A Dolphin's Tale: The Story of GameCube
The company discovered that many gamers became personally attached to their consoles. They would take their consoles over to a friend’s house to play, or they would move their console from one room to another. Nintendo decided to include a handle on the GameCube to give it portability and a more personal, friendly look.
posted by porn in the woods
on Jan 24, 2014 -
...Although as he self-styles
himself "King Koopa," it is apparent that he claims (or is seeking) parity of esteem with Princess Peach; that is to say that he does not regard himself as a "terrorist," but as a "freedom fighter" or entitled ruler in his own right.
posted by Navelgazer
on Apr 10, 2013 -
Take the twitch out of platforming with Bump
, a delightful new little turn-based randomly-generated roguelikelike by clever game dev and creative fellow Aaron Steed
. Jump at or on or over things! Collect diamonds with head-bumping! Avoid and/or destroy spikes and bad guys! Try not to die! Die anyway! It's a good time. [more inside]
posted by cortex
on Mar 17, 2013 -
Super Mario Bros. Crossover 2.0
is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on Demon Returns
. There's even instructions for playing with a gamepad!
For more information, see the Super Mario Bros. Crossover Wiki
or watch the exciting Super Mario Bros. Crossover trailer!
posted by Pope Guilty
on Feb 12, 2012 -
There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto.
posted by incomple
on Dec 13, 2010 -
Remember Super Mario Frustration
? Kaizo Mario World is another of those super-hard Mario level hacks, this one of Super Mario World. Someone played through its first level 134 times, with save states, recording all his deaths, then digitally composited them into one trip through the level. The result was Many-Worlds Mario
. (For those interested, here's a video
of a tool-assisted perfect run of much of the game. Here's the rest. Here's some more.
posted by JHarris
on Feb 3, 2008 -
- The complete soundtrack to Super Mario World, covered by one man using dozens of instruments. Roughly in game order, faithful to the originals, with some bizarre artistic license thrown around. A private hobby made public. Dedicated to Koji Kondo.
posted by Pretty_Generic
on Aug 13, 2005 -
Mario in the News
A Japanese person (cannot translate the name, sorry) has completed the classic NES game Super Mario Bros. 3 in just over 11 minutes. Fortunately he recorded it for posterity. (uses Windows streaming video.)
have been gaining in popularity lately
. What game would you like to see abused in such as fashion?
posted by patgas
on Dec 2, 2003 -