it or hate it,
Ulillillia City is a fascinating site by
fascinating person. It's a meticulously annotated, categorized and laid out record of one man's entire mental life: his colour coded
daily life, his
dreams (over 400!), his
fears, his video game ideas (including
the supernatural olympics), his unique personalized
mind game, his extensive
tips 'n' tricks,
how he processes and listens to music, and far more...
posted by The Wig
on Jul 30, 2006 -
42 comments
Pac-Mondrian! Art hits the arcade. Play the classic game while enjoying the Piet Mondrian-style background. Who says art isn't fun?
posted by ifjuly
on Jul 13, 2004 -
6 comments
Japanese Prints and the World of Go. Classic Japanese art meets classic Japanese boardgame.
'The purpose of this catalogue is twofold: to enlarge the understanding of print collectors who may be unaware of the long historical and legendary background of a game that has for centuries engaged the interest of many artists in Japan; and to enrich the experience of go players by presenting works that reveal some of the large body of traditions and associations connected with the game in Japan's cultural life. Although artists were inspired by the game of go to work the theme in several media--wood, ivory, metal, textiles, and clay, and while the motif appears on numerous scroll and screen paintings--it is in woodblock prints (ukiyo-e) that its image is most frequently found.'
'. . . there is a text that likens the world to a go-board. For those who see with their minds, it is the centre of the universe.'
Warning: Each sub-link in the article opens a new window.
posted by plep
on Nov 19, 2003 -
10 comments
September 12: A Toy World "September 12 is a free Shockwave game where players try to solve the terrorist problem - a sort of editorial cartoon rendered in simple simulation." It's not really much of a simulation, and the 'argument' is simplistic to the point of inanity. But as a new medium, interesting. (via
gamegirladvance)
posted by jcruelty
on Oct 2, 2003 -
18 comments
Tarkovsky's Stalker coming as video game in 2003. I always wondered how long it would take for a more artistically-informed bunch to come to the $18B/year video game market (bigger than Hollywood). Will our generation have its video-game counterparts to Faulkner and Fitzgerald? A David Foster Wallace or Don Delillo authored game? Are there other video games that can stand up as "Art?"
posted by minnesotaj
on Dec 3, 2002 -
65 comments
World of Awe -- Through a portal on 419 East 6th street in Manhattan, a traveler passes into the Sunset/Sunrise--a desert terrain locked into the mindframe between night and day, in search of a lost treasure. The voyage is documented in a journal found on a laptop evidently built by the traveler in Silicon Canyon, which is a graveyard for old computer components. The journal contains letters to an absent lover, travel logs and descriptions of the unique navigation tools. Following a hi-tech/lo tech, double-sided map (Eep & Moo), the traveler describes a search for a treasure that keeps relocating. The only remains found are crumbs fallen from the body of the treasure that surprisingly resemble candy sprinkles.
posted by boltman
on Apr 30, 2002 -
6 comments
If you've ever wanted your first-person shooter to feel a little
less real,
NPRQuake may be just what you need. The
blueprint and
brushstroke versions are nice, but for my money you can't beat
sketchy Quake. Unfortunately, the NPR in the name stands for Non-Photorealistic Rendering, not
that other NPR, so don't expect Robert Siegel or Linda Wertheimer skins any time soon. (via
haddock.org)
posted by jjg
on May 17, 2001 -
4 comments